static void
delete_wrapper(struct gl_renderbuffer *rb)
{
- ASSERT(rb->Format == MESA_FORMAT_Z24_S8 ||
- rb->Format == MESA_FORMAT_S8_Z24);
+ ASSERT(rb->Format == MESA_FORMAT_S8 ||
+ rb->Format == MESA_FORMAT_X8_Z24);
_mesa_reference_renderbuffer(&rb->Wrapped, NULL);
free(rb);
}
(void) internalFormat;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24);
+ dsrb->Format == MESA_FORMAT_Z24_X8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24 ||
+ dsrb->Format == MESA_FORMAT_X8_Z24);
retVal = dsrb->AllocStorage(ctx, dsrb, dsrb->InternalFormat, width, height);
if (retVal) {
struct gl_renderbuffer *z24rb;
ASSERT(dsrb->Format == MESA_FORMAT_Z24_S8 ||
- dsrb->Format == MESA_FORMAT_S8_Z24);
+ dsrb->Format == MESA_FORMAT_Z24_X8 ||
+ dsrb->Format == MESA_FORMAT_S8_Z24 ||
+ dsrb->Format == MESA_FORMAT_X8_Z24);
ASSERT(dsrb->DataType == GL_UNSIGNED_INT_24_8_EXT);
z24rb = _mesa_new_renderbuffer(ctx, 0);
if (!z24rb)
return NULL;
+ /* NOTE: need to do manual refcounting here */
z24rb->Wrapped = dsrb;
+ dsrb->RefCount++;
+
z24rb->Name = dsrb->Name;
- z24rb->RefCount = 1;
+ z24rb->RefCount = 0;
z24rb->Width = dsrb->Width;
z24rb->Height = dsrb->Height;
z24rb->InternalFormat = GL_DEPTH_COMPONENT24;
if (!s8rb)
return NULL;
+ /* NOTE: need to do manual refcounting here */
s8rb->Wrapped = dsrb;
+ dsrb->RefCount++;
+
s8rb->Name = dsrb->Name;
- s8rb->RefCount = 1;
+ s8rb->RefCount = 0;
s8rb->Width = dsrb->Width;
s8rb->Height = dsrb->Height;
s8rb->InternalFormat = GL_STENCIL_INDEX8_EXT;