swr: implement geometry shaders
authorTim Rowley <timothy.o.rowley@intel.com>
Thu, 2 Mar 2017 22:41:02 +0000 (16:41 -0600)
committerTim Rowley <timothy.o.rowley@intel.com>
Sun, 5 Mar 2017 13:33:49 +0000 (07:33 -0600)
Reviewed-by: Bruce Cherniak <bruce.cherniak@intel.com>
13 files changed:
src/gallium/drivers/swr/swr_context.cpp
src/gallium/drivers/swr/swr_context.h
src/gallium/drivers/swr/swr_draw.cpp
src/gallium/drivers/swr/swr_fence_work.cpp
src/gallium/drivers/swr/swr_fence_work.h
src/gallium/drivers/swr/swr_scratch.cpp
src/gallium/drivers/swr/swr_scratch.h
src/gallium/drivers/swr/swr_screen.cpp
src/gallium/drivers/swr/swr_shader.cpp
src/gallium/drivers/swr/swr_shader.h
src/gallium/drivers/swr/swr_state.cpp
src/gallium/drivers/swr/swr_state.h
src/gallium/drivers/swr/swr_tex_sample.cpp

index b89ce1ba621512bf269ea27652225032c848e0c5..1c98ac2de34be91b957cbf38ab2358b2864153d7 100644 (file)
@@ -307,7 +307,7 @@ swr_blit(struct pipe_context *pipe, const struct pipe_blit_info *blit_info)
    util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vertex_buffer);
    util_blitter_save_vertex_elements(ctx->blitter, (void *)ctx->velems);
    util_blitter_save_vertex_shader(ctx->blitter, (void *)ctx->vs);
-   /*util_blitter_save_geometry_shader(ctx->blitter, (void*)ctx->gs);*/
+   util_blitter_save_geometry_shader(ctx->blitter, (void*)ctx->gs);
    util_blitter_save_so_targets(
       ctx->blitter,
       ctx->num_so_targets,
index 04e11fe78a8af9f5110d2edfbb96577dff39482c..46ca6112f91d956c63cca761b73722fba418773a 100644 (file)
 #define SWR_NEW_SAMPLER_VIEW (1 << 4)
 #define SWR_NEW_VS (1 << 5)
 #define SWR_NEW_FS (1 << 6)
-#define SWR_NEW_VSCONSTANTS (1 << 7)
-#define SWR_NEW_FSCONSTANTS (1 << 8)
-#define SWR_NEW_VERTEX (1 << 9)
-#define SWR_NEW_STIPPLE (1 << 10)
-#define SWR_NEW_SCISSOR (1 << 11)
-#define SWR_NEW_VIEWPORT (1 << 12)
-#define SWR_NEW_FRAMEBUFFER (1 << 13)
-#define SWR_NEW_CLIP (1 << 14)
-#define SWR_NEW_SO (1 << 15)
-#define SWR_NEW_ALL 0x0000ffff
+#define SWR_NEW_GS (1 << 7)
+#define SWR_NEW_VSCONSTANTS (1 << 8)
+#define SWR_NEW_FSCONSTANTS (1 << 9)
+#define SWR_NEW_GSCONSTANTS (1 << 10)
+#define SWR_NEW_VERTEX (1 << 11)
+#define SWR_NEW_STIPPLE (1 << 12)
+#define SWR_NEW_SCISSOR (1 << 13)
+#define SWR_NEW_VIEWPORT (1 << 14)
+#define SWR_NEW_FRAMEBUFFER (1 << 15)
+#define SWR_NEW_CLIP (1 << 16)
+#define SWR_NEW_SO (1 << 17)
 
 namespace std
 {
@@ -85,11 +86,15 @@ struct swr_draw_context {
    uint32_t num_constantsVS[PIPE_MAX_CONSTANT_BUFFERS];
    const float *constantFS[PIPE_MAX_CONSTANT_BUFFERS];
    uint32_t num_constantsFS[PIPE_MAX_CONSTANT_BUFFERS];
+   const float *constantGS[PIPE_MAX_CONSTANT_BUFFERS];
+   uint32_t num_constantsGS[PIPE_MAX_CONSTANT_BUFFERS];
 
    swr_jit_texture texturesVS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
    swr_jit_sampler samplersVS[PIPE_MAX_SAMPLERS];
    swr_jit_texture texturesFS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
    swr_jit_sampler samplersFS[PIPE_MAX_SAMPLERS];
+   swr_jit_texture texturesGS[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+   swr_jit_sampler samplersGS[PIPE_MAX_SAMPLERS];
 
    float userClipPlanes[PIPE_MAX_CLIP_PLANES][4];
 
@@ -112,6 +117,7 @@ struct swr_context {
 
    struct swr_vertex_shader *vs;
    struct swr_fragment_shader *fs;
+   struct swr_geometry_shader *gs;
    struct swr_vertex_element_state *velems;
 
    /** Other rendering state */
index f764efee19c2f8423a85e5a603424cfb0bc1d9ba..c43f4a5f64de39e845bc71f94782b7276a5ebc34 100644 (file)
 #include "util/u_draw.h"
 #include "util/u_prim.h"
 
-/*
- * Convert mesa PIPE_PRIM_X to SWR enum PRIMITIVE_TOPOLOGY
- */
-static INLINE enum PRIMITIVE_TOPOLOGY
-swr_convert_prim_topology(const unsigned mode)
-{
-   switch (mode) {
-   case PIPE_PRIM_POINTS:
-      return TOP_POINT_LIST;
-   case PIPE_PRIM_LINES:
-      return TOP_LINE_LIST;
-   case PIPE_PRIM_LINE_LOOP:
-      return TOP_LINE_LOOP;
-   case PIPE_PRIM_LINE_STRIP:
-      return TOP_LINE_STRIP;
-   case PIPE_PRIM_TRIANGLES:
-      return TOP_TRIANGLE_LIST;
-   case PIPE_PRIM_TRIANGLE_STRIP:
-      return TOP_TRIANGLE_STRIP;
-   case PIPE_PRIM_TRIANGLE_FAN:
-      return TOP_TRIANGLE_FAN;
-   case PIPE_PRIM_QUADS:
-      return TOP_QUAD_LIST;
-   case PIPE_PRIM_QUAD_STRIP:
-      return TOP_QUAD_STRIP;
-   case PIPE_PRIM_POLYGON:
-      return TOP_TRIANGLE_FAN; /* XXX TOP_POLYGON; */
-   case PIPE_PRIM_LINES_ADJACENCY:
-      return TOP_LINE_LIST_ADJ;
-   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
-      return TOP_LISTSTRIP_ADJ;
-   case PIPE_PRIM_TRIANGLES_ADJACENCY:
-      return TOP_TRI_LIST_ADJ;
-   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
-      return TOP_TRI_STRIP_ADJ;
-   default:
-      assert(0 && "Unknown topology");
-      return TOP_UNKNOWN;
-   }
-};
-
-
 /*
  * Draw vertex arrays, with optional indexing, optional instancing.
  */
@@ -171,7 +129,13 @@ swr_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info)
       feState.provokingVertex = {2, 1, 2};
    }
 
