num_samplers, PIPE_MAX_SAMPLERS);
}
- if (pipe->bind_sampler_states) {
- pipe->bind_sampler_states(pipe, shader, start, num_samplers, samplers);
- }
- else {
- switch (shader) {
- case PIPE_SHADER_VERTEX:
- pipe->bind_vertex_sampler_states(pipe, num_samplers, samplers);
- break;
- case PIPE_SHADER_FRAGMENT:
- pipe->bind_fragment_sampler_states(pipe, num_samplers, samplers);
- break;
- case PIPE_SHADER_GEOMETRY:
- pipe->bind_geometry_sampler_states(pipe, num_samplers, samplers);
- break;
- default:
- assert(0);
- }
- }
-}
-
-static void
-galahad_context_bind_vertex_sampler_states(struct pipe_context *_pipe,
- unsigned num_samplers,
- void **samplers)
-{
- galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_VERTEX,
- 0, num_samplers, samplers);
-}
-
-static void
-galahad_context_bind_fragment_sampler_states(struct pipe_context *_pipe,
- unsigned num_samplers,
- void **samplers)
-{
- galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_FRAGMENT,
- 0, num_samplers, samplers);
-}
-
-static void
-galahad_context_bind_geometry_sampler_states(struct pipe_context *_pipe,
- unsigned num_samplers,
- void **samplers)
-{
- galahad_context_bind_sampler_states(_pipe, PIPE_SHADER_GEOMETRY,
- 0, num_samplers, samplers);
+ pipe->bind_sampler_states(pipe, shader, start, num_samplers, samplers);
}
-
static void
galahad_context_delete_sampler_state(struct pipe_context *_pipe,
void *sampler)
GLHD_PIPE_INIT(delete_blend_state);
GLHD_PIPE_INIT(create_sampler_state);
GLHD_PIPE_INIT(bind_sampler_states);
- GLHD_PIPE_INIT(bind_fragment_sampler_states);
- GLHD_PIPE_INIT(bind_vertex_sampler_states);
- GLHD_PIPE_INIT(bind_geometry_sampler_states);
- //GLHD_PIPE_INIT(bind_compute_sampler_states);
GLHD_PIPE_INIT(delete_sampler_state);
GLHD_PIPE_INIT(create_rasterizer_state);
GLHD_PIPE_INIT(bind_rasterizer_state);