#include "util/bitscan.h"
#include <llvm-c/Transforms/Scalar.h>
#include "ac_shader_info.h"
+#include "ac_exp_param.h"
+
enum radeon_llvm_calling_convention {
RADEON_LLVM_AMDGPU_VS = 87,
RADEON_LLVM_AMDGPU_GS = 88,
LLVMValueRef psize_value = NULL, layer_value = NULL, viewport_index_value = NULL;
int i;
- memset(outinfo->vs_output_param_offset, EXP_PARAM_UNDEFINED,
+ memset(outinfo->vs_output_param_offset, AC_EXP_PARAM_UNDEFINED,
sizeof(outinfo->vs_output_param_offset));
if (ctx->output_mask & (1ull << VARYING_SLOT_CLIP_DIST0)) {
LLVMDisposePassManager(passmgr);
}
+static void
+ac_nir_eliminate_const_vs_outputs(struct nir_to_llvm_context *ctx)
+{
+ struct ac_vs_output_info *outinfo;
+
+ if (ctx->stage == MESA_SHADER_FRAGMENT ||
+ ctx->stage == MESA_SHADER_COMPUTE ||
+ ctx->stage == MESA_SHADER_TESS_CTRL ||
+ ctx->stage == MESA_SHADER_GEOMETRY)
+ return;
+
+ if (ctx->stage == MESA_SHADER_VERTEX) {
+ if (ctx->options->key.vs.as_ls ||
+ ctx->options->key.vs.as_es)
+ return;
+ outinfo = &ctx->shader_info->vs.outinfo;
+ }
+
+ if (ctx->stage == MESA_SHADER_TESS_EVAL) {
+ if (ctx->options->key.vs.as_es)
+ return;
+ outinfo = &ctx->shader_info->tes.outinfo;
+ }
+
+ ac_eliminate_const_vs_outputs(&ctx->ac,
+ ctx->main_function,
+ outinfo->vs_output_param_offset,
+ VARYING_SLOT_MAX,
+ &outinfo->param_exports);
+}
+
static void
ac_setup_rings(struct nir_to_llvm_context *ctx)
{
LLVMBuildRetVoid(ctx.builder);
ac_llvm_finalize_module(&ctx);
+
+ ac_nir_eliminate_const_vs_outputs(&ctx);
free(ctx.locals);
ralloc_free(ctx.defs);
ralloc_free(ctx.phis);
struct ac_userdata_info shader_data[AC_UD_MAX_UD];
};
-enum {
- /* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
- EXP_PARAM_OFFSET_0 = 0,
- EXP_PARAM_OFFSET_31 = 31,
- /* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
- EXP_PARAM_DEFAULT_VAL_0000 = 64,
- EXP_PARAM_DEFAULT_VAL_0001,
- EXP_PARAM_DEFAULT_VAL_1110,
- EXP_PARAM_DEFAULT_VAL_1111,
- EXP_PARAM_UNDEFINED = 255,
-};
-
struct ac_vs_output_info {
uint8_t vs_output_param_offset[VARYING_SLOT_MAX];
uint8_t clip_dist_mask;
uint8_t cull_dist_mask;
+ uint8_t param_exports;
bool writes_pointsize;
bool writes_layer;
bool writes_viewport_index;
uint32_t export_mask;
- unsigned param_exports;
unsigned pos_exports;
};
#include "ac_nir_to_llvm.h"
#include "vk_format.h"
#include "util/debug.h"
+#include "ac_exp_param.h"
void radv_shader_variant_destroy(struct radv_device *device,
struct radv_shader_variant *variant);
static uint32_t offset_to_ps_input(uint32_t offset, bool flat_shade)
{
uint32_t ps_input_cntl;
- if (offset <= EXP_PARAM_OFFSET_31)
+ if (offset <= AC_EXP_PARAM_OFFSET_31)
ps_input_cntl = S_028644_OFFSET(offset);
else {
/* The input is a DEFAULT_VAL constant. */
- assert(offset >= EXP_PARAM_DEFAULT_VAL_0000 &&
- offset <= EXP_PARAM_DEFAULT_VAL_1111);
- offset -= EXP_PARAM_DEFAULT_VAL_0000;
+ assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 &&
+ offset <= AC_EXP_PARAM_DEFAULT_VAL_1111);
+ offset -= AC_EXP_PARAM_DEFAULT_VAL_0000;
ps_input_cntl = S_028644_OFFSET(0x20) |
S_028644_DEFAULT_VAL(offset);
}
if (ps->info.fs.prim_id_input) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_PRIMITIVE_ID];
- if (vs_offset != EXP_PARAM_UNDEFINED) {
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
++ps_offset;
}
if (ps->info.fs.layer_input) {
unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_LAYER];
- if (vs_offset != EXP_PARAM_UNDEFINED) {
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
pipeline->graphics.ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
++ps_offset;
}
continue;
vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_VAR0 + i];
- if (vs_offset == EXP_PARAM_UNDEFINED) {
+ if (vs_offset == AC_EXP_PARAM_UNDEFINED) {
pipeline->graphics.ps_input_cntl[ps_offset] = S_028644_OFFSET(0x20);
++ps_offset;
continue;