#include "main/imports.h"
#include "main/image.h"
+#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/texformat.h"
#include "shader/program.h"
}
-
/**
* Create a texture which represents a bitmap image.
*/
assert( 0 );
}
+ /* PBO source... */
+ bitmap = _mesa_validate_and_map_bitmap_pbo(ctx, width, height,
+ unpack, bitmap);
+ if (!bitmap) {
+ return NULL;
+ }
+
/**
- * Create a texture.
+ * Create texture to hold bitmap pattern.
*/
pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0, width, height,
1, 0);
- if (!pt)
+ if (!pt) {
+ _mesa_unmap_bitmap_pbo(ctx, unpack);
return NULL;
-
- if (unpack->BufferObj && unpack->BufferObj->Name) {
- /*
- pt->region = buffer_object_region(unpack->BufferObj);
- */
- printf("st_Bitmap (sourcing from PBO not implemented yet)\n");
}
surface = screen->get_tex_surface(screen, pt, 0, 0, 0);
} /* row */
+ _mesa_unmap_bitmap_pbo(ctx, unpack);
+
/* Release surface */
pipe_surface_unmap(surface);
pipe_surface_reference(&surface, NULL);
#include "main/imports.h"
#include "main/image.h"
+#include "main/bufferobj.h"
#include "main/macros.h"
#include "main/texformat.h"
#include "shader/program.h"
assert(pipeFormat);
cpp = st_sizeof_format(pipeFormat);
+ pixels = _mesa_validate_and_map_drawpix_pbo(ctx, width, height,
+ format, type,
+ unpack, pixels);
+ if (!pixels)
+ return NULL;
+
pt = st_texture_create(st, PIPE_TEXTURE_2D, pipeFormat, 0, width, height,
1, 0);
- if (!pt)
+ if (!pt) {
+ _mesa_unmap_drapix_pbo(ctx, unpack);
return NULL;
-
- if (unpack->BufferObj && unpack->BufferObj->Name) {
- /*
- pt->region = buffer_object_region(unpack->BufferObj);
- */
- printf("st_DrawPixels (sourcing from PBO not implemented yet)\n");
}
{
ctx->_ImageTransferState = imageTransferStateSave;
}
+ _mesa_unmap_drapix_pbo(ctx, unpack);
+
return pt;
}
bufferFormat = ps->format;
- if (any_fragment_ops(st) ||
+ if (1/*any_fragment_ops(st) ||
any_pixel_transfer_ops(st) ||
- !compatible_formats(format, type, ps->format)) {
+ !compatible_formats(format, type, ps->format)*/) {
/* textured quad */
struct pipe_texture *pt
= make_texture(ctx->st, width, height, format, type, unpack, pixels);
#include "main/imports.h"
+#include "main/bufferobj.h"
#include "main/context.h"
#include "main/image.h"
}
-
/**
* Do glReadPixels by getting rows from the framebuffer surface with
* get_tile(). Convert to requested format/type with Mesa image routines.
return;
}
+ dest = _mesa_validate_and_map_readpix_pbo(ctx, x, y, width, height,
+ format, type,
+ &clippedPacking, dest);
+ if (!dest)
+ return;
+
/* make sure rendering has completed */
pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE);
- if (pack->BufferObj && pack->BufferObj->Name) {
- /* reading into a PBO */
-
- }
- else {
- /* reading into user memory/buffer */
-
- }
-
if (format == GL_STENCIL_INDEX) {
st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);
return;
}
}
}
+
+ _mesa_unmap_readpix_pbo(ctx, &clippedPacking);
}