We can totally do it, we were just only setting up one BLEND_STATE and, now
that the code is unified with gen8, we should be handling it correctly.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
.robustBufferAccess = true,
.fullDrawIndexUint32 = true,
.imageCubeArray = false,
- .independentBlend = pdevice->info->gen >= 8,
+ .independentBlend = true,
.geometryShader = true,
.tessellationShader = false,
.sampleRateShading = false,