i915_batchbuffer_reloc( i915->batch, buf, flags, delta )
#define FLUSH_BATCH(fence) do { \
- i915->winsys->batch_flush( i915->winsys, fence ); \
+ i915_batchbuffer_flush( i915->batch, fence ); \
i915->hardware_dirty = ~0; \
} while (0)
const struct pipe_constant_buffer *buf)
{
struct i915_context *i915 = i915_context(pipe);
- struct pipe_winsys *ws = pipe->winsys;
+ struct pipe_screen *screen = pipe->screen;
draw_flush(i915->draw);
assert(shader < PIPE_SHADER_TYPES);
if (buf) {
void *mapped;
if (buf->buffer && buf->buffer->size &&
- (mapped = ws->buffer_map(ws, buf->buffer,
+ (mapped = pipe_buffer_map(screen, buf->buffer,
PIPE_BUFFER_USAGE_CPU_READ))) {
memcpy(i915->current.constants[shader], mapped, buf->buffer->size);
- ws->buffer_unmap(ws, buf->buffer);
+ pipe_buffer_unmap(screen, buf->buffer);
i915->current.num_user_constants[shader]
= buf->buffer->size / (4 * sizeof(float));
}