-   switch (info->mode) {
+   enum pipe_prim_type topology;
+   if (ctx->gs)
+      topology = (pipe_prim_type)ctx->gs->info.base.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM];
+   else
+      topology = info->mode;
+
+   switch (topology) {
    case PIPE_PRIM_TRIANGLE_FAN:
       feState.topologyProvokingVertex = feState.provokingVertex.triFan;
       break;
index 1fd2a834afc4ff7835c48a62778596242597b8cc..594ebaac859f0aae51acc9f85cb7aeb4355b212d 100644 (file)
@@ -99,6 +99,12 @@ swr_delete_fs_cb(struct swr_fence_work *work)
    delete work->free.swr_fs;
 }
 
+static void
+swr_delete_gs_cb(struct swr_fence_work *work)
+{
+   delete work->free.swr_gs;
+}
+
 bool
 swr_fence_work_free(struct pipe_fence_handle *fence, void *data,
                     bool aligned_free)
@@ -146,3 +152,18 @@ swr_fence_work_delete_fs(struct pipe_fence_handle *fence,
 
    return true;
 }
+
+bool
+swr_fence_work_delete_gs(struct pipe_fence_handle *fence,
+                         struct swr_geometry_shader *swr_gs)
+{
+   struct swr_fence_work *work = CALLOC_STRUCT(swr_fence_work);
+   if (!work)
+      return false;
+   work->callback = swr_delete_gs_cb;
+   work->free.swr_gs = swr_gs;
+
+   swr_add_fence_work(fence, work);
+
+   return true;
+}
index 124036053050c6f455cf3441b71d33f8674693a9..a1e72fd20aa221e9443bb19bd3eca5702f2e87fa 100644 (file)
@@ -31,6 +31,7 @@ struct swr_fence_work {
       void *data;
       struct swr_vertex_shader *swr_vs;
       struct swr_fragment_shader *swr_fs;
+      struct swr_geometry_shader *swr_gs;
    } free;
 
    struct swr_fence_work *next;
@@ -44,4 +45,6 @@ bool swr_fence_work_delete_vs(struct pipe_fence_handle *fence,
                               struct swr_vertex_shader *swr_vs);
 bool swr_fence_work_delete_fs(struct pipe_fence_handle *fence,
                               struct swr_fragment_shader *swr_vs);
+bool swr_fence_work_delete_gs(struct pipe_fence_handle *fence,
+                              struct swr_geometry_shader *swr_gs);
 #endif
index 58d18d04fab12970a6b138866d3a2d0ab3d18cad..db095dea7e33b049618309a9ba03cc65f6fd5b83 100644 (file)
@@ -99,6 +99,7 @@ swr_destroy_scratch_buffers(struct swr_context *ctx)
    if (scratch) {
       AlignedFree(scratch->vs_constants.base);
       AlignedFree(scratch->fs_constants.base);
+      AlignedFree(scratch->gs_constants.base);
       AlignedFree(scratch->vertex_buffer.base);
       AlignedFree(scratch->index_buffer.base);
       FREE(scratch);
index 74218d636442b3281edc7cdff3be28b6b197f6c4..79c9b7aad11c84d2c7a3468c90952c69df60bd2f 100644 (file)
@@ -35,6 +35,7 @@ struct swr_scratch_space {
 struct swr_scratch_buffers {
    struct swr_scratch_space vs_constants;
    struct swr_scratch_space fs_constants;
+   struct swr_scratch_space gs_constants;
    struct swr_scratch_space vertex_buffer;
    struct swr_scratch_space index_buffer;
 };
index f41020b8e803fb4adf1ef29314b0f2bd8b261f74..0488a5b7683cb37df2d67bace77b752737151612 100644 (file)
@@ -347,10 +347,12 @@ swr_get_shader_param(struct pipe_screen *screen,
                      unsigned shader,
                      enum pipe_shader_cap param)
 {
-   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_FRAGMENT)
+   if (shader == PIPE_SHADER_VERTEX ||
+       shader == PIPE_SHADER_FRAGMENT ||
+       shader == PIPE_SHADER_GEOMETRY)
       return gallivm_get_shader_param(param);
 
-   // Todo: geometry, tesselation, compute
+   // Todo: tesselation, compute
    return 0;
 }
 
index 9169f6dc74e280ae9422e1d4bdb42f5b1bffaf5c..09d8145a8f5af076a7037b58aad3207a034e9900 100644 (file)
@@ -35,6 +35,7 @@
 
 #include "tgsi/tgsi_strings.h"
 #include "util/u_format.h"
+#include "util/u_prim.h"
 #include "gallivm/lp_bld_init.h"
 #include "gallivm/lp_bld_flow.h"
 #include "gallivm/lp_bld_struct.h"
@@ -47,6 +48,7 @@
 #include "swr_screen.h"
 
 using namespace SwrJit;
+using namespace llvm;
 
 static unsigned
 locate_linkage(ubyte name, ubyte index, struct tgsi_shader_info *info);
@@ -66,6 +68,11 @@ bool operator==(const swr_jit_fetch_key &lhs, const swr_jit_fetch_key &rhs)
    return !memcmp(&lhs, &rhs, sizeof(lhs));
 }
 
