void r600_init_state_functions(struct r600_pipe_context *rctx);
void r600_spi_update(struct r600_pipe_context *rctx);
void r600_init_config(struct r600_pipe_context *rctx);
+void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
void r600_polygon_offset_update(struct r600_pipe_context *rctx);
return 0;
}
-static void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader)
-{
- struct r600_pipe_state *rstate = &shader->rstate;
- struct r600_shader *rshader = &shader->shader;
- unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
- int pos_index = -1, face_index = -1;
-
- rstate->nregs = 0;
-
- for (i = 0; i < rshader->ninput; i++) {
- if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
- pos_index = i;
- if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
- face_index = i;
- }
-
- db_shader_control = 0;
- for (i = 0; i < rshader->noutput; i++) {
- if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
- db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
- if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
- db_shader_control |= S_02880C_STENCIL_REF_EXPORT_ENABLE(1);
- }
- if (rshader->uses_kill)
- db_shader_control |= S_02880C_KILL_ENABLE(1);
-
- exports_ps = 0;
- num_cout = 0;
- for (i = 0; i < rshader->noutput; i++) {
- if (rshader->output[i].name == TGSI_SEMANTIC_POSITION || rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
- exports_ps |= 1;
- else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
- num_cout++;
- }
- }
- exports_ps |= S_028854_EXPORT_COLORS(num_cout);
- if (!exports_ps) {
- /* always at least export 1 component per pixel */
- exports_ps = 2;
- }
-
- spi_ps_in_control_0 = S_0286CC_NUM_INTERP(rshader->ninput) |
- S_0286CC_PERSP_GRADIENT_ENA(1);
- spi_input_z = 0;
- if (pos_index != -1) {
- spi_ps_in_control_0 |= (S_0286CC_POSITION_ENA(1) |
- S_0286CC_POSITION_CENTROID(rshader->input[pos_index].centroid) |
- S_0286CC_POSITION_ADDR(rshader->input[pos_index].gpr) |
- S_0286CC_BARYC_SAMPLE_CNTL(1));
- spi_input_z |= 1;
- }
-
- spi_ps_in_control_1 = 0;
- if (face_index != -1) {
- spi_ps_in_control_1 |= S_0286D0_FRONT_FACE_ENA(1) |
- S_0286D0_FRONT_FACE_ADDR(rshader->input[face_index].gpr);
- }
-
- r600_pipe_state_add_reg(rstate, R_0286CC_SPI_PS_IN_CONTROL_0, spi_ps_in_control_0, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate, R_0286D0_SPI_PS_IN_CONTROL_1, spi_ps_in_control_1, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate, R_0286D8_SPI_INPUT_Z, spi_input_z, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_028840_SQ_PGM_START_PS,
- r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
- r600_pipe_state_add_reg(rstate,
- R_028850_SQ_PGM_RESOURCES_PS,
- S_028868_NUM_GPRS(rshader->bc.ngpr) |
- S_028868_STACK_SIZE(rshader->bc.nstack),
- 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_028854_SQ_PGM_EXPORTS_PS,
- exports_ps, 0xFFFFFFFF, NULL);
- r600_pipe_state_add_reg(rstate,
- R_0288CC_SQ_PGM_CF_OFFSET_PS,
- 0x00000000, 0xFFFFFFFF, NULL);
-
- if (rshader->fs_write_all) {
- r600_pipe_state_add_reg(rstate, R_028808_CB_COLOR_CONTROL,
- S_028808_MULTIWRITE_ENABLE(1),
- S_028808_MULTIWRITE_ENABLE(1),
- NULL);
- }
- /* only set some bits here, the other bits are set in the dsa state */
- r600_pipe_state_add_reg(rstate, R_02880C_DB_SHADER_CONTROL,
- db_shader_control,
- S_02880C_Z_EXPORT_ENABLE(1) |
- S_02880C_STENCIL_REF_EXPORT_ENABLE(1) |
- S_02880C_KILL_ENABLE(1),
- NULL);
-
- r600_pipe_state_add_reg(rstate,
- R_03E200_SQ_LOOP_CONST_0, 0x01000FFF,
- 0xFFFFFFFF, NULL);
-}
-
