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linker: Trivial indention fix
author
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 15 Oct 2010 00:55:17 +0000
(17:55 -0700)
committer
Ian Romanick
<ian.d.romanick@intel.com>
Fri, 15 Oct 2010 19:11:03 +0000
(12:11 -0700)
src/glsl/linker.cpp
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diff --git
a/src/glsl/linker.cpp
b/src/glsl/linker.cpp
index ffff08b17bf486bf8ef1d43e33b1c6b05f555887..64827da2f8ec9bd5d5e5fc88332061f85c3e94a0 100644
(file)
--- a/
src/glsl/linker.cpp
+++ b/
src/glsl/linker.cpp
@@
-1482,7
+1482,7
@@
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (!validate_vertex_shader_executable(prog, sh))
-
goto done;
+ goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_VERTEX],
sh);
@@
-1496,7
+1496,7
@@
link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
goto done;
if (!validate_fragment_shader_executable(prog, sh))
-
goto done;
+ goto done;
_mesa_reference_shader(ctx, &prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
sh);