+bool operator==(const swr_jit_gs_key &lhs, const swr_jit_gs_key &rhs)
+{
+   return !memcmp(&lhs, &rhs, sizeof(lhs));
+}
+
 static void
 swr_generate_sampler_key(const struct lp_tgsi_info &info,
                          struct swr_context *ctx,
@@ -137,11 +144,18 @@ swr_generate_fs_key(struct swr_jit_fs_key &key,
    key.nr_cbufs = ctx->framebuffer.nr_cbufs;
    key.light_twoside = ctx->rasterizer->light_twoside;
    key.sprite_coord_enable = ctx->rasterizer->sprite_coord_enable;
+
+   struct tgsi_shader_info *pPrevShader;
+   if (ctx->gs)
+      pPrevShader = &ctx->gs->info.base;
+   else
+      pPrevShader = &ctx->vs->info.base;
+
    memcpy(&key.vs_output_semantic_name,
-          &ctx->vs->info.base.output_semantic_name,
+          &pPrevShader->output_semantic_name,
           sizeof(key.vs_output_semantic_name));
    memcpy(&key.vs_output_semantic_idx,
-          &ctx->vs->info.base.output_semantic_index,
+          &pPrevShader->output_semantic_index,
           sizeof(key.vs_output_semantic_idx));
 
    swr_generate_sampler_key(swr_fs->info, ctx, PIPE_SHADER_FRAGMENT, key);
@@ -171,6 +185,25 @@ swr_generate_fetch_key(struct swr_jit_fetch_key &key,
    key.fsState = velems->fsState;
 }
 
+void
+swr_generate_gs_key(struct swr_jit_gs_key &key,
+                    struct swr_context *ctx,
+                    swr_geometry_shader *swr_gs)
+{
+   memset(&key, 0, sizeof(key));
+
+   struct tgsi_shader_info *pPrevShader = &ctx->vs->info.base;
+
+   memcpy(&key.vs_output_semantic_name,
+          &pPrevShader->output_semantic_name,
+          sizeof(key.vs_output_semantic_name));
+   memcpy(&key.vs_output_semantic_idx,
+          &pPrevShader->output_semantic_index,
+          sizeof(key.vs_output_semantic_idx));
+
+   swr_generate_sampler_key(swr_gs->info, ctx, PIPE_SHADER_GEOMETRY, key);
+}
+
 struct BuilderSWR : public Builder {
    BuilderSWR(JitManager *pJitMgr, const char *pName)
       : Builder(pJitMgr)
@@ -187,8 +220,433 @@ struct BuilderSWR : public Builder {
    struct gallivm_state *gallivm;
    PFN_VERTEX_FUNC CompileVS(struct swr_context *ctx, swr_jit_vs_key &key);
    PFN_PIXEL_KERNEL CompileFS(struct swr_context *ctx, swr_jit_fs_key &key);
+   PFN_GS_FUNC CompileGS(struct swr_context *ctx, swr_jit_gs_key &key);
+
+   LLVMValueRef
+   swr_gs_llvm_fetch_input(const struct lp_build_tgsi_gs_iface *gs_iface,
+                           struct lp_build_tgsi_context * bld_base,
+                           boolean is_vindex_indirect,
+                           LLVMValueRef vertex_index,
+                           boolean is_aindex_indirect,
+                           LLVMValueRef attrib_index,
+                           LLVMValueRef swizzle_index);
+   void
+   swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base,
+                           struct lp_build_tgsi_context * bld_base,
+                           LLVMValueRef (*outputs)[4],
+                           LLVMValueRef emitted_vertices_vec);
+
+   void
+   swr_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_base,
+                             struct lp_build_tgsi_context * bld_base,
+                             LLVMValueRef verts_per_prim_vec,
+                             LLVMValueRef emitted_prims_vec);
+
+   void
+   swr_gs_llvm_epilogue(const struct lp_build_tgsi_gs_iface *gs_base,
+                        struct lp_build_tgsi_context * bld_base,
+                        LLVMValueRef total_emitted_vertices_vec,
+                        LLVMValueRef emitted_prims_vec);
+
 };
 
