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only set InputsRead bit if input is really used
author
Markus Amsler
<markus.amsler@oribi.org>
Mon, 17 Mar 2008 14:35:27 +0000
(08:35 -0600)
committer
Brian
<brian.paul@tungstengraphics.com>
Mon, 17 Mar 2008 14:35:27 +0000
(08:35 -0600)
src/mesa/shader/arbprogparse.c
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diff --git
a/src/mesa/shader/arbprogparse.c
b/src/mesa/shader/arbprogparse.c
index 10fa196586599af3fe8210614cd57f5b4e5b20ac..8803658c1e982ed2c156728918bc23d011552f45 100644
(file)
--- a/
src/mesa/shader/arbprogparse.c
+++ b/
src/mesa/shader/arbprogparse.c
@@
-1616,8
+1616,6
@@
parse_attrib_binding(GLcontext * ctx, const GLubyte ** inst,
if (err) {
program_error(ctx, Program->Position, "Bad attribute binding");
- } else {
- Program->Base.InputsRead |= (1 << *inputReg);
}
return err;
@@
-2574,6
+2572,11
@@
parse_src_reg (GLcontext * ctx, const GLubyte ** inst,
return 1;
}
+ /* Add attributes to InputsRead only if they are used the program.
+ * This avoids the handling of unused ATTRIB declarations in the drivers. */
+ if (*File == PROGRAM_INPUT)
+ Program->Base.InputsRead |= (1 << *Index);
+
return 0;
}