fix fog breakage
authorBrian <brian@yutani.localnet.net>
Sat, 24 Feb 2007 00:11:01 +0000 (17:11 -0700)
committerBrian <brian@yutani.localnet.net>
Sat, 24 Feb 2007 00:11:01 +0000 (17:11 -0700)
src/mesa/shader/arbprogparse.c

index 6058fc988928423004633d502dc3b809ea93fdd1..7d34bfbc8087df17bc174aa768bc60da6637f900 100644 (file)
@@ -1188,12 +1188,10 @@ parse_state_single_item (GLcontext * ctx, const GLubyte ** inst,
       case STATE_FOG:
          switch (*(*inst)++) {
             case FOG_COLOR:
-               state_tokens[0] = STATE_FOG;
-               state_tokens[1] = STATE_FOG_COLOR;
+               state_tokens[0] = STATE_FOG_COLOR;
                break;
             case FOG_PARAMS:
-               state_tokens[0] = STATE_FOG;
-               state_tokens[1] = STATE_FOG_PARAMS;
+               state_tokens[0] = STATE_FOG_PARAMS;
                break;
          }
          break;