gallium: util_blit_pixels() takes source sampler view as argument.
authorMichal Krol <michal@vmware.com>
Mon, 15 Mar 2010 12:20:37 +0000 (13:20 +0100)
committerMichal Krol <michal@vmware.com>
Mon, 15 Mar 2010 12:22:40 +0000 (13:22 +0100)
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_blit.h
src/mesa/state_tracker/st_cb_blit.c
src/mesa/state_tracker/st_cb_texture.c

index 4d0737ccd3d03ed0fea6b2ca22b739b4d672c6ab..803086b93e63efbb891d7a303d1db3885f1dec8c 100644 (file)
@@ -45,6 +45,7 @@
 #include "util/u_format.h"
 #include "util/u_math.h"
 #include "util/u_memory.h"
+#include "util/u_sampler.h"
 #include "util/u_simple_shaders.h"
 #include "util/u_surface.h"
 #include "util/u_rect.h"
@@ -280,6 +281,7 @@ regions_overlap(int srcX0, int srcY0,
 void
 util_blit_pixels_writemask(struct blit_state *ctx,
                            struct pipe_surface *src,
+                           struct pipe_sampler_view *src_sampler_view,
                            int srcX0, int srcY0,
                            int srcX1, int srcY1,
                            struct pipe_surface *dst,
@@ -291,6 +293,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
    struct pipe_context *pipe = ctx->pipe;
    struct pipe_screen *screen = pipe->screen;
    struct pipe_texture *tex = NULL;
+   struct pipe_sampler_view *sampler_view = NULL;
    struct pipe_framebuffer_state fb;
    const int srcW = abs(srcX1 - srcX0);
    const int srcH = abs(srcY1 - srcY0);
@@ -345,6 +348,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
        src->texture->last_level != 0)
    {
       struct pipe_texture texTemp;
+      struct pipe_sampler_view sv_templ;
       struct pipe_surface *texSurf;
       const int srcLeft = MIN2(srcX0, srcX1);
       const int srcTop = MIN2(srcY0, srcY1);
@@ -376,6 +380,14 @@ util_blit_pixels_writemask(struct blit_state *ctx,
       if (!tex)
          return;
 
+      u_sampler_view_default_template(&sv_templ, tex, tex->format);
+
+      sampler_view = ctx->pipe->create_sampler_view(ctx->pipe, tex, &sv_templ);
+      if (!sampler_view) {
+         pipe_texture_reference(&tex, NULL);
+         return;
+      }
+
       texSurf = screen->get_tex_surface(screen, tex, 0, 0, 0, 
                                         PIPE_BUFFER_USAGE_GPU_WRITE);
 
@@ -399,22 +411,25 @@ util_blit_pixels_writemask(struct blit_state *ctx,
       s1 = 1.0f;
       t0 = 0.0f;
       t1 = 1.0f;
+
+      pipe_texture_reference(&tex, NULL);
    }
    else {
-      pipe_texture_reference(&tex, src->texture);
+      pipe_sampler_view_reference(&sampler_view, src_sampler_view);
       s0 = srcX0 / (float)tex->width0;
       s1 = srcX1 / (float)tex->width0;
       t0 = srcY0 / (float)tex->height0;
       t1 = srcY1 / (float)tex->height0;
    }
 
+   
 
    /* save state (restored below) */
    cso_save_blend(ctx->cso);
    cso_save_depth_stencil_alpha(ctx->cso);
    cso_save_rasterizer(ctx->cso);
    cso_save_samplers(ctx->cso);
-   cso_save_sampler_textures(ctx->cso);
+   cso_save_fragment_sampler_views(ctx->cso);
    cso_save_viewport(ctx->cso);
    cso_save_framebuffer(ctx->cso);
    cso_save_fragment_shader(ctx->cso);
@@ -447,7 +462,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
    cso_set_viewport(ctx->cso, &ctx->viewport);
 
    /* texture */
-   cso_set_sampler_textures(ctx->cso, 1, &tex);
+   cso_set_fragment_sampler_views(ctx->cso, 1, &sampler_view);
 
    if (ctx->fs[writemask] == NULL)
       ctx->fs[writemask] =
@@ -486,7 +501,7 @@ util_blit_pixels_writemask(struct blit_state *ctx,
    cso_restore_depth_stencil_alpha(ctx->cso);
    cso_restore_rasterizer(ctx->cso);
    cso_restore_samplers(ctx->cso);
-   cso_restore_sampler_textures(ctx->cso);
+   cso_restore_fragment_sampler_views(ctx->cso);
    cso_restore_viewport(ctx->cso);
    cso_restore_framebuffer(ctx->cso);
    cso_restore_fragment_shader(ctx->cso);
@@ -494,13 +509,14 @@ util_blit_pixels_writemask(struct blit_state *ctx,
    cso_restore_clip(ctx->cso);
    cso_restore_vertex_elements(ctx->cso);
 
