#include "main/imports.h"
#include "main/macros.h"
#include "pipe/draw/draw_context.h"
+#include "pipe/p_defines.h"
#include "sp_context.h"
#include "sp_clear.h"
#include "sp_state.h"
+#include "sp_surface.h"
#include "sp_prim_setup.h"
+static void map_surfaces(struct softpipe_context *sp)
+{
+ GLuint i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
+ struct pipe_buffer *buf = &sps->surface.buffer;
+ buf->map(buf, PIPE_MAP_READ_WRITE);
+ }
+ /* XXX depth & stencil bufs */
+}
+
+
+static void unmap_surfaces(struct softpipe_context *sp)
+{
+ GLuint i;
+
+ for (i = 0; i < sp->framebuffer.num_cbufs; i++) {
+ struct softpipe_surface *sps = softpipe_surface(sp->framebuffer.cbufs[i]);
+ struct pipe_buffer *buf = &sps->surface.buffer;
+ buf->unmap(buf);
+ }
+ /* XXX depth & stencil bufs */
+}
+
+
static void softpipe_destroy( struct pipe_context *pipe )
{
struct softpipe_context *softpipe = softpipe_context( pipe );
if (softpipe->dirty)
softpipe_update_derived( softpipe );
+ /* XXX move mapping/unmapping to higher/coarser level? */
+ map_surfaces(softpipe);
draw_vb( softpipe->draw, VB );
+ unmap_surfaces(softpipe);
}