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mesa: Don't call driver when there is no compute work
author
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 16 Feb 2016 16:21:22 +0000
(08:21 -0800)
committer
Jordan Justen
<jordan.l.justen@intel.com>
Tue, 16 Feb 2016 17:25:20 +0000
(09:25 -0800)
The ARB_compute_shader spec says:
"If the work group count in any dimension is zero, no work groups
are dispatched."
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/mesa/main/compute.c
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diff --git
a/src/mesa/main/compute.c
b/src/mesa/main/compute.c
index 53e7a500f6136c51b74dbfd517111be8b134ef9c..b71430f2b12ac150a9cc79f6f4c915964eb77f95 100644
(file)
--- a/
src/mesa/main/compute.c
+++ b/
src/mesa/main/compute.c
@@
-41,6
+41,9
@@
_mesa_DispatchCompute(GLuint num_groups_x,
if (!_mesa_validate_DispatchCompute(ctx, num_groups))
return;
+ if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u)
+ return;
+
ctx->Driver.DispatchCompute(ctx, num_groups);
}