intel_pixel_draw.c \
intel_pixel.h \
intel_pixel_read.c \
- intel_resolve_map.c \
- intel_resolve_map.h \
intel_screen.c \
intel_screen.h \
intel_state.c \
#include "common/gen_debug.h"
#include "intel_screen.h"
#include "intel_tex_obj.h"
-#include "intel_resolve_map.h"
#ifdef __cplusplus
extern "C" {
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
#include "intel_fbo.h"
-#include "intel_resolve_map.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
#include "intel_mipmap_tree.h"
-#include "intel_resolve_map.h"
#include "intel_tex.h"
#include "intel_blit.h"
#include "intel_fbo.h"
case BLORP_HIZ_OP_HIZ_RESOLVE:
/* The HiZ resolve operation is actually an ambiguate */
intel_miptree_set_aux_state(brw, mt, level, layer, 1,
- ISL_AUX_STATE_RESOLVED);
+ ISL_AUX_STATE_PASS_THROUGH);
break;
default:
#include "main/mtypes.h"
#include "isl/isl.h"
+#include "blorp/blorp.h"
#include "brw_bufmgr.h"
-#include "intel_resolve_map.h"
#include <GL/internal/dri_interface.h>
#ifdef __cplusplus
struct brw_context;
struct intel_renderbuffer;
-struct intel_resolve_map;
struct intel_texture_image;
/**
+++ /dev/null
-/*
- * Copyright © 2011 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#include "intel_resolve_map.h"
-
-#include <stdlib.h>
-
-/**
- * \brief Set that the miptree slice at (level, layer) needs a resolve.
- *
- * If a map element already exists with the given key, then the value is
- * changed to the given value of \c need.
- */
-void
-intel_resolve_map_set(struct exec_list *resolve_map,
- uint32_t level,
- uint32_t layer,
- unsigned need)
-{
- foreach_list_typed(struct intel_resolve_map, map, link, resolve_map) {
- if (map->level == level && map->layer == layer) {
- map->need = need;
- return;
- }
- }
-
- struct intel_resolve_map *m = malloc(sizeof(struct intel_resolve_map));
- exec_node_init(&m->link);
- m->level = level;
- m->layer = layer;
- m->need = need;
-
- exec_list_push_tail(resolve_map, &m->link);
-}
-
-/**
- * \brief Get an element from the map.
- * \return null if element is not contained in map.
- */
-const struct intel_resolve_map *
-intel_resolve_map_find_any(const struct exec_list *resolve_map,
- uint32_t start_level, uint32_t num_levels,
- uint32_t start_layer, uint32_t num_layers)
-{
- foreach_list_typed(struct intel_resolve_map, map, link, resolve_map) {
- if (map->level >= start_level &&
- map->level < (start_level + num_levels) &&
- map->layer >= start_layer &&
- map->layer < (start_layer + num_layers))
- return map;
- }
-
- return NULL;
-}
-
-/**
- * \brief Remove and free an element from the map.
- */
-void
-intel_resolve_map_remove(struct intel_resolve_map *elem)
-{
- exec_node_remove(&elem->link);
- free(elem);
-}
-
-/**
- * \brief Remove and free all elements of the map.
- */
-void
-intel_resolve_map_clear(struct exec_list *resolve_map)
-{
- foreach_in_list_safe(struct exec_node, node, resolve_map) {
- free(node);
- }
-
- exec_list_make_empty(resolve_map);
-}
+++ /dev/null
-/*
- * Copyright © 2011 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- * IN THE SOFTWARE.
- */
-
-#ifndef INTEL_RESLVE_MAP_H
-#define INTEL_RESLVE_MAP_H
-
-#include <stdint.h>
-#include "blorp/blorp.h"
-#include "compiler/glsl/list.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * \brief Map of miptree slices to needed resolves.
- *
- * The map is implemented as a linear doubly-linked list.
- *
- * In the intel_resolve_map*() functions, the \c head argument is not
- * inspected for its data. It only serves as an anchor for the list.
- *
- * \par Design Discussion
- *
- * There are two possible ways to record which miptree slices need
- * resolves. 1) Maintain a flag for every miptree slice in the texture,
- * likely in intel_mipmap_level::slice, or 2) maintain a list of only
- * those slices that need a resolve.
- *
- * Immediately before drawing, a full depth resolve performed on each
- * enabled depth texture. If design 1 were chosen, then at each draw call
- * it would be necessary to iterate over each miptree slice of each
- * enabled depth texture in order to query if each slice needed a resolve.
- * In the worst case, this would require 2^16 iterations: 16 texture
- * units, 16 miplevels, and 256 depth layers (assuming maximums for OpenGL
- * 2.1).
- *
- * By choosing design 2, the number of iterations is exactly the minimum
- * necessary.
- */
-struct intel_resolve_map {
- struct exec_node link;
-
- uint32_t level;
- uint32_t layer;
-
- enum blorp_hiz_op need;
-};
-
-void
-intel_resolve_map_set(struct exec_list *resolve_map,
- uint32_t level,
- uint32_t layer,
- unsigned new_state);
-
-const struct intel_resolve_map *
-intel_resolve_map_find_any(const struct exec_list *resolve_map,
- uint32_t start_level, uint32_t num_levels,
- uint32_t start_layer, uint32_t num_layers);
-
-static inline const struct intel_resolve_map *
-intel_resolve_map_const_get(const struct exec_list *resolve_map,
- uint32_t level,
- uint32_t layer)
-{
- return intel_resolve_map_find_any(resolve_map, level, 1, layer, 1);
-}
-
-static inline struct intel_resolve_map *
-intel_resolve_map_get(struct exec_list *resolve_map,
- uint32_t level,
- uint32_t layer)
-{
- return (struct intel_resolve_map *)intel_resolve_map_find_any(
- resolve_map, level, 1, layer, 1);
-}
-
-void
-intel_resolve_map_remove(struct intel_resolve_map *resolve_map);
-
-void
-intel_resolve_map_clear(struct exec_list *resolve_map);
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif
-
-#endif /* INTEL_RESLVE_MAP_H */