return true;
}
+static struct pipe_stream_output_target *
+panfrost_create_stream_output_target(struct pipe_context *pctx,
+ struct pipe_resource *prsc,
+ unsigned buffer_offset,
+ unsigned buffer_size)
+{
+ struct pipe_stream_output_target *target;
+
+ target = CALLOC_STRUCT(pipe_stream_output_target);
+
+ if (!target)
+ return NULL;
+
+ pipe_reference_init(&target->reference, 1);
+ pipe_resource_reference(&target->buffer, prsc);
+
+ target->context = pctx;
+ target->buffer_offset = buffer_offset;
+ target->buffer_size = buffer_size;
+
+ return target;
+}
+
+static void
+panfrost_stream_output_target_destroy(struct pipe_context *pctx,
+ struct pipe_stream_output_target *target)
+{
+ pipe_resource_reference(&target->buffer, NULL);
+ free(target);
+}
+
+static void
+panfrost_set_stream_output_targets(struct pipe_context *pctx,
+ unsigned num_targets,
+ struct pipe_stream_output_target **targets,
+ const unsigned *offsets)
+{
+ /* STUB */
+}
+
static void
panfrost_setup_hardware(struct panfrost_context *ctx)
{
gallium->end_query = panfrost_end_query;
gallium->get_query_result = panfrost_get_query_result;
+ gallium->create_stream_output_target = panfrost_create_stream_output_target;
+ gallium->stream_output_target_destroy = panfrost_stream_output_target_destroy;
+ gallium->set_stream_output_targets = panfrost_set_stream_output_targets;
+
panfrost_resource_context_init(gallium);
pscreen->driver->init_context(ctx);
case PIPE_CAP_TEXTURE_SWIZZLE:
return 1;
+ /* TODO: ES3. We expose these caps so we can access higher dEQP
+ * tests; in actuality they are nonfunctional */
+ case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
+ return 4;
+ case PIPE_CAP_TGSI_INSTANCEID:
+ case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
+ return 1;
+
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 0;
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
+ return 0;
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 16 * 1024 * sizeof(float);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
- return 1;
+ return 4;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
return 0;