* \author Ian Romanick <ian.d.romanick@intel.com>
*/
-static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count );
-static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count );
-
-static void emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
-static void emit_DrawElements_old ( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices );
-
-
-static GLubyte * emit_element_none( GLubyte * dst,
- const struct array_state_vector * arrays, unsigned index );
-static GLubyte * emit_element_old( GLubyte * dst,
- const struct array_state_vector * arrays, unsigned index );
-static struct array_state * get_array_entry(
- const struct array_state_vector * arrays, GLenum key, unsigned index );
-static void fill_array_info_cache( struct array_state_vector * arrays );
-static GLboolean validate_mode(__GLXcontext *gc, GLenum mode);
-static GLboolean validate_count(__GLXcontext *gc, GLsizei count);
-static GLboolean validate_type(__GLXcontext *gc, GLenum type);
+static void emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count);
+static void emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count);
+
+static void emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices);
+static void emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices);
+
+
+static GLubyte *emit_element_none(GLubyte * dst,
+ const struct array_state_vector *arrays,
+ unsigned index);
+static GLubyte *emit_element_old(GLubyte * dst,
+ const struct array_state_vector *arrays,
+ unsigned index);
+static struct array_state *get_array_entry(const struct array_state_vector
+ *arrays, GLenum key,
+ unsigned index);
+static void fill_array_info_cache(struct array_state_vector *arrays);
+static GLboolean validate_mode(__GLXcontext * gc, GLenum mode);
+static GLboolean validate_count(__GLXcontext * gc, GLsizei count);
+static GLboolean validate_type(__GLXcontext * gc, GLenum type);
/**
* \c GL_3_BYTES, or \c GL_4_BYTES.
*/
const GLuint __glXTypeSize_table[16] = {
- 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
+ 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
};
* __glXInitVertexArrayState().
*/
void
-__glXFreeVertexArrayState( __GLXcontext * gc )
+__glXFreeVertexArrayState(__GLXcontext * gc)
{
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector* arrays = state->array_state;
-
- if (arrays) {
- if (arrays->stack) {
- free(arrays->stack);
- arrays->stack = NULL;
- }
- if (arrays->arrays) {
- free(arrays->arrays);
- arrays->arrays = NULL;
- }
- free(arrays);
- state->array_state = NULL;
- }
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+ if (arrays) {
+ if (arrays->stack) {
+ free(arrays->stack);
+ arrays->stack = NULL;
+ }
+ if (arrays->arrays) {
+ free(arrays->arrays);
+ arrays->arrays = NULL;
+ }
+ free(arrays);
+ state->array_state = NULL;
+ }
}
* Return values from malloc are not properly tested.
*/
void
-__glXInitVertexArrayState( __GLXcontext * gc )
+__glXInitVertexArrayState(__GLXcontext * gc)
{
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays;
-
- unsigned array_count;
- int texture_units = 1, vertex_program_attribs = 0;
- unsigned i, j;
-
- GLboolean got_fog = GL_FALSE;
- GLboolean got_secondary_color = GL_FALSE;
-
-
- arrays = calloc( 1, sizeof( struct array_state_vector ) );
- state->array_state = arrays;
-
- arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
- arrays->new_DrawArrays_possible = GL_FALSE;
- arrays->DrawArrays = NULL;
-
- arrays->active_texture_unit = 0;
-
-
- /* Determine how many arrays are actually needed. Only arrays that
- * are supported by the server are create. For example, if the server
- * supports only 2 texture units, then only 2 texture coordinate arrays
- * are created.
- *
- * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
- * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
- * GL_EDGE_FLAG_ARRAY are supported.
- */
-
- array_count = 5;
-
- if ( __glExtensionBitIsEnabled( gc, GL_EXT_fog_coord_bit )
- || (gc->server_major > 1) || (gc->server_minor >= 4) ) {
- got_fog = GL_TRUE;
- array_count++;
- }
-
- if ( __glExtensionBitIsEnabled( gc, GL_EXT_secondary_color_bit )
- || (gc->server_major > 1) || (gc->server_minor >= 4) ) {
- got_secondary_color = GL_TRUE;
- array_count++;