+struct swr_gs_llvm_iface {
+   struct lp_build_tgsi_gs_iface base;
+   struct tgsi_shader_info *info;
+
+   BuilderSWR *pBuilder;
+
+   Value *pGsCtx;
+   SWR_GS_STATE *pGsState;
+   uint32_t num_outputs;
+   uint32_t num_verts_per_prim;
+
+   Value *pVtxAttribMap;
+};
+
+// trampoline functions so we can use the builder llvm construction methods
+static LLVMValueRef
+swr_gs_llvm_fetch_input(const struct lp_build_tgsi_gs_iface *gs_iface,
+                           struct lp_build_tgsi_context * bld_base,
+                           boolean is_vindex_indirect,
+                           LLVMValueRef vertex_index,
+                           boolean is_aindex_indirect,
+                           LLVMValueRef attrib_index,
+                           LLVMValueRef swizzle_index)
+{
+    swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_iface;
+
+    return iface->pBuilder->swr_gs_llvm_fetch_input(gs_iface, bld_base,
+                                                   is_vindex_indirect,
+                                                   vertex_index,
+                                                   is_aindex_indirect,
+                                                   attrib_index,
+                                                   swizzle_index);
+}
+
+static void
+swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base,
+                           struct lp_build_tgsi_context * bld_base,
+                           LLVMValueRef (*outputs)[4],
+                           LLVMValueRef emitted_vertices_vec)
+{
+    swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
+
+    iface->pBuilder->swr_gs_llvm_emit_vertex(gs_base, bld_base,
+                                            outputs,
+                                            emitted_vertices_vec);
+}
+
+static void
+swr_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_base,
+                             struct lp_build_tgsi_context * bld_base,
+                             LLVMValueRef verts_per_prim_vec,
+                             LLVMValueRef emitted_prims_vec)
+{
+    swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
+
+    iface->pBuilder->swr_gs_llvm_end_primitive(gs_base, bld_base,
+                                              verts_per_prim_vec,
+                                              emitted_prims_vec);
+}
+
+static void
+swr_gs_llvm_epilogue(const struct lp_build_tgsi_gs_iface *gs_base,
+                        struct lp_build_tgsi_context * bld_base,
+                        LLVMValueRef total_emitted_vertices_vec,
+                        LLVMValueRef emitted_prims_vec)
+{
+    swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
+
+    iface->pBuilder->swr_gs_llvm_epilogue(gs_base, bld_base,
+                                         total_emitted_vertices_vec,
+                                         emitted_prims_vec);
+}
+
+LLVMValueRef
+BuilderSWR::swr_gs_llvm_fetch_input(const struct lp_build_tgsi_gs_iface *gs_iface,
+                           struct lp_build_tgsi_context * bld_base,
+                           boolean is_vindex_indirect,
+                           LLVMValueRef vertex_index,
+                           boolean is_aindex_indirect,
+                           LLVMValueRef attrib_index,
+                           LLVMValueRef swizzle_index)
+{
+    swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_iface;
+
+    IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
+
+    assert(is_vindex_indirect == false && is_aindex_indirect == false);
+
+    Value *attrib =
+       LOAD(GEP(iface->pVtxAttribMap, {C(0), unwrap(attrib_index)}));
+
+    Value *pInput =
+       LOAD(GEP(iface->pGsCtx,
+                {C(0),
+                 C(SWR_GS_CONTEXT_vert),
+                 unwrap(vertex_index),
+                 C(0),
+                 attrib,
+                 unwrap(swizzle_index)}));
+
+    return wrap(pInput);
+}
+
+void
+BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base,
+                           struct lp_build_tgsi_context * bld_base,
+                           LLVMValueRef (*outputs)[4],
+                           LLVMValueRef emitted_vertices_vec)
+{
+    swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
+    SWR_GS_STATE *pGS = iface->pGsState;
+
+    IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
+
+    const uint32_t simdVertexStride = sizeof(simdvertex);
+    const uint32_t numSimdBatches = (pGS->maxNumVerts + 7) / 8;
+    const uint32_t inputPrimStride = numSimdBatches * simdVertexStride;
+
+    Value *pStream = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_pStream });
+    Value *vMask = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_mask });
+    Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, 8));
+
+    Value *vOffsets = C({
+          inputPrimStride * 0,
+          inputPrimStride * 1,
+          inputPrimStride * 2,
+          inputPrimStride * 3,
+          inputPrimStride * 4,
+          inputPrimStride * 5,
+          inputPrimStride * 6,
+          inputPrimStride * 7 } );
+
+    Value *vVertexSlot = ASHR(unwrap(emitted_vertices_vec), 3);
+    Value *vSimdSlot = AND(unwrap(emitted_vertices_vec), 7);
+
+    for (uint32_t attrib = 0; attrib < iface->num_outputs; ++attrib) {
+       uint32_t attribSlot = attrib;
+       if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_PSIZE)
+          attribSlot = VERTEX_POINT_SIZE_SLOT;
+       else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_PRIMID)
+          attribSlot = VERTEX_PRIMID_SLOT;
+
+       Value *vOffsetsAttrib =
+          ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex))));
+       vOffsetsAttrib =
+          ADD(vOffsetsAttrib, VIMMED1((uint32_t)(attribSlot*sizeof(simdvector))));
+       vOffsetsAttrib =
+          ADD(vOffsetsAttrib, MUL(vSimdSlot, VIMMED1((uint32_t)sizeof(float))));
+
+       for (uint32_t channel = 0; channel < 4; ++channel) {
+          Value *vData = LOAD(unwrap(outputs[attrib][channel]));
+          Value *vPtrs = GEP(pStream, vOffsetsAttrib);
+
+          vPtrs = BITCAST(vPtrs,
+                          VectorType::get(PointerType::get(mFP32Ty, 0), 8));
+
+          MASKED_SCATTER(vData, vPtrs, 32, vMask1);
+
+          vOffsetsAttrib =
+             ADD(vOffsetsAttrib, VIMMED1((uint32_t)sizeof(simdscalar)));
+       }
+    }
+}
+
+void
+BuilderSWR::swr_gs_llvm_end_primitive(const struct lp_build_tgsi_gs_iface *gs_base,
+                             struct lp_build_tgsi_context * bld_base,
+                             LLVMValueRef verts_per_prim_vec,
+                             LLVMValueRef emitted_prims_vec)
+{
+    swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
+    SWR_GS_STATE *pGS = iface->pGsState;
+
+    IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
+
+    Value *pCutBuffer =
+       LOAD(iface->pGsCtx, {0, SWR_GS_CONTEXT_pCutOrStreamIdBuffer});
+    Value *vMask = LOAD(iface->pGsCtx, { 0, SWR_GS_CONTEXT_mask });
+    Value *vMask1 = TRUNC(vMask, VectorType::get(mInt1Ty, 8));
+
+    uint32_t vertsPerPrim = iface->num_verts_per_prim;
+
+    Value *vCount =
+       ADD(MUL(unwrap(emitted_prims_vec), VIMMED1(vertsPerPrim)),
+           unwrap(verts_per_prim_vec));
+
+    struct lp_build_tgsi_soa_context *bld = lp_soa_context(bld_base);
+    vCount = LOAD(unwrap(bld->total_emitted_vertices_vec_ptr));
+
+    struct lp_exec_mask *exec_mask = &bld->exec_mask;
+    Value *mask = unwrap(lp_build_mask_value(bld->mask));
+    if (exec_mask->has_mask)
+       mask = AND(mask, unwrap(exec_mask->exec_mask));
+
+    Value *cmpMask = VMASK(ICMP_NE(unwrap(verts_per_prim_vec), VIMMED1(0)));
+    mask = AND(mask, cmpMask);
+    vMask1 = TRUNC(mask, VectorType::get(mInt1Ty, 8));
+
