glsl2: Check that nodes in a valid tree aren't error-type.
authorEric Anholt <eric@anholt.net>
Wed, 21 Jul 2010 00:18:57 +0000 (17:18 -0700)
committerEric Anholt <eric@anholt.net>
Wed, 21 Jul 2010 00:30:10 +0000 (17:30 -0700)
We're good at propagating error types around, but finding when the
first one was triggered can be painful if we aren't paying attention.

src/glsl/ir_validate.cpp

index 8a567954a1fc86873c38e4bd63c706903365b8e4..c05edf2ee3d1ae052224bdf4aa7f5abb3d7337c2 100644 (file)
@@ -37,7 +37,7 @@
 #include "ir.h"
 #include "ir_hierarchical_visitor.h"
 #include "hash_table.h"
-
+#include "glsl_types.h"
 
 class ir_validate : public ir_hierarchical_visitor {
 public:
@@ -179,6 +179,7 @@ check_node_type(ir_instruction *ir, void *data)
       printf("Instruction node with unset type\n");
       ir->print(); printf("\n");
    }
+   assert(ir->type != glsl_type::error_type);
 }
 
 void