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glsl: cleanup shader_cache header guard
author
Tapani Pälli
<tapani.palli@intel.com>
Thu, 28 Dec 2017 07:30:08 +0000
(09:30 +0200)
committer
Tapani Pälli
<tapani.palli@intel.com>
Thu, 11 Jan 2018 06:04:56 +0000
(08:04 +0200)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/shader_cache.h
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diff --git
a/src/compiler/glsl/shader_cache.h
b/src/compiler/glsl/shader_cache.h
index c0598f37e802214ec53c76878e09b7419b4f3467..eeefb3aeb25756477083f11483b61ff4b45e5933 100644
(file)
--- a/
src/compiler/glsl/shader_cache.h
+++ b/
src/compiler/glsl/shader_cache.h
@@
-21,8
+21,8
@@
* DEALINGS IN THE SOFTWARE.
*/
-#ifndef SHADER_CACHE
-#define SHADER_CACHE
+#ifndef SHADER_CACHE
_H
+#define SHADER_CACHE
_H
#include "util/disk_cache.h"
@@
-34,4
+34,4
@@
bool
shader_cache_read_program_metadata(struct gl_context *ctx,
struct gl_shader_program *prog);
-#endif /*
GLSL_SYMBOL_TABLE
*/
+#endif /*
SHADER_CACHE_H
*/