glsl: cleanup shader_cache header guard
authorTapani Pälli <tapani.palli@intel.com>
Thu, 28 Dec 2017 07:30:08 +0000 (09:30 +0200)
committerTapani Pälli <tapani.palli@intel.com>
Thu, 11 Jan 2018 06:04:56 +0000 (08:04 +0200)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/shader_cache.h

index c0598f37e802214ec53c76878e09b7419b4f3467..eeefb3aeb25756477083f11483b61ff4b45e5933 100644 (file)
@@ -21,8 +21,8 @@
  * DEALINGS IN THE SOFTWARE.
  */
 
-#ifndef SHADER_CACHE
-#define SHADER_CACHE
+#ifndef SHADER_CACHE_H
+#define SHADER_CACHE_H
 
 #include "util/disk_cache.h"
 
@@ -34,4 +34,4 @@ bool
 shader_cache_read_program_metadata(struct gl_context *ctx,
                                    struct gl_shader_program *prog);
 
-#endif /* GLSL_SYMBOL_TABLE */
+#endif /* SHADER_CACHE_H */