Useful when debugging to find the number of texture objects, shader
programs, etc.
}
+/**
+ * Return the number of entries in the hash table.
+ */
+GLuint
+_mesa_HashNumEntries(const struct _mesa_HashTable *table)
+{
+ GLuint pos, count = 0;
+
+ for (pos = 0; pos < TABLE_SIZE; pos++) {
+ const struct HashEntry *entry;
+ for (entry = table->Table[pos]; entry; entry = entry->Next) {
+ count++;
+ }
+ }
+
+ return count;
+}
+
+
+
#if 0 /* debug only */
/**
extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys);
+extern GLuint
+_mesa_HashNumEntries(const struct _mesa_HashTable *table);
+
extern void _mesa_test_hash_functions(void);