<!-- Helps offscreen tests -->
<option name="mesa_glthread" value="true"/>
</application>
+ <!-- YoYo game engine workarounds -->
+ <application name="Monolith demo5" executable="runner" sha1="0c40d509a74e357f0280cb1bd882e9cd94b91bdf">
+ <option name="radeonsi_sync_compile" value="true" />
+ <option name="radeonsi_zerovram" value="true" />
+ </application>
+ <application name="Memoranda" executable="runner" sha1="aa13dec6af63c88f308ebb487693896434a4db56">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Undertale" executable="runner" sha1="dfa302e7ec78641d0696dbbc1a06fc29f34ff1ff">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Turmoil" executable="runner" sha1="cbbf757aaab289859f8dae191a7d63afc30643d9">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
+ <application name="Peace, Death!" executable="runner" sha1="5b909f3d21799773370adf084f649848f098234e">
+ <option name="radeonsi_sync_compile" value="true" />
+ </application>
</device>
<device driver="virtio_gpu">
<!-- Some Valve games do a final blit to a BRGA_sRGB surface. On a GLES