#include "pipe/p_context.h"
#include "util/u_memory.h"
#include "util/u_math.h"
+#include "util/u_cpu_detect.h"
#include "draw_context.h"
#include "draw_vs.h"
#include "draw_gs.h"
#if HAVE_LLVM
#include "gallivm/lp_bld_init.h"
#include "draw_llvm.h"
+
+static boolean
+draw_get_option_use_llvm(void)
+{
+ static boolean first = TRUE;
+ static boolean value;
+ if (first) {
+ first = FALSE;
+ value = debug_get_bool_option("DRAW_USE_LLVM", TRUE);
+
+#ifdef PIPE_ARCH_X86
+ util_cpu_detect();
+ /* require SSE2 due to LLVM PR6960. */
+ if (!util_cpu_caps.has_sse2)
+ value = FALSE;
+#endif
+ }
+ return value;
+}
#endif
struct draw_context *draw_create( struct pipe_context *pipe )
goto fail;
#if HAVE_LLVM
- lp_build_init();
- assert(lp_build_engine);
- draw->engine = lp_build_engine;
- draw->llvm = draw_llvm_create(draw);
+ if(draw_get_option_use_llvm())
+ {
+ lp_build_init();
+ assert(lp_build_engine);
+ draw->engine = lp_build_engine;
+ draw->llvm = draw_llvm_create(draw);
+ }
#endif
if (!draw_init(draw))
draw_vs_destroy( draw );
draw_gs_destroy( draw );
#ifdef HAVE_LLVM
- draw_llvm_destroy( draw->llvm );
+ if(draw->llvm)
+ draw_llvm_destroy( draw->llvm );
#endif
FREE( draw );
const void *data[DRAW_MAX_TEXTURE_LEVELS])
{
#ifdef HAVE_LLVM
- draw_llvm_set_mapped_texture(draw,
+ if(draw->llvm)
+ draw_llvm_set_mapped_texture(draw,
sampler_idx,
width, height, depth, last_level,
row_stride, img_stride, data);
DEBUG_GET_ONCE_BOOL_OPTION(draw_fse, "DRAW_FSE", FALSE)
DEBUG_GET_ONCE_BOOL_OPTION(draw_no_fse, "DRAW_NO_FSE", FALSE)
-#ifdef HAVE_LLVM
-DEBUG_GET_ONCE_BOOL_OPTION(draw_use_llvm, "DRAW_USE_LLVM", TRUE)
-#endif
/* Overall we split things into:
* - frontend -- prepare fetch_elts, draw_elts - eg vsplit
return FALSE;
#if HAVE_LLVM
- if (debug_get_option_draw_use_llvm())
+ if (draw->llvm)
draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
#endif