This is used to implement GLSL's atomicCounter() intrinsic. Previously
it *worked*, but the disassembly was bogus.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
[GEN7_DATAPORT_DC_OWORD_DUAL_BLOCK_READ] = "DC OWORD dual block read",
[GEN7_DATAPORT_DC_DWORD_SCATTERED_READ] = "DC DWORD scattered read",
[GEN7_DATAPORT_DC_BYTE_SCATTERED_READ] = "DC byte scattered read",
+ [GEN7_DATAPORT_DC_UNTYPED_SURFACE_READ] = "DC untyped surface read",
[GEN7_DATAPORT_DC_UNTYPED_ATOMIC_OP] = "DC untyped atomic",
[GEN7_DATAPORT_DC_MEMORY_FENCE] = "DC mfence",
[GEN7_DATAPORT_DC_OWORD_BLOCK_WRITE] = "DC OWORD block write",