i965/blorp: Use core vertex buffer state setup
authorTopi Pohjolainen <topi.pohjolainen@intel.com>
Sun, 15 May 2016 06:48:58 +0000 (09:48 +0300)
committerTopi Pohjolainen <topi.pohjolainen@intel.com>
Mon, 4 Jul 2016 05:37:44 +0000 (08:37 +0300)
Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
src/mesa/drivers/dri/i965/gen6_blorp.c

index e9340df084c6d29d5ce98a7d2468a2c361f754eb..eb11156dd85054b0e99e8ca93419c353999e282a 100644 (file)
 #include "brw_state.h"
 
 #include "brw_blorp.h"
-
-static void
-gen6_blorp_emit_vertex_buffer_state(struct brw_context *brw,
-                                    unsigned num_elems,
-                                    unsigned vbo_size,
-                                    uint32_t vertex_offset)
-{
-   /* 3DSTATE_VERTEX_BUFFERS */
-   const int num_buffers = 1;
-   const int batch_length = 1 + 4 * num_buffers;
-
-   uint32_t dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
-                  (num_elems * sizeof(float)) << BRW_VB0_PITCH_SHIFT;
-
-   if (brw->gen >= 7)
-      dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
-
-   switch (brw->gen) {
-   case 7:
-      dw0 |= GEN7_MOCS_L3 << 16;
-      break;
-   case 8:
-      dw0 |= BDW_MOCS_WB << 16;
-      break;
-   case 9:
-      dw0 |= SKL_MOCS_WB << 16;
-      break;
-   }
-
-   BEGIN_BATCH(batch_length);
-   OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
-   OUT_BATCH(dw0);
-   if (brw->gen >= 8) {
-      OUT_RELOC64(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0, vertex_offset);
-      OUT_BATCH(vbo_size);
-   } else {
-      /* start address */
-      OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
-                vertex_offset);
-      /* end address */
-      OUT_RELOC(brw->batch.bo, I915_GEM_DOMAIN_VERTEX, 0,
-                vertex_offset + vbo_size - 1);
-      OUT_BATCH(0);
-   }
-   ADVANCE_BATCH();
-}
+#include "vbo/vbo.h"
+#include "brw_draw.h"
 
 static void
 gen6_blorp_emit_vertex_data(struct brw_context *brw,
@@ -131,9 +87,19 @@ gen6_blorp_emit_vertex_data(struct brw_context *brw,
                                           &vertex_offset);
    memcpy(vertex_data, vertices, sizeof(vertices));
 
+   /* 3DSTATE_VERTEX_BUFFERS */
+   const int num_buffers = 1;
+   const int batch_length = 1 + 4 * num_buffers;
+
+   BEGIN_BATCH(batch_length);
+   OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (batch_length - 2));
+
    const unsigned blorp_num_vue_elems = 2;
-   gen6_blorp_emit_vertex_buffer_state(brw, blorp_num_vue_elems,
-                                       sizeof(vertices), vertex_offset);
+   const unsigned stride = blorp_num_vue_elems * sizeof(float);
+   EMIT_VERTEX_BUFFER_STATE(brw, 0 /* buffer_nr */, brw->batch.bo,
+                            vertex_offset, vertex_offset + sizeof(vertices),
+                            stride, 0 /* steprate */);
+   ADVANCE_BATCH();
 }
 
 void