{
if (!st->clear.fs)
st->clear.fs =
- util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR,
+ util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_GENERIC,
TGSI_INTERPOLATE_CONSTANT);
cso_set_fragment_shader_handle(st->cso_context, st->clear.fs);
if (!st->clear.vs)
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR };
+ TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
st->clear.vs = util_make_vertex_passthrough_shader(st->pipe, 2,
semantic_names,