}
}
+static unsigned
+intel_bits_per_pixel(const struct intel_renderbuffer *rb)
+{
+ switch (rb->Base._ActualFormat) {
+ case GL_RGB5:
+ case GL_DEPTH_COMPONENT16:
+ return 16;
+ case GL_RGB8:
+ case GL_RGBA8:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH24_STENCIL8_EXT:
+ case GL_STENCIL_INDEX8_EXT:
+ return 32;
+ default:
+ return 0;
+ }
+}
+
void
intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
{
screen = intel->intelScreen->driScrnPriv;
- i = 0;
- if (intel_fb->color_rb[0])
- attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- if (intel_fb->color_rb[1])
- attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
- attachments[i++] = __DRI_BUFFER_DEPTH;
- if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
- attachments[i++] = __DRI_BUFFER_STENCIL;
-
- buffers = (*screen->dri2.loader->getBuffers)(drawable,
- &drawable->w,
- &drawable->h,
- attachments, i,
- &count,
- drawable->loaderPrivate);
+ if ((screen->dri2.loader->base.version > 2)
+ && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
+ struct intel_renderbuffer *depth_rb;
+ struct intel_renderbuffer *stencil_rb;
+
+ i = 0;
+ if ((intel->is_front_buffer_rendering || !intel_fb->color_rb[1])
+ && intel_fb->color_rb[0]) {
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[0]);
+ }
+
+ if (intel_fb->color_rb[1]) {
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ attachments[i++] = intel_bits_per_pixel(intel_fb->color_rb[1]);
+ }
+
+ depth_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ stencil_rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+
+ if ((depth_rb != NULL) && (stencil_rb != NULL)) {
+ attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
+ attachments[i++] = intel_bits_per_pixel(depth_rb);
+ } else if (depth_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ attachments[i++] = intel_bits_per_pixel(depth_rb);
+ } else if (stencil_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+ attachments[i++] = intel_bits_per_pixel(stencil_rb);
+ }
+
+ buffers =
+ (*screen->dri2.loader->getBuffersWithFormat)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i / 2,
+ &count,
+ drawable->loaderPrivate);
+ } else {
+ i = 0;
+ if (intel_fb->color_rb[0])
+ attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
+ if (intel_fb->color_rb[1])
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH))
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ if (intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL))
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+
+ buffers = (*screen->dri2.loader->getBuffers)(drawable,
+ &drawable->w,
+ &drawable->h,
+ attachments, i,
+ &count,
+ drawable->loaderPrivate);
+ }
if (buffers == NULL)
return;
region_name = "dri2 depth buffer";
break;
+ case __DRI_BUFFER_DEPTH_STENCIL:
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_DEPTH);
+ region_name = "dri2 depth / stencil buffer";
+ break;
+
case __DRI_BUFFER_STENCIL:
rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
region_name = "dri2 stencil buffer";
intel_renderbuffer_set_region(rb, region);
intel_region_release(®ion);
+
+ if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
+ struct intel_region *stencil_region;
+
+ intel_region_reference(&stencil_region, region);
+
+ rb = intel_get_renderbuffer(&intel_fb->Base, BUFFER_STENCIL);
+ intel_renderbuffer_set_region(rb, stencil_region);
+ intel_region_release(&stencil_region);
+ }
}
driUpdateFramebufferSize(&intel->ctx, drawable);