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Recalculate the viewport matrix in savageEmitDrawingRectangle.
author
Felix Kuehling
<fxkuehl@gmx.de>
Thu, 25 Mar 2004 15:19:23 +0000
(15:19 +0000)
committer
Felix Kuehling
<fxkuehl@gmx.de>
Thu, 25 Mar 2004 15:19:23 +0000
(15:19 +0000)
src/mesa/drivers/dri/savage/savagestate.c
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diff --git
a/src/mesa/drivers/dri/savage/savagestate.c
b/src/mesa/drivers/dri/savage/savagestate.c
index e4e608d3b0335c17f1306773f75e8a0cf198b93e..5fdafa4288b296f59386e85f64e6e2ca84f69ffe 100644
(file)
--- a/
src/mesa/drivers/dri/savage/savagestate.c
+++ b/
src/mesa/drivers/dri/savage/savagestate.c
@@
-1394,6
+1394,7
@@
void savageEmitDrawingRectangle( savageContextPtr imesa )
/* imesa->regs.ni.changed.ni.fDrawCtrl0Changed=GL_TRUE;
imesa->regs.ni.changed.ni.fDrawCtrl1Changed=GL_TRUE;*/
+ savageCalcViewport (imesa->glCtx);
imesa->dirty |= SAVAGE_UPLOAD_BUFFERS;
}