+    const uint32_t cutPrimStride =
+       (pGS->maxNumVerts + JM()->mVWidth - 1) / JM()->mVWidth;
+    Value *vOffsets = C({
+          (uint32_t)(cutPrimStride * 0),
+          (uint32_t)(cutPrimStride * 1),
+          (uint32_t)(cutPrimStride * 2),
+          (uint32_t)(cutPrimStride * 3),
+          (uint32_t)(cutPrimStride * 4),
+          (uint32_t)(cutPrimStride * 5),
+          (uint32_t)(cutPrimStride * 6),
+          (uint32_t)(cutPrimStride * 7) } );
+
+    vCount = SUB(vCount, VIMMED1(1));
+    Value *vOffset = ADD(UDIV(vCount, VIMMED1(8)), vOffsets);
+    Value *vValue = SHL(VIMMED1(1), UREM(vCount, VIMMED1(8)));
+
+    vValue = TRUNC(vValue, VectorType::get(mInt8Ty, 8));
+
+    Value *vPtrs = GEP(pCutBuffer, vOffset);
+    vPtrs =
+       BITCAST(vPtrs, VectorType::get(PointerType::get(mInt8Ty, 0), JM()->mVWidth));
+
+    Value *vGather = MASKED_GATHER(vPtrs, 32, vMask1);
+    vValue = OR(vGather, vValue);
+    MASKED_SCATTER(vValue, vPtrs, 32, vMask1);
+}
+
+void
+BuilderSWR::swr_gs_llvm_epilogue(const struct lp_build_tgsi_gs_iface *gs_base,
+                        struct lp_build_tgsi_context * bld_base,
+                        LLVMValueRef total_emitted_vertices_vec,
+                        LLVMValueRef emitted_prims_vec)
+{
+   swr_gs_llvm_iface *iface = (swr_gs_llvm_iface*)gs_base;
+   SWR_GS_STATE *pGS = iface->pGsState;
+
+   IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
+
+   STORE(unwrap(total_emitted_vertices_vec), iface->pGsCtx, {0, SWR_GS_CONTEXT_vertexCount});
+}
+
+PFN_GS_FUNC
+BuilderSWR::CompileGS(struct swr_context *ctx, swr_jit_gs_key &key)
+{
+   SWR_GS_STATE *pGS = &ctx->gs->gsState;
+   struct tgsi_shader_info *info = &ctx->gs->info.base;
+
+   pGS->gsEnable = true;
+
+   pGS->numInputAttribs = info->num_inputs;
+   pGS->outputTopology =
+      swr_convert_prim_topology(info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]);
+   pGS->maxNumVerts = info->properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES];
+   pGS->instanceCount = info->properties[TGSI_PROPERTY_GS_INVOCATIONS];
+
+   pGS->emitsRenderTargetArrayIndex = info->writes_layer;
+   pGS->emitsPrimitiveID = info->writes_primid;
+   pGS->emitsViewportArrayIndex = info->writes_viewport_index;
+
+   // XXX: single stream for now...
+   pGS->isSingleStream = true;
+   pGS->singleStreamID = 0;
+
+   struct swr_geometry_shader *gs = ctx->gs;
+
+   LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS];
+   LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
+
+   memset(outputs, 0, sizeof(outputs));
+
+   AttrBuilder attrBuilder;
+   attrBuilder.addStackAlignmentAttr(JM()->mVWidth * sizeof(float));
+   AttributeSet attrSet = AttributeSet::get(
+      JM()->mContext, AttributeSet::FunctionIndex, attrBuilder);
+
+   std::vector<Type *> gsArgs{PointerType::get(Gen_swr_draw_context(JM()), 0),
+                              PointerType::get(Gen_SWR_GS_CONTEXT(JM()), 0)};
+   FunctionType *vsFuncType =
+      FunctionType::get(Type::getVoidTy(JM()->mContext), gsArgs, false);
+
+   // create new vertex shader function
+   auto pFunction = Function::Create(vsFuncType,
+                                     GlobalValue::ExternalLinkage,
+                                     "GS",
+                                     JM()->mpCurrentModule);
+   pFunction->addAttributes(AttributeSet::FunctionIndex, attrSet);
+
+   BasicBlock *block = BasicBlock::Create(JM()->mContext, "entry", pFunction);
+   IRB()->SetInsertPoint(block);
+   LLVMPositionBuilderAtEnd(gallivm->builder, wrap(block));
+
+   auto argitr = pFunction->arg_begin();
+   Value *hPrivateData = &*argitr++;
+   hPrivateData->setName("hPrivateData");
+   Value *pGsCtx = &*argitr++;
+   pGsCtx->setName("gsCtx");
+
+   Value *consts_ptr =
+      GEP(hPrivateData, {C(0), C(swr_draw_context_constantGS)});
+   consts_ptr->setName("gs_constants");
+   Value *const_sizes_ptr =
+      GEP(hPrivateData, {0, swr_draw_context_num_constantsGS});
+   const_sizes_ptr->setName("num_gs_constants");
+
+   struct lp_build_sampler_soa *sampler =
+      swr_sampler_soa_create(key.sampler, PIPE_SHADER_GEOMETRY);
+
+   struct lp_bld_tgsi_system_values system_values;
+   memset(&system_values, 0, sizeof(system_values));
+   system_values.prim_id = wrap(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_PrimitiveID}));
+   system_values.instance_id = wrap(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_InstanceID}));
+
+   std::vector<Constant*> mapConstants;
+   Value *vtxAttribMap = ALLOCA(ArrayType::get(mInt32Ty, PIPE_MAX_SHADER_INPUTS));
+   for (unsigned slot = 0; slot < info->num_inputs; slot++) {
+      ubyte semantic_name = info->input_semantic_name[slot];
+      ubyte semantic_idx = info->input_semantic_index[slot];
+
+      unsigned vs_slot =
+         locate_linkage(semantic_name, semantic_idx, &ctx->vs->info.base) + 1;
+
+      STORE(C(vs_slot), vtxAttribMap, {0, slot});
+      mapConstants.push_back(C(vs_slot));
+   }
+
+   struct lp_build_mask_context mask;
+   Value *mask_val = LOAD(pGsCtx, {0, SWR_GS_CONTEXT_mask}, "gsMask");
+   lp_build_mask_begin(&mask, gallivm,
+                       lp_type_float_vec(32, 32 * 8), wrap(mask_val));
+
+   // zero out cut buffer so we can load/modify/store bits
+   MEMSET(LOAD(pGsCtx, {0, SWR_GS_CONTEXT_pCutOrStreamIdBuffer}),
+          C((char)0),
+          pGS->instanceCount * ((pGS->maxNumVerts + 7) / 8) * JM()->mVWidth,
+          sizeof(float) * KNOB_SIMD_WIDTH);
+
+   struct swr_gs_llvm_iface gs_iface;
+   gs_iface.base.fetch_input = ::swr_gs_llvm_fetch_input;
+   gs_iface.base.emit_vertex = ::swr_gs_llvm_emit_vertex;
+   gs_iface.base.end_primitive = ::swr_gs_llvm_end_primitive;
+   gs_iface.base.gs_epilogue = ::swr_gs_llvm_epilogue;
+   gs_iface.pBuilder = this;
+   gs_iface.pGsCtx = pGsCtx;
+   gs_iface.pGsState = pGS;
+   gs_iface.num_outputs = gs->info.base.num_outputs;
+   gs_iface.num_verts_per_prim =
+      u_vertices_per_prim((pipe_prim_type)info->properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]);
+   gs_iface.info = info;
+   gs_iface.pVtxAttribMap = vtxAttribMap;
+
+   lp_build_tgsi_soa(gallivm,
+                     gs->pipe.tokens,
+                     lp_type_float_vec(32, 32 * 8),
+                     &mask,
+                     wrap(consts_ptr),
+                     wrap(const_sizes_ptr),
+                     &system_values,
+                     inputs,
+                     outputs,
+                     wrap(hPrivateData), // (sampler context)
+                     NULL, // thread data
+                     sampler,
+                     &gs->info.base,
+                     &gs_iface.base);
+
+   lp_build_mask_end(&mask);
+
+   sampler->destroy(sampler);
+
+   IRB()->SetInsertPoint(unwrap(LLVMGetInsertBlock(gallivm->builder)));
+
+   RET_VOID();
+
+   gallivm_verify_function(gallivm, wrap(pFunction));
+   gallivm_compile_module(gallivm);
+
+   PFN_GS_FUNC pFunc =
+      (PFN_GS_FUNC)gallivm_jit_function(gallivm, wrap(pFunction));
+
+   debug_printf("geom shader  %p\n", pFunc);
+   assert(pFunc && "Error: GeomShader = NULL");
+
+   JM()->mIsModuleFinalized = true;
+
+   return pFunc;
+}
+
+PFN_GS_FUNC
+swr_compile_gs(struct swr_context *ctx, swr_jit_gs_key &key)
+{
+   BuilderSWR builder(
+      reinterpret_cast<JitManager *>(swr_screen(ctx->pipe.screen)->hJitMgr),
+      "GS");
+   PFN_GS_FUNC func = builder.CompileGS(ctx, key);
+
+   ctx->gs->map.insert(std::make_pair(key, make_unique<VariantGS>(builder.gallivm, func)));
+   return func;
+}
+
 PFN_VERTEX_FUNC
 BuilderSWR::CompileVS(struct swr_context *ctx, swr_jit_vs_key &key)
 {
@@ -396,6 +854,12 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
 {
    struct swr_fragment_shader *swr_fs = ctx->fs;
 
