return false;
}
- if (actual->variable_referenced()
- && actual->variable_referenced()->read_only) {
- _mesa_glsl_error(&loc, state,
- "function parameter '%s %s' references the "
- "read-only variable '%s'",
- mode, formal->name,
- actual->variable_referenced()->name);
- return false;
- } else if (!actual->is_lvalue()) {
- _mesa_glsl_error(&loc, state,
- "function parameter '%s %s' is not an lvalue",
- mode, formal->name);
- return false;
+ ir_variable *var = actual->variable_referenced();
+ if (var) {
+ if (var->read_only) {
+ _mesa_glsl_error(&loc, state,
+ "function parameter '%s %s' references the "
+ "read-only variable '%s'",
+ mode, formal->name,
+ actual->variable_referenced()->name);
+ return false;
+ } else if (!actual->is_lvalue()) {
+ _mesa_glsl_error(&loc, state,
+ "function parameter '%s %s' is not an lvalue",
+ mode, formal->name);
+ return false;
+ }
+ var->assigned = true;
}
}
void *ctx = state;
bool error_emitted = (lhs->type->is_error() || rhs->type->is_error());
+ ir_variable *lhs_var = lhs->variable_referenced();
+ if (lhs_var)
+ lhs_var->assigned = true;
+
if (!error_emitted) {
if (non_lvalue_description != NULL) {
_mesa_glsl_error(&lhs_loc, state,
* Several GLSL semantic checks require knowledge of whether or not a
* variable has been used. For example, it is an error to redeclare a
* variable as invariant after it has been used.
+ *
+ * This is only maintained in the ast_to_hir.cpp path, not in
+ * Mesa's fixed function or ARB program paths.
*/
unsigned used:1;
+ /**
+ * Has this variable been statically assigned?
+ *
+ * This answers whether the variable was assigned in any path of
+ * the shader during ast_to_hir. This doesn't answer whether it is
+ * still written after dead code removal, nor is it maintained in
+ * non-ast_to_hir.cpp (GLSL parsing) paths.
+ */
+ unsigned assigned:1;
+
/**
* Storage class of the variable.
*