GLboolean normalized)
{
assert((type >= GL_BYTE && type <= GL_DOUBLE) ||
- type == GL_FIXED || type == GL_HALF_FLOAT);
+ type == GL_FIXED || type == GL_HALF_FLOAT ||
+ type == GL_INT_2_10_10_10_REV ||
+ type == GL_UNSIGNED_INT_2_10_10_10_REV);
assert(size >= 1);
assert(size <= 4);
assert(format == GL_RGBA || format == GL_BGRA);
+ if (type == GL_INT_2_10_10_10_REV ||
+ type == GL_UNSIGNED_INT_2_10_10_10_REV) {
+ assert(size == 4);
+
+ if (format == GL_BGRA) {
+ if (type == GL_INT_2_10_10_10_REV) {
+ if (normalized)
+ return PIPE_FORMAT_B10G10R10A2_SNORM;
+ else
+ return PIPE_FORMAT_B10G10R10A2_SSCALED;
+ } else {
+ if (normalized)
+ return PIPE_FORMAT_B10G10R10A2_UNORM;
+ else
+ return PIPE_FORMAT_B10G10R10A2_USCALED;
+ }
+ } else {
+ if (type == GL_INT_2_10_10_10_REV) {
+ if (normalized)
+ return PIPE_FORMAT_R10G10B10A2_SNORM;
+ else
+ return PIPE_FORMAT_R10G10B10A2_SSCALED;
+ } else {
+ if (normalized)
+ return PIPE_FORMAT_R10G10B10A2_UNORM;
+ else
+ return PIPE_FORMAT_R10G10B10A2_USCALED;
+ }
+ }
+ }
+
if (format == GL_BGRA) {
/* this is an odd-ball case */
assert(type == GL_UNSIGNED_BYTE);
ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
}
+ if (screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_UNORM,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_UNORM,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SNORM,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SNORM,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_USCALED,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_USCALED,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R10G10B10A2_SSCALED,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_B10G10R10A2_SSCALED,
+ PIPE_BUFFER, 0,
+ PIPE_BIND_VERTEX_BUFFER)) {
+ ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = GL_TRUE;
+ }
+
if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
#if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;