}
-void GLAPIENTRY
-_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
- GLenum pname, GLint *params)
+void
+_mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
+ struct gl_framebuffer *buffer,
+ GLenum attachment, GLenum pname,
+ GLint *params, const char *caller)
{
const struct gl_renderbuffer_attachment *att;
- struct gl_framebuffer *buffer;
GLenum err;
- GET_CURRENT_CONTEXT(ctx);
/* The error differs in GL and GLES. */
err = _mesa_is_desktop_gl(ctx) ? GL_INVALID_OPERATION : GL_INVALID_ENUM;
- buffer = get_framebuffer_target(ctx, target);
- if (!buffer) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameteriv(target)");
- return;
- }
-
if (_mesa_is_winsys_fbo(buffer)) {
/* Page 126 (page 136 of the PDF) of the OpenGL ES 2.0.25 spec
* says:
!ctx->Extensions.ARB_framebuffer_object)
&& !_mesa_is_gles3(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameteriv(bound FBO = 0)");
+ "%s(window-system framebuffer)", caller);
return;
}
if (_mesa_is_gles3(ctx) && attachment != GL_BACK &&
attachment != GL_DEPTH && attachment != GL_STENCIL) {
_mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameteriv(attachment)");
+ "%s(invalid attachment %s)", caller,
+ _mesa_lookup_enum_by_nr(attachment));
return;
}
/* the default / window-system FBO */
}
if (att == NULL) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameteriv(attachment)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid attachment %s)", caller,
+ _mesa_lookup_enum_by_nr(attachment));
return;
}
* attachment, since it does not have a single format."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameteriv("
- "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
- " is invalid for depth+stencil attachment)");
+ "%s(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"
+ " is invalid for depth+stencil attachment)", caller);
return;
}
/* the depth and stencil attachments must point to the same buffer */
stencilAtt = get_attachment(ctx, buffer, GL_STENCIL_ATTACHMENT);
if (depthAtt->Renderbuffer != stencilAtt->Renderbuffer) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameteriv(DEPTH/STENCIL"
- " attachments differ)");
+ "%s(DEPTH/STENCIL attachments differ)", caller);
return;
}
}
*params = att->TextureLevel;
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, err,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
}
else {
goto invalid_pname_enum;
}
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, err,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
}
else {
goto invalid_pname_enum;
if (ctx->API == API_OPENGLES) {
goto invalid_pname_enum;
} else if (att->Type == GL_NONE) {
- _mesa_error(ctx, err,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
} else if (att->Type == GL_TEXTURE) {
if (att->Texture && (att->Texture->Target == GL_TEXTURE_3D ||
att->Texture->Target == GL_TEXTURE_2D_ARRAY)) {
goto invalid_pname_enum;
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, err,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
}
else {
if (ctx->Extensions.EXT_framebuffer_sRGB) {
goto invalid_pname_enum;
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, err,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
}
else {
mesa_format format = att->Renderbuffer->Format;
if (_mesa_is_gles3(ctx) &&
attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "glGetFramebufferAttachmentParameteriv(cannot query "
+ "%s(cannot query "
"GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE of "
- "GL_DEPTH_STENCIL_ATTACHMENT");
+ "GL_DEPTH_STENCIL_ATTACHMENT)", caller);
return;
}
goto invalid_pname_enum;
}
else if (att->Type == GL_NONE) {
- _mesa_error(ctx, err,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
}
else if (att->Texture) {
const struct gl_texture_image *texImage =
att->Renderbuffer->Format);
}
else {
- _mesa_problem(ctx, "glGetFramebufferAttachmentParameterivEXT:"
- " invalid FBO attachment structure");
+ _mesa_problem(ctx, "%s: invalid FBO attachment structure", caller);
}
return;
case GL_FRAMEBUFFER_ATTACHMENT_LAYERED:
} else if (att->Type == GL_TEXTURE) {
*params = att->Layered;
} else if (att->Type == GL_NONE) {
- _mesa_error(ctx, err,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, err, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
} else {
goto invalid_pname_enum;
}
return;
invalid_pname_enum:
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glGetFramebufferAttachmentParameteriv(pname)");
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid pname %s)", caller,
+ _mesa_lookup_enum_by_nr(pname));
return;
}
+void GLAPIENTRY
+_mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *buffer;
+
+ buffer = get_framebuffer_target(ctx, target);
+ if (!buffer) {
+ _mesa_error(ctx, GL_INVALID_ENUM,
+ "glGetFramebufferAttachmentParameteriv(invalid target %s)",
+ _mesa_lookup_enum_by_nr(target));
+ return;
+ }
+
+ _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
+ params,
+ "glGetFramebufferAttachmentParameteriv");
+}
+
+
+void GLAPIENTRY
+_mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
+ GLenum attachment,
+ GLenum pname, GLint *params)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_framebuffer *buffer;
+
+ if (framebuffer) {
+ buffer = _mesa_lookup_framebuffer_err(ctx, framebuffer,
+ "glGetNamedFramebufferAttachmentParameteriv");
+ if (!buffer)
+ return;
+ }
+ else {
+ /*
+ * Section 9.2 Binding and Managing Framebuffer Objects of the OpenGL
+ * 4.5 core spec (30.10.2014, PDF page 314):
+ * "If framebuffer is zero, then the default draw framebuffer is
+ * queried."
+ */
+ buffer = ctx->WinSysDrawBuffer;
+ }
+
+ _mesa_get_framebuffer_attachment_parameter(ctx, buffer, attachment, pname,
+ params,
+ "glGetNamedFramebufferAttachmentParameteriv");
+}
+
+
static void
invalidate_framebuffer_storage(GLenum target, GLsizei numAttachments,
const GLenum *attachments, GLint x, GLint y,