fix CHAN_TYPE==GL_FLOAT compile problem
authorBrian Paul <brian.paul@tungstengraphics.com>
Wed, 26 Jun 2002 14:56:20 +0000 (14:56 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Wed, 26 Jun 2002 14:56:20 +0000 (14:56 +0000)
src/mesa/swrast/s_texture.c

index ab8b00abee0ebefa41e26d6090b2e42679e36a92..405eae95f04909fa2a13a1e2658e5ac3447bae2b 100644 (file)
@@ -1,4 +1,4 @@
-/* $Id: s_texture.c,v 1.63 2002/06/15 03:03:11 brianp Exp $ */
+/* $Id: s_texture.c,v 1.64 2002/06/26 14:56:20 brianp Exp $ */
 
 /*
  * Mesa 3-D graphics library
@@ -3055,6 +3055,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
                              (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
                              (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
                             * 4.0F;
+               dot = CLAMP(dot, 0.0F, CHAN_MAXF);
 #else
                GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
                                   (GLint)arg1[i][RCOMP] - half) +
@@ -3062,8 +3063,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
                                   (GLint)arg1[i][GCOMP] - half) +
                            S_PROD((GLint)arg0[i][BCOMP] - half,
                                   (GLint)arg1[i][BCOMP] - half)) >> 6;
-#endif
                dot = CLAMP(dot, 0, CHAN_MAX);
+#endif
                rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
             }
          }
@@ -3080,6 +3081,7 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
                              (arg0[i][GCOMP]-0.5F) * (arg1[i][GCOMP]-0.5F) +
                              (arg0[i][BCOMP]-0.5F) * (arg1[i][BCOMP]-0.5F))
                             * 4.0F;
+               dot = CLAMP(dot, 0.0, CHAN_MAXF) * RGBmult;
 #else
                GLint dot = (S_PROD((GLint)arg0[i][RCOMP] - half,
                                   (GLint)arg1[i][RCOMP] - half) +
@@ -3087,8 +3089,8 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
                                   (GLint)arg1[i][GCOMP] - half) +
                            S_PROD((GLint)arg0[i][BCOMP] - half,
                                   (GLint)arg1[i][BCOMP] - half)) >> 6;
-#endif
                dot = CLAMP(dot, 0, CHAN_MAX) << RGBshift;
+#endif
                rgba[i][RCOMP] = rgba[i][GCOMP] = rgba[i][BCOMP] = (GLchan) dot;
             }
          }