#include "brw_state.h"
#include "brw_defines.h"
#include "intel_batchbuffer.h"
+#include "intel_mipmap_tree.h"
#include "main/macros.h"
#include "main/samplerobj.h"
struct gl_context *ctx = &brw->ctx;
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
+ struct intel_texture_image *intel_image =
+ intel_texture_image(texObj->Image[0][texObj->BaseLevel]);
struct gl_sampler_object *gl_sampler = _mesa_get_samplerobj(ctx, unit);
bool using_nearest = false;
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
- /* Set BaseMipLevel, MaxLOD, MinLOD:
- *
- * XXX: I don't think that using firstLevel, lastLevel works,
- * because we always setup the surface state as if firstLevel ==
- * level zero. Probably have to subtract firstLevel from each of
- * these:
- */
- sampler->ss0.base_level = U_FIXED(0, 1);
+ int baselevel = texObj->BaseLevel - intel_image->mt->first_level;
+ sampler->ss0.base_level = U_FIXED(baselevel, 1);
- sampler->ss1.max_lod = U_FIXED(CLAMP(gl_sampler->MaxLod, 0, 13), 8);
- sampler->ss1.min_lod = U_FIXED(CLAMP(gl_sampler->MinLod, 0, 13), 8);
+ sampler->ss1.max_lod = U_FIXED(CLAMP(baselevel +
+ gl_sampler->MaxLod, 0, 13), 8);
+ sampler->ss1.min_lod = U_FIXED(CLAMP(baselevel +
+ gl_sampler->MinLod, 0, 13), 8);
/* The sampler can handle non-normalized texture rectangle coordinates
* natively
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct intel_mipmap_tree *mt = intelObj->mt;
struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
+ struct intel_texture_image *intel_image = intel_texture_image(firstImage);
struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
- uint32_t tile_x, tile_y;
if (tObj->Target == GL_TEXTURE_BUFFER) {
gen7_update_buffer_texture_surface(ctx, unit, binding_table, surf_index);
surf[0] |= GEN7_SURFACE_ARYSPC_LOD0;
surf[1] = mt->region->bo->offset + mt->offset; /* reloc */
- surf[1] += intel_miptree_get_tile_offsets(intelObj->mt, firstImage->Level, 0,
- &tile_x, &tile_y);
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout);
- assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
- /* Note that the low bits of these fields are missing, so
- * there's the possibility of getting in trouble.
- */
- surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
- (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
- SET_FIELD(GEN7_MOCS_L3, GEN7_SURFACE_MOCS) |
+ surf[5] = (SET_FIELD(GEN7_MOCS_L3, GEN7_SURFACE_MOCS) |
/* mip count */
- (intelObj->_MaxLevel - tObj->BaseLevel));
+ (intelObj->_MaxLevel - intel_image->mt->first_level));
if (brw->is_haswell) {
/* Handling GL_ALPHA as a surface format override breaks 1.30+ style