-   pipe_texture_reference(&tex, NULL);
+   pipe_sampler_view_reference(&sampler_view, NULL);
 }
 
 
 void
 util_blit_pixels(struct blit_state *ctx,
                  struct pipe_surface *src,
+                 struct pipe_sampler_view *src_sampler_view,
                  int srcX0, int srcY0,
                  int srcX1, int srcY1,
                  struct pipe_surface *dst,
@@ -508,7 +524,7 @@ util_blit_pixels(struct blit_state *ctx,
                  int dstX1, int dstY1,
                  float z, uint filter )
 {
-   util_blit_pixels_writemask( ctx, src, 
+   util_blit_pixels_writemask( ctx, src, src_sampler_view,
                                srcX0, srcY0,
                                srcX1, srcY1,
                                dst,
index a102021529e8209e42e1f4070a2c7b6e3bc97b94..2d8cdd25fb99ec5334617973da2af2280c99b45c 100644 (file)
@@ -53,6 +53,7 @@ util_destroy_blit(struct blit_state *ctx);
 extern void
 util_blit_pixels(struct blit_state *ctx,
                  struct pipe_surface *src,
+                 struct pipe_sampler_view *src_sampler_view,
                  int srcX0, int srcY0,
                  int srcX1, int srcY1,
                  struct pipe_surface *dst,
@@ -63,6 +64,7 @@ util_blit_pixels(struct blit_state *ctx,
 void
 util_blit_pixels_writemask(struct blit_state *ctx,
                            struct pipe_surface *src,
+                           struct pipe_sampler_view *src_sampler_view,
                            int srcX0, int srcY0,
                            int srcX1, int srcY1,
                            struct pipe_surface *dst,
index 36e03018d9f6ca3a3d277300395e6e7f0856b982..abf0ac0fc82c578a0b506328b9c790c2b5d94edd 100644 (file)
@@ -69,6 +69,7 @@ st_BlitFramebuffer(GLcontext *ctx,
    const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
                                     GL_STENCIL_BUFFER_BIT);
    struct st_context *st = ctx->st;
+   struct pipe_context *pipe = st->pipe;
    const uint pFilter = ((filter == GL_NEAREST)
                          ? PIPE_TEX_MIPFILTER_NEAREST
                          : PIPE_TEX_MIPFILTER_LINEAR);
@@ -111,8 +112,8 @@ st_BlitFramebuffer(GLcontext *ctx,
          &readFB->Attachment[readFB->_ColorReadBufferIndex];
 
       if(srcAtt->Type == GL_TEXTURE) {
-         struct pipe_screen *screen = ctx->st->pipe->screen;
-         const struct st_texture_object *srcObj =
+         struct pipe_screen *screen = pipe->screen;
+         struct st_texture_object *srcObj =
             st_texture_object(srcAtt->Texture);
          struct st_renderbuffer *dstRb =
             st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
@@ -132,7 +133,8 @@ st_BlitFramebuffer(GLcontext *ctx,
             return;
 
          util_blit_pixels(st->blit,
-                          srcSurf, srcX0, srcY0, srcX1, srcY1,
+                          srcSurf, st_get_stobj_sampler_view(srcObj, pipe),
+                          srcX0, srcY0, srcX1, srcY1,
                           dstSurf, dstX0, dstY0, dstX1, dstY1,
                           0.0, pFilter);
 
@@ -144,10 +146,11 @@ st_BlitFramebuffer(GLcontext *ctx,
          struct st_renderbuffer *dstRb =
             st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
          struct pipe_surface *srcSurf = srcRb->surface;
+         struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcRb, pipe);
          struct pipe_surface *dstSurf = dstRb->surface;
 
          util_blit_pixels(st->blit,
-                          srcSurf, srcX0, srcY0, srcX1, srcY1,
+                          srcSurf, srcView, srcX0, srcY0, srcX1, srcY1,
                           dstSurf, dstX0, dstY0, dstX1, dstY1,
                           0.0, pFilter);
       }
@@ -179,11 +182,13 @@ st_BlitFramebuffer(GLcontext *ctx,
       if ((mask & depthStencil) == depthStencil &&
           srcDepthSurf == srcStencilSurf &&
           dstDepthSurf == dstStencilSurf) {
+         struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcDepthRb, pipe);
+
          /* Blitting depth and stencil values between combined
           * depth/stencil buffers.  This is the ideal case for such buffers.
           */
          util_blit_pixels(st->blit,
-                          srcDepthSurf, srcX0, srcY0, srcX1, srcY1,
+                          srcDepthSurf, srcView, srcX0, srcY0, srcX1, srcY1,
                           dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
                           0.0, pFilter);
       }
index 04c0ef8c84ca8bca741c51512d3ba806d89899b8..7fcd1e9ca749a0c5282fa12fb64c7646ed5f0e2d 100644 (file)
@@ -1457,6 +1457,7 @@ st_copy_texsubimage(GLcontext *ctx,
       &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
    struct gl_texture_object *texObj =
       _mesa_select_tex_object(ctx, texUnit, target);
+   struct st_texture_object *stObj = st_texture_object(texObj);
    struct gl_texture_image *texImage =
       _mesa_select_tex_image(ctx, texObj, target, level);
    struct st_texture_image *stImage = st_texture_image(texImage);
@@ -1597,6 +1598,7 @@ st_copy_texsubimage(GLcontext *ctx,
          }
          util_blit_pixels_writemask(ctx->st->blit,
                                     strb->surface,
+                                    st_get_stobj_sampler_view(stObj),
                                     srcX, srcY0,
                                     srcX + width, srcY1,
                                     dest_surface,