</category>
<category name="GL_NV_vertex_array_range" number="190">
- <function name="FlushVertexArrayRangeNV" offset="assign">
+ <function name="FlushVertexArrayRangeNV">
<glx ignore="true"/>
</function>
- <function name="VertexArrayRangeNV" offset="assign">
+ <function name="VertexArrayRangeNV">
<param name="length" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
<glx ignore="true"/>
*
* 7 entries were removed when GL_NV_fence was removed from the dispatch
* table.
+ *
+ * 2 entries were removed when GL_NV_vertex_array_range was removed from
+ * the dispatch table.
*/
- EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u - 7u);
+ EXPECT_GE(table_entries, 978u - 6u - 1u - 2u - 13u - 7u - 2u);
}
TEST(GetProcAddress, QueriedDispatchSizeBigEnough)
{ "glFogCoordfEXT", _O(FogCoordfEXT) },
{ "glFogCoordfvEXT", _O(FogCoordfvEXT) },
{ "glBlendFuncSeparateEXT", _O(BlendFuncSeparateEXT) },
- { "glFlushVertexArrayRangeNV", _O(FlushVertexArrayRangeNV) },
- { "glVertexArrayRangeNV", _O(VertexArrayRangeNV) },
{ "glResizeBuffersMESA", _O(ResizeBuffersMESA) },
{ "glWindowPos2dMESA", _O(WindowPos2dMESA) },
{ "glWindowPos2dvMESA", _O(WindowPos2dvMESA) },