mesa: expose ARB_seamless_cubemap_per_texture when supported
authorIlia Mirkin <imirkin@alum.mit.edu>
Sun, 22 Jun 2014 17:47:19 +0000 (13:47 -0400)
committerIlia Mirkin <imirkin@alum.mit.edu>
Sat, 28 Jun 2014 04:51:43 +0000 (00:51 -0400)
All of the bits appear to already be in place to support this in the
sampler (which the original AMD version didn't allow).

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
docs/relnotes/10.3.html
src/mesa/main/extensions.c

index ecc8580f42b3a08b6ee303305c787a24e384254a..8a90b18067d0b948302e6be1532dff855607237d 100644 (file)
@@ -53,6 +53,7 @@ Note: some of the new features are only available with certain drivers.
 <li>GL_ARB_texture_query_levels on nv50, nvc0, llvmpipe, r600, radeonsi, softpipe</li>
 <li>GL_ARB_texture_query_lod on radeonsi</li>
 <li>GL_ARB_viewport_array on nvc0</li>
+<li>GL_ARB_seamless_cubemap_per_texture on i965, llvmpipe, nvc0, r600, radeonsi, softpipe</li>
 </ul>
 
 
index 25e3dab4f2a3ac54ed85e598e345ddfaa817a7ee..522f5adb3b9c50efc2a78ff91ee74cd981794764 100644 (file)
@@ -136,6 +136,7 @@ static const struct extension extension_table[] = {
    { "GL_ARB_sample_shading",                      o(ARB_sample_shading),                      GL,             2009 },
    { "GL_ARB_sampler_objects",                     o(dummy_true),                              GL,             2009 },
    { "GL_ARB_seamless_cube_map",                   o(ARB_seamless_cube_map),                   GL,             2009 },
+   { "GL_ARB_seamless_cubemap_per_texture",        o(AMD_seamless_cubemap_per_texture),        GL,             2013 },
    { "GL_ARB_separate_shader_objects",             o(dummy_true),                              GL,             2010 },
    { "GL_ARB_shader_atomic_counters",              o(ARB_shader_atomic_counters),              GL,             2011 },
    { "GL_ARB_shader_bit_encoding",                 o(ARB_shader_bit_encoding),                 GL,             2010 },