+   struct tgsi_shader_info *pPrevShader;
+   if (ctx->gs)
+      pPrevShader = &ctx->gs->info.base;
+   else
+      pPrevShader = &ctx->vs->info.base;
+
    LLVMValueRef inputs[PIPE_MAX_SHADER_INPUTS][TGSI_NUM_CHANNELS];
    LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS];
 
@@ -530,11 +994,12 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
       }
 
       unsigned linkedAttrib =
-         locate_linkage(semantic_name, semantic_idx, &ctx->vs->info.base);
+         locate_linkage(semantic_name, semantic_idx, pPrevShader);
+
       if (semantic_name == TGSI_SEMANTIC_GENERIC &&
           key.sprite_coord_enable & (1 << semantic_idx)) {
          /* we add an extra attrib to the backendState in swr_update_derived. */
-         linkedAttrib = ctx->vs->info.base.num_outputs - 1;
+         linkedAttrib = pPrevShader->num_outputs - 1;
          swr_fs->pointSpriteMask |= (1 << linkedAttrib);
       } else if (linkedAttrib == 0xFFFFFFFF) {
          inputs[attrib][0] = wrap(VIMMED1(0.0f));
@@ -558,7 +1023,7 @@ BuilderSWR::CompileFS(struct swr_context *ctx, swr_jit_fs_key &key)
       Value *offset = NULL;
       if (semantic_name == TGSI_SEMANTIC_COLOR && key.light_twoside) {
          bcolorAttrib = locate_linkage(
-               TGSI_SEMANTIC_BCOLOR, semantic_idx, &ctx->vs->info.base);
+               TGSI_SEMANTIC_BCOLOR, semantic_idx, pPrevShader);
          /* Neither front nor back colors were available. Nothing to load. */
          if (bcolorAttrib == 0xFFFFFFFF && linkedAttrib == 0xFFFFFFFF)
             continue;
index 266573f7eaff1d0b2b6a6eec7aac9131dc606afc..c9df5b009173a2a0afef5cc20f7ea0053d20b3d5 100644 (file)
 
 struct swr_vertex_shader;
 struct swr_fragment_shader;
+struct swr_geometry_shader;
 struct swr_jit_fs_key;
 struct swr_jit_vs_key;
+struct swr_jit_gs_key;
 
 PFN_VERTEX_FUNC
 swr_compile_vs(struct swr_context *ctx, swr_jit_vs_key &key);
@@ -34,6 +36,9 @@ swr_compile_vs(struct swr_context *ctx, swr_jit_vs_key &key);
 PFN_PIXEL_KERNEL
 swr_compile_fs(struct swr_context *ctx, swr_jit_fs_key &key);
 
+PFN_GS_FUNC
+swr_compile_gs(struct swr_context *ctx, swr_jit_gs_key &key);
+
 void swr_generate_fs_key(struct swr_jit_fs_key &key,
                          struct swr_context *ctx,
                          swr_fragment_shader *swr_fs);
@@ -45,6 +50,10 @@ void swr_generate_vs_key(struct swr_jit_vs_key &key,
 void swr_generate_fetch_key(struct swr_jit_fetch_key &key,
                             struct swr_vertex_element_state *velems);
 
