}
}
+static struct gl_debug_msg *
+debug_get_group_message(struct gl_debug_state *debug)
+{
+ return &debug->DebugGroupMsgs[debug->GroupStackDepth];
+}
+
+static void
+debug_push_group(struct gl_debug_state *debug)
+{
+ const GLint gstack = debug->GroupStackDepth;
+ int s, t, sev;
+
+ /* inherit the control volume of the debug group previously residing on
+ * the top of the debug group stack
+ */
+ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
+ for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
+ const struct gl_debug_namespace *nspace =
+ &debug->Namespaces[gstack][s][t];
+ struct gl_debug_namespace *next =
+ &debug->Namespaces[gstack + 1][s][t];
+
+ /* copy id settings */
+ next->IDs = _mesa_HashClone(nspace->IDs);
+
+ for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
+ struct simple_node *node;
+
+ /* copy default settings for unknown ids */
+ debug->Defaults[gstack + 1][sev][s][t] =
+ debug->Defaults[gstack][sev][s][t];
+
+ /* copy known id severity settings */
+ make_empty_list(&next->Severity[sev]);
+ foreach(node, &nspace->Severity[sev]) {
+ const struct gl_debug_severity *entry =
+ (const struct gl_debug_severity *) node;
+ struct gl_debug_severity *copy;
+
+ copy = malloc(sizeof *entry);
+ if (!copy)
+ goto out;
+
+ copy->ID = entry->ID;
+ insert_at_tail(&next->Severity[sev], ©->link);
+ }
+ }
+ }
+ }
+
+out:
+ debug->GroupStackDepth++;
+}
+
/**
* Return debug state for the context. The debug state will be allocated
GET_CURRENT_CONTEXT(ctx);
struct gl_debug_state *debug = _mesa_get_debug_state(ctx);
const char *callerstr = "glPushDebugGroup";
- int s, t, sev;
- GLint prevStackDepth;
- GLint currStackDepth;
struct gl_debug_msg *emptySlot;
if (!debug)
return;
}
+ if (length < 0)
+ length = strlen(message);
+
message_insert(source, GL_DEBUG_TYPE_PUSH_GROUP, id,
GL_DEBUG_SEVERITY_NOTIFICATION, length,
message, callerstr);
- prevStackDepth = debug->GroupStackDepth;
- debug->GroupStackDepth++;
- currStackDepth = debug->GroupStackDepth;
-
/* pop reuses the message details from push so we store this */
- if (length < 0)
- length = strlen(message);
- emptySlot = &debug->DebugGroupMsgs[debug->GroupStackDepth];
+ emptySlot = debug_get_group_message(debug);
debug_message_store(emptySlot,
gl_enum_to_debug_source(source),
gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP),
gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION),
length, message);
- /* inherit the control volume of the debug group previously residing on
- * the top of the debug group stack
- */
- for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) {
- for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) {
- /* copy id settings */
- debug->Namespaces[currStackDepth][s][t].IDs =
- _mesa_HashClone(debug->Namespaces[prevStackDepth][s][t].IDs);
-
- for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) {
- struct gl_debug_severity *entry, *prevEntry;
- struct simple_node *node;
-
- /* copy default settings for unknown ids */
- debug->Defaults[currStackDepth][sev][s][t] =
- debug->Defaults[prevStackDepth][sev][s][t];
-
- /* copy known id severity settings */
- make_empty_list(&debug->Namespaces[currStackDepth][s][t].Severity[sev]);
- foreach(node, &debug->Namespaces[prevStackDepth][s][t].Severity[sev]) {
- prevEntry = (struct gl_debug_severity *)node;
- entry = malloc(sizeof *entry);
- if (!entry)
- return;
-
- entry->ID = prevEntry->ID;
- insert_at_tail(&debug->Namespaces[currStackDepth][s][t].Severity[sev], &entry->link);
- }
- }
- }
- }
+ debug_push_group(debug);
}
prevStackDepth = debug->GroupStackDepth;
debug->GroupStackDepth--;
- gdmessage = &debug->DebugGroupMsgs[prevStackDepth];
+ gdmessage = debug_get_group_message(debug);
/* using log_msg() directly here as verification of parameters
* already done in push
*/