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vbo: remove a funky recursive call in glBegin
author
Marek Olšák
<marek.olsak@amd.com>
Thu, 23 Jan 2020 02:27:02 +0000
(21:27 -0500)
committer
Marge Bot
<eric+marge@anholt.net>
Tue, 11 Feb 2020 00:34:57 +0000
(
00:34
+0000)
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3766>
src/mesa/vbo/vbo_exec_api.c
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diff --git
a/src/mesa/vbo/vbo_exec_api.c
b/src/mesa/vbo/vbo_exec_api.c
index 3b9f6521cda30d608060095b1211ef45fca6f429..f2417b58d84e5db25ed326f6584fa467df1c4cf5 100644
(file)
--- a/
src/mesa/vbo/vbo_exec_api.c
+++ b/
src/mesa/vbo/vbo_exec_api.c
@@
-760,13
+760,9
@@
vbo_exec_Begin(GLenum mode)
return;
}
- if (ctx->NewState)
{
+ if (ctx->NewState)
_mesa_update_state(ctx);
- CALL_Begin(ctx->Exec, (mode));
- return;
- }
-
if (!_mesa_valid_to_render(ctx, "glBegin")) {
return;
}