*/
#include "nir.h"
+#include "nir_deref.h"
#include "main/menums.h"
+static void
+get_deref_info(nir_shader *shader, nir_variable *var, nir_deref_instr *deref,
+ bool *cross_invocation, bool *indirect)
+{
+ *cross_invocation = false;
+ *indirect = false;
+
+ const bool per_vertex = nir_is_per_vertex_io(var, shader->info.stage);
+
+ nir_deref_path path;
+ nir_deref_path_init(&path, deref, NULL);
+ assert(path.path[0]->deref_type == nir_deref_type_var);
+ nir_deref_instr **p = &path.path[1];
+
+ /* Vertex index is the outermost array index. */
+ if (per_vertex) {
+ assert((*p)->deref_type == nir_deref_type_array);
+ nir_instr *vertex_index_instr = (*p)->arr.index.ssa->parent_instr;
+ *cross_invocation =
+ vertex_index_instr->type != nir_instr_type_intrinsic ||
+ nir_instr_as_intrinsic(vertex_index_instr)->intrinsic !=
+ nir_intrinsic_load_invocation_id;
+ p++;
+ }
+
+ /* We always lower indirect dereferences for "compact" array vars. */
+ if (!path.path[0]->var->data.compact) {
+ /* Non-compact array vars: find out if they are indirect. */
+ for (; *p; p++) {
+ if ((*p)->deref_type == nir_deref_type_array) {
+ *indirect |= !nir_src_is_const((*p)->arr.index);
+ } else if ((*p)->deref_type == nir_deref_type_struct) {
+ /* Struct indices are always constant. */
+ } else {
+ unreachable("Unsupported deref type");
+ }
+ }
+ }
+
+ nir_deref_path_finish(&path);
+}
+
static void
set_io_mask(nir_shader *shader, nir_variable *var, int offset, int len,
- bool is_output_read)
+ nir_deref_instr *deref, bool is_output_read)
{
for (int i = 0; i < len; i++) {
assert(var->data.location != -1);
bitfield = BITFIELD64_BIT(idx);
}
+ bool cross_invocation;
+ bool indirect;
+ get_deref_info(shader, var, deref, &cross_invocation, &indirect);
+
if (var->data.mode == nir_var_shader_in) {
- if (is_patch_generic)
+ if (is_patch_generic) {
shader->info.patch_inputs_read |= bitfield;
- else
+ if (indirect)
+ shader->info.patch_inputs_read_indirectly |= bitfield;
+ } else {
shader->info.inputs_read |= bitfield;
+ if (indirect)
+ shader->info.inputs_read_indirectly |= bitfield;
+ }
+
+ if (cross_invocation)
+ shader->info.tess.tcs_cross_invocation_inputs_read |= bitfield;
if (shader->info.stage == MESA_SHADER_FRAGMENT) {
shader->info.fs.uses_sample_qualifier |= var->data.sample;
if (is_output_read) {
if (is_patch_generic) {
shader->info.patch_outputs_read |= bitfield;
+ if (indirect)
+ shader->info.patch_outputs_accessed_indirectly |= bitfield;
} else {
shader->info.outputs_read |= bitfield;
+ if (indirect)
+ shader->info.outputs_accessed_indirectly |= bitfield;
}
+
+ if (cross_invocation)
+ shader->info.tess.tcs_cross_invocation_outputs_read |= bitfield;
} else {
- if (is_patch_generic) {
- shader->info.patch_outputs_written |= bitfield;
- } else if (!var->data.read_only) {
- shader->info.outputs_written |= bitfield;
- }
- }
+ if (is_patch_generic) {
+ shader->info.patch_outputs_written |= bitfield;
+ if (indirect)
+ shader->info.patch_outputs_accessed_indirectly |= bitfield;
+ } else if (!var->data.read_only) {
+ shader->info.outputs_written |= bitfield;
+ if (indirect)
+ shader->info.outputs_accessed_indirectly |= bitfield;
+ }
+ }
if (var->data.fb_fetch_output)
* represents a shader input or output.
*/
static void
-mark_whole_variable(nir_shader *shader, nir_variable *var, bool is_output_read)
+mark_whole_variable(nir_shader *shader, nir_variable *var,
+ nir_deref_instr *deref, bool is_output_read)
{
const struct glsl_type *type = var->type;
var->data.compact ? DIV_ROUND_UP(glsl_get_length(type), 4)
: glsl_count_attribute_slots(type, false);
- set_io_mask(shader, var, 0, slots, is_output_read);
+ set_io_mask(shader, var, 0, slots, deref, is_output_read);
}
static unsigned
return false;
}
- set_io_mask(shader, var, offset, elem_width, is_output_read);
+ set_io_mask(shader, var, offset, elem_width, deref, is_output_read);
return true;
}
is_output_read = true;
if (!try_mask_partial_io(shader, var, deref, is_output_read))
- mark_whole_variable(shader, var, is_output_read);
+ mark_whole_variable(shader, var, deref, is_output_read);
/* We need to track which input_reads bits correspond to a
* dvec3/dvec4 input attribute */
shader->info.num_textures = 0;
shader->info.num_images = 0;
shader->info.last_msaa_image = -1;
+
nir_foreach_variable(var, &shader->uniforms) {
/* Bindless textures and images don't use non-bindless slots. */
if (var->data.bindless)
shader->info.patch_inputs_read = 0;
shader->info.patch_outputs_written = 0;
shader->info.system_values_read = 0;
+ shader->info.inputs_read_indirectly = 0;
+ shader->info.outputs_accessed_indirectly = 0;
+ shader->info.patch_inputs_read_indirectly = 0;
+ shader->info.patch_outputs_accessed_indirectly = 0;
+
if (shader->info.stage == MESA_SHADER_VERTEX) {
shader->info.vs.double_inputs = 0;
}
shader->info.fs.uses_demote = false;
shader->info.fs.needs_helper_invocations = false;
}
+ if (shader->info.stage == MESA_SHADER_TESS_CTRL) {
+ shader->info.tess.tcs_cross_invocation_inputs_read = 0;
+ shader->info.tess.tcs_cross_invocation_outputs_read = 0;
+ }
+
shader->info.writes_memory = shader->info.has_transform_feedback_varyings;
void *dead_ctx = ralloc_context(NULL);