anv/pipeline: Remove dead image loads in lower_input_attacnments
authorJason Ekstrand <jason.ekstrand@intel.com>
Wed, 15 Aug 2018 19:04:25 +0000 (14:04 -0500)
committerJason Ekstrand <jason.ekstrand@intel.com>
Wed, 29 Aug 2018 19:04:02 +0000 (14:04 -0500)
Dead code will get rid of them eventually but it's better if they're
just gone so we guarantee they won't trip up later passes.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/intel/vulkan/anv_nir_lower_input_attachments.c

index 81e5ad53eaa0c0e1d109856527cd1efec0475d51..97e1f48936a354ad9baaedbce4edcb57e2ad3262 100644 (file)
@@ -55,7 +55,7 @@ try_lower_input_load(nir_function_impl *impl, nir_intrinsic_instr *load)
 
    nir_builder b;
    nir_builder_init(&b, impl);
-   b.cursor = nir_before_instr(&load->instr);
+   b.cursor = nir_instr_remove(&load->instr);
 
    nir_ssa_def *frag_coord = nir_f2i32(&b, load_frag_coord(&b));
    nir_ssa_def *offset = nir_ssa_for_src(&b, load->src[1], 2);
@@ -122,7 +122,7 @@ anv_nir_lower_input_attachments(nir_shader *shader)
          continue;
 
       nir_foreach_block(block, function->impl) {
-         nir_foreach_instr(instr, block) {
+         nir_foreach_instr_safe(instr, block) {
             if (instr->type != nir_instr_type_intrinsic)
                continue;