seed = UINT64_C(134775813) * seed + UINT64_C(1);
- return (uint16_t)(seed >> 32);
+ return (uint32_t)(seed >> 32);
}
st_sample_generic_pixel_block(enum pipe_format format,
uint8_t *raw,
float *rgba, unsigned rgba_stride,
- unsigned w, unsigned h)
+ unsigned w, unsigned h,
+ boolean norm)
{
unsigned i;
unsigned x, y, ch;
int blocksize = util_format_get_blocksize(format);
- for(i = 0; i < blocksize; ++i)
- raw[i] = (uint8_t)st_random();
-
-
- pipe_tile_raw_to_rgba(format,
- raw,
- w, h,
- rgba, rgba_stride);
-
- if(format == PIPE_FORMAT_UYVY || format == PIPE_FORMAT_YUYV) {
- for(y = 0; y < h; ++y) {
- for(x = 0; x < w; ++x) {
- for(ch = 0; ch < 4; ++ch) {
+ if (norm) {
+ for (y = 0; y < h; ++y) {
+ for (x = 0; x < w; ++x) {
+ for (ch = 0; ch < 4; ++ch) {
+ unsigned offset = y*rgba_stride + x*4 + ch;
+ rgba[offset] = (st_random() & 0xff) / (double)0xff;
+ }
+ }
+ }
+
+ util_format_write_4f(format,
+ rgba, rgba_stride * sizeof(float),
+ raw, util_format_get_stride(format, w),
+ 0, 0, w, h);
+
+ } else {
+ for (i = 0; i < blocksize; ++i)
+ raw[i] = (uint8_t)st_random();
+ }
+
+ util_format_read_4f(format,
+ rgba, rgba_stride * sizeof(float),
+ raw, util_format_get_stride(format, w),
+ 0, 0, w, h);
+
+ if (format == PIPE_FORMAT_UYVY || format == PIPE_FORMAT_YUYV) {
+ for (y = 0; y < h; ++y) {
+ for (x = 0; x < w; ++x) {
+ for (ch = 0; ch < 4; ++ch) {
unsigned offset = y*rgba_stride + x*4 + ch;
rgba[offset] = CLAMP(rgba[offset], 0.0f, 1.0f);
}
st_sample_pixel_block(enum pipe_format format,
void *raw,
float *rgba, unsigned rgba_stride,
- unsigned w, unsigned h)
+ unsigned w, unsigned h,
+ boolean norm)
{
switch(format) {
case PIPE_FORMAT_DXT1_RGB:
break;
default:
- st_sample_generic_pixel_block(format, raw, rgba, rgba_stride, w, h);
+ st_sample_generic_pixel_block(format, raw, rgba, rgba_stride, w, h, norm);
break;
}
}
void
st_sample_surface(struct pipe_context *pipe,
struct st_surface *surface,
- float *rgba)
+ float *rgba,
+ boolean norm)
{
struct pipe_texture *texture = surface->texture;
unsigned width = u_minify(texture->width0, surface->level);
rgba + y * blockheight * rgba_stride + x * blockwidth * 4,
rgba_stride,
MIN2(blockwidth, width - x*blockwidth),
- MIN2(blockheight, height - y*blockheight));
+ MIN2(blockheight, height - y*blockheight),
+ norm);
}
}