static int r600_pipe_shader(struct pipe_context *ctx, struct r600_pipe_shader *shader)
{
struct r600_pipe_context *rctx = (struct r600_pipe_context *)ctx;
r600_context_pipe_state_set(&rctx->ctx, rstate);
}
+void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader)
+{
+ struct r600_pipe_state *rstate = &shader->rstate;
+ struct r600_shader *rshader = &shader->shader;
+ unsigned i, exports_ps, num_cout, spi_ps_in_control_0, spi_input_z, spi_ps_in_control_1, db_shader_control;
+ int pos_index = -1, face_index = -1;
+
+ rstate->nregs = 0;
+
+ for (i = 0; i < rshader->ninput; i++) {
+ if (rshader->input[i].name == TGSI_SEMANTIC_POSITION)
+ pos_index = i;
+ if (rshader->input[i].name == TGSI_SEMANTIC_FACE)
+ face_index = i;
+ }
+
+ db_shader_control = 0;
+ for (i = 0; i < rshader->noutput; i++) {
+ if (rshader->output[i].name == TGSI_SEMANTIC_POSITION)
+ db_shader_control |= S_02880C_Z_EXPORT_ENABLE(1);
+ if (rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
+ db_shader_control |= S_02880C_STENCIL_REF_EXPORT_ENABLE(1);
+ }
+ if (rshader->uses_kill)
+ db_shader_control |= S_02880C_KILL_ENABLE(1);
+
+ exports_ps = 0;
+ num_cout = 0;
+ for (i = 0; i < rshader->noutput; i++) {
+ if (rshader->output[i].name == TGSI_SEMANTIC_POSITION ||
+ rshader->output[i].name == TGSI_SEMANTIC_STENCIL)
+ exports_ps |= 1;
+ else if (rshader->output[i].name == TGSI_SEMANTIC_COLOR) {
+ num_cout++;
+ }
+ }
+ exports_ps |= S_028854_EXPORT_COLORS(num_cout);
+ if (!exports_ps) {
+ /* always at least export 1 component per pixel */
+ exports_ps = 2;
+ }
+
+ spi_ps_in_control_0 = S_0286CC_NUM_INTERP(rshader->ninput) |
+ S_0286CC_PERSP_GRADIENT_ENA(1);
+ spi_input_z = 0;
+ if (pos_index != -1) {
+ spi_ps_in_control_0 |= (S_0286CC_POSITION_ENA(1) |
+ S_0286CC_POSITION_CENTROID(rshader->input[pos_index].centroid) |
+ S_0286CC_POSITION_ADDR(rshader->input[pos_index].gpr) |
+ S_0286CC_BARYC_SAMPLE_CNTL(1));
+ spi_input_z |= 1;
+ }
+
+ spi_ps_in_control_1 = 0;
+ if (face_index != -1) {
+ spi_ps_in_control_1 |= S_0286D0_FRONT_FACE_ENA(1) |
+ S_0286D0_FRONT_FACE_ADDR(rshader->input[face_index].gpr);
+ }
+
+ r600_pipe_state_add_reg(rstate, R_0286CC_SPI_PS_IN_CONTROL_0, spi_ps_in_control_0, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_0286D0_SPI_PS_IN_CONTROL_1, spi_ps_in_control_1, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate, R_0286D8_SPI_INPUT_Z, spi_input_z, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_028840_SQ_PGM_START_PS,
+ r600_bo_offset(shader->bo) >> 8, 0xFFFFFFFF, shader->bo);
+ r600_pipe_state_add_reg(rstate,
+ R_028850_SQ_PGM_RESOURCES_PS,
+ S_028868_NUM_GPRS(rshader->bc.ngpr) |
+ S_028868_STACK_SIZE(rshader->bc.nstack),
+ 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_028854_SQ_PGM_EXPORTS_PS,
+ exports_ps, 0xFFFFFFFF, NULL);
+ r600_pipe_state_add_reg(rstate,
+ R_0288CC_SQ_PGM_CF_OFFSET_PS,
+ 0x00000000, 0xFFFFFFFF, NULL);
+
+ if (rshader->fs_write_all) {
+ r600_pipe_state_add_reg(rstate, R_028808_CB_COLOR_CONTROL,
+ S_028808_MULTIWRITE_ENABLE(1),
+ S_028808_MULTIWRITE_ENABLE(1),
+ NULL);
+ }
+ /* only set some bits here, the other bits are set in the dsa state */
+ r600_pipe_state_add_reg(rstate, R_02880C_DB_SHADER_CONTROL,
+ db_shader_control,
+ S_02880C_Z_EXPORT_ENABLE(1) |
+ S_02880C_STENCIL_REF_EXPORT_ENABLE(1) |
+ S_02880C_KILL_ENABLE(1),
+ NULL);
+
+ r600_pipe_state_add_reg(rstate,
+ R_03E200_SQ_LOOP_CONST_0, 0x01000FFF,
+ 0xFFFFFFFF, NULL);
+}
+
void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader)
{
struct r600_pipe_state *rstate = &shader->rstate;