{ GL(ATI_texture_mirror_once), VER(0,0), Y, N, N, N },
{ GL(ATIX_texture_env_combine3), VER(0,0), Y, N, N, N },
{ GL(HP_convolution_border_modes), VER(0,0), Y, N, N, N },
-
- /* This is currently removed because there seem to be some problems with
- * it and the software-only indirect rendering path. At this point, I'm
- * not sure which side (client or server) has the problem. - idr
- */
- { GL(HP_occlusion_test), VER(0,0), N, N, N, N },
-
+ { GL(HP_occlusion_test), VER(0,0), Y, N, N, N },
{ GL(IBM_cull_vertex), VER(0,0), Y, N, N, N },
{ GL(IBM_pixel_filter_hint), VER(0,0), Y, N, N, N },
{ GL(IBM_rasterpos_clip), VER(0,0), Y, N, N, N },