Depth tiling breaks software fallbacks and depth buffer reads.
radeon_span.c **must** be updated for anything that is related to tiling.
r300->radeon.radeonScreen->depthOffset +
r300->radeon.radeonScreen->fbLocation;
r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
- /* Turn off when clearing buffers ? */
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_TILE_ENABLE;
-
- if (ctx->Visual.depthBits == 24)
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_MICROTILE_ENABLE;
- else if (ctx->Visual.depthBits == 16)
- r300->hw.zb.cmd[R300_ZB_PITCH] |= R300_DEPTH_ENDIAN_WORD_SWAP;
r300->hw.unk4F28.cmd[1] = 0;