+void swr_generate_gs_key(struct swr_jit_gs_key &key,
+                         struct swr_context *ctx,
+                         swr_geometry_shader *swr_gs);
+
 struct swr_jit_sampler_key {
    unsigned nr_samplers;
    unsigned nr_sampler_views;
@@ -67,6 +76,11 @@ struct swr_jit_fetch_key {
    FETCH_COMPILE_STATE fsState;
 };
 
+struct swr_jit_gs_key : swr_jit_sampler_key {
+   ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];
+   ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
+};
+
 namespace std
 {
 template <> struct hash<swr_jit_fs_key> {
@@ -89,8 +103,16 @@ template <> struct hash<swr_jit_fetch_key> {
       return util_hash_crc32(&k, sizeof(k));
    }
 };
+
+template <> struct hash<swr_jit_gs_key> {
+   std::size_t operator()(const swr_jit_gs_key &k) const
+   {
+      return util_hash_crc32(&k, sizeof(k));
+   }
+};
 };
 
 bool operator==(const swr_jit_fs_key &lhs, const swr_jit_fs_key &rhs);
 bool operator==(const swr_jit_vs_key &lhs, const swr_jit_vs_key &rhs);
 bool operator==(const swr_jit_fetch_key &lhs, const swr_jit_fetch_key &rhs);
+bool operator==(const swr_jit_gs_key &lhs, const swr_jit_gs_key &rhs);
index e1f173476f6460add647c4e22d4627cb267e9635..b3896649848011ea0770be1860a6c05208d94488 100644 (file)
@@ -416,6 +416,44 @@ swr_delete_fs_state(struct pipe_context *pipe, void *fs)
    swr_fence_work_delete_fs(screen->flush_fence, swr_fs);
 }
 
+static void *
+swr_create_gs_state(struct pipe_context *pipe,
+                    const struct pipe_shader_state *gs)
+{
+   struct swr_geometry_shader *swr_gs = new swr_geometry_shader;
+   if (!swr_gs)
+      return NULL;
+
+   swr_gs->pipe.tokens = tgsi_dup_tokens(gs->tokens);
+
+   lp_build_tgsi_info(gs->tokens, &swr_gs->info);
+
+   return swr_gs;
+}
+
+
+static void
+swr_bind_gs_state(struct pipe_context *pipe, void *gs)
+{
+   struct swr_context *ctx = swr_context(pipe);
+
+   if (ctx->gs == gs)
+      return;
+
+   ctx->gs = (swr_geometry_shader *)gs;
+   ctx->dirty |= SWR_NEW_GS;
+}
+
+static void
+swr_delete_gs_state(struct pipe_context *pipe, void *gs)
+{
+   struct swr_geometry_shader *swr_gs = (swr_geometry_shader *)gs;
+   FREE((void *)swr_gs->pipe.tokens);
+   struct swr_screen *screen = swr_screen(pipe->screen);
+
+   /* Defer deleton of fs state */
+   swr_fence_work_delete_gs(screen->flush_fence, swr_gs);
+}
 
 static void
 swr_set_constant_buffer(struct pipe_context *pipe,
@@ -432,10 +470,12 @@ swr_set_constant_buffer(struct pipe_context *pipe,
    /* note: reference counting */
    util_copy_constant_buffer(&ctx->constants[shader][index], cb);
 
-   if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
+   if (shader == PIPE_SHADER_VERTEX) {
       ctx->dirty |= SWR_NEW_VSCONSTANTS;
    } else if (shader == PIPE_SHADER_FRAGMENT) {
       ctx->dirty |= SWR_NEW_FSCONSTANTS;
+   } else if (shader == PIPE_SHADER_GEOMETRY) {
+      ctx->dirty |= SWR_NEW_GSCONSTANTS;
    }
 
    if (cb && cb->user_buffer) {
@@ -799,6 +839,11 @@ swr_update_constants(struct swr_context *ctx, enum pipe_shader_type shaderType)
       num_constants = pDC->num_constantsFS;
       scratch = &ctx->scratch->fs_constants;
       break;
+   case PIPE_SHADER_GEOMETRY:
+      constant = pDC->constantGS;
+      num_constants = pDC->num_constantsGS;
+      scratch = &ctx->scratch->gs_constants;
+      break;
    default:
       debug_printf("Unsupported shader type constants\n");
       return;
@@ -1234,6 +1279,47 @@ swr_update_derived(struct pipe_context *pipe,
       }
    }
 
+   /* GeometryShader */
+   if (ctx->dirty & (SWR_NEW_GS |
+                     SWR_NEW_VS |
+                     SWR_NEW_SAMPLER |
+                     SWR_NEW_SAMPLER_VIEW)) {
+      if (ctx->gs) {
+         swr_jit_gs_key key;
+         swr_generate_gs_key(key, ctx, ctx->gs);
+         auto search = ctx->gs->map.find(key);
+         PFN_GS_FUNC func;
+         if (search != ctx->gs->map.end()) {
+            func = search->second->shader;
+         } else {
+            func = swr_compile_gs(ctx, key);
+         }
+         SwrSetGsFunc(ctx->swrContext, func);
+
+         /* JIT sampler state */
+         if (ctx->dirty & SWR_NEW_SAMPLER) {
+            swr_update_sampler_state(ctx,
+                                     PIPE_SHADER_GEOMETRY,
+                                     key.nr_samplers,
+                                     ctx->swrDC.samplersGS);
+         }
+
+         /* JIT sampler view state */
+         if (ctx->dirty & (SWR_NEW_SAMPLER_VIEW | SWR_NEW_FRAMEBUFFER)) {
+            swr_update_texture_state(ctx,
+                                     PIPE_SHADER_GEOMETRY,
+                                     key.nr_sampler_views,
+                                     ctx->swrDC.texturesGS);
+         }
+
+         SwrSetGsState(ctx->swrContext, &ctx->gs->gsState);
+      } else {
+         SWR_GS_STATE state = { 0 };
+         SwrSetGsState(ctx->swrContext, &state);
+         SwrSetGsFunc(ctx->swrContext, NULL);
+      }
+   }
+
    /* VertexShader */
    if (ctx->dirty & (SWR_NEW_VS |
                      SWR_NEW_RASTERIZER | // for clip planes
@@ -1271,6 +1357,7 @@ swr_update_derived(struct pipe_context *pipe,
    /* FragmentShader */
    if (ctx->dirty & (SWR_NEW_FS |
                      SWR_NEW_VS |
+                     SWR_NEW_GS |
                      SWR_NEW_RASTERIZER |
                      SWR_NEW_SAMPLER |
                      SWR_NEW_SAMPLER_VIEW |
@@ -1356,6 +1443,11 @@ swr_update_derived(struct pipe_context *pipe,
       swr_update_constants(ctx, PIPE_SHADER_FRAGMENT);
    }
 
+   /* GeometryShader Constants */
+   if (ctx->dirty & SWR_NEW_GSCONSTANTS) {
+      swr_update_constants(ctx, PIPE_SHADER_GEOMETRY);
+   }
+
    /* Depth/stencil state */
    if (ctx->dirty & (SWR_NEW_DEPTH_STENCIL_ALPHA | SWR_NEW_FRAMEBUFFER)) {
       struct pipe_depth_state *depth = &(ctx->depth_stencil->depth);
@@ -1557,7 +1649,7 @@ swr_update_derived(struct pipe_context *pipe,
    // set up backend state
    SWR_BACKEND_STATE backendState = {0};
    backendState.numAttributes =
-      ctx->vs->info.base.num_outputs - 1 +
+      ((ctx->gs ? ctx->gs->info.base.num_outputs : ctx->vs->info.base.num_outputs) - 1) +
       (ctx->rasterizer->sprite_coord_enable ? 1 : 0);
    for (unsigned i = 0; i < backendState.numAttributes; i++)
       backendState.numComponents[i] = 4;
@@ -1665,6 +1757,10 @@ swr_state_init(struct pipe_context *pipe)
    pipe->bind_fs_state = swr_bind_fs_state;
    pipe->delete_fs_state = swr_delete_fs_state;
 
+   pipe->create_gs_state = swr_create_gs_state;
+   pipe->bind_gs_state = swr_bind_gs_state;
+   pipe->delete_gs_state = swr_delete_gs_state;
+
    pipe->set_constant_buffer = swr_set_constant_buffer;
 
    pipe->create_vertex_elements_state = swr_create_vertex_elements_state;
index 202f16547f95e80788b2fb4a0dced0f405a41867..c89e303ba337828dd6dd8679af2794e1e094479b 100644 (file)
@@ -48,6 +48,7 @@ struct ShaderVariant {
 
 typedef ShaderVariant<PFN_VERTEX_FUNC> VariantVS;
 typedef ShaderVariant<PFN_PIXEL_KERNEL> VariantFS;
+typedef ShaderVariant<PFN_GS_FUNC> VariantGS;
 
 /* skeleton */
 struct swr_vertex_shader {
@@ -67,6 +68,14 @@ struct swr_fragment_shader {
    std::unordered_map<swr_jit_fs_key, std::unique_ptr<VariantFS>> map;
 };
 
+struct swr_geometry_shader {
+   struct pipe_shader_state pipe;
+   struct lp_tgsi_info info;
+   SWR_GS_STATE gsState;
+
+   std::unordered_map<swr_jit_gs_key, std::unique_ptr<VariantGS>> map;
+};
+
 /* Vertex element state */
 struct swr_vertex_element_state {
    FETCH_COMPILE_STATE fsState;
@@ -321,4 +330,45 @@ swr_convert_target_type(const enum pipe_texture_target target)
       return SURFACE_NULL;
    }
 }
+
+/*
+ * Convert mesa PIPE_PRIM_X to SWR enum PRIMITIVE_TOPOLOGY
+ */
+static INLINE enum PRIMITIVE_TOPOLOGY
+swr_convert_prim_topology(const unsigned mode)
+{
+   switch (mode) {
+   case PIPE_PRIM_POINTS:
+      return TOP_POINT_LIST;
+   case PIPE_PRIM_LINES:
+      return TOP_LINE_LIST;
+   case PIPE_PRIM_LINE_LOOP:
+      return TOP_LINE_LOOP;
+   case PIPE_PRIM_LINE_STRIP:
+      return TOP_LINE_STRIP;
+   case PIPE_PRIM_TRIANGLES:
+      return TOP_TRIANGLE_LIST;
+   case PIPE_PRIM_TRIANGLE_STRIP:
+      return TOP_TRIANGLE_STRIP;
+   case PIPE_PRIM_TRIANGLE_FAN:
+      return TOP_TRIANGLE_FAN;
+   case PIPE_PRIM_QUADS:
+      return TOP_QUAD_LIST;
+   case PIPE_PRIM_QUAD_STRIP:
+      return TOP_QUAD_STRIP;
+   case PIPE_PRIM_POLYGON:
+      return TOP_TRIANGLE_FAN; /* XXX TOP_POLYGON; */
+   case PIPE_PRIM_LINES_ADJACENCY:
+      return TOP_LINE_LIST_ADJ;
+   case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+      return TOP_LISTSTRIP_ADJ;
+   case PIPE_PRIM_TRIANGLES_ADJACENCY:
+      return TOP_TRI_LIST_ADJ;
+   case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+      return TOP_TRI_STRIP_ADJ;
+   default:
+      assert(0 && "Unknown topology");
+      return TOP_UNKNOWN;
+   }
+};
 #endif
index 6eb5ea677338c241aaa52c728188f11eedc3ba44..37ad39b950d2c58b26c4147c1e86b68acd0d8abe 100644 (file)
@@ -123,6 +123,9 @@ swr_texture_member(const struct lp_sampler_dynamic_state *base,
    case PIPE_SHADER_VERTEX:
       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesVS);
       break;
+   case PIPE_SHADER_GEOMETRY:
+      indices[1] = lp_build_const_int32(gallivm, swr_draw_context_texturesGS);
+      break;
    default:
       assert(0 && "unsupported shader type");
       break;
@@ -217,6 +220,9 @@ swr_sampler_member(const struct lp_sampler_dynamic_state *base,
    case PIPE_SHADER_VERTEX:
       indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersVS);
       break;
+   case PIPE_SHADER_GEOMETRY:
+      indices[1] = lp_build_const_int32(gallivm, swr_draw_context_samplersGS);
+      break;
    default:
       assert(0 && "unsupported shader type");
       break;