si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl);
spi_ps_input_ena = shader->spi_ps_input_ena;
/* we need to enable at least one of them, otherwise we hang the GPU */
- if (!spi_ps_input_ena & (C_0286CC_PERSP_SAMPLE_ENA |
- C_0286CC_PERSP_CENTROID_ENA |
- C_0286CC_PERSP_PULL_MODEL_ENA |
- C_0286CC_LINEAR_SAMPLE_ENA |
- C_0286CC_LINEAR_CENTER_ENA |
- C_0286CC_LINEAR_CENTROID_ENA |
- C_0286CC_LINE_STIPPLE_TEX_ENA)) {
+ if (!G_0286CC_PERSP_SAMPLE_ENA(spi_ps_input_ena) &&
+ !G_0286CC_PERSP_CENTROID_ENA(spi_ps_input_ena) &&
+ !G_0286CC_PERSP_PULL_MODEL_ENA(spi_ps_input_ena) &&
+ !G_0286CC_LINEAR_SAMPLE_ENA(spi_ps_input_ena) &&
+ !G_0286CC_LINEAR_CENTER_ENA(spi_ps_input_ena) &&
+ !G_0286CC_LINEAR_CENTROID_ENA(spi_ps_input_ena) &&
+ !G_0286CC_LINE_STIPPLE_TEX_ENA(spi_ps_input_ena)) {
+
spi_ps_input_ena |= S_0286CC_PERSP_SAMPLE_ENA(1);
}
si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, spi_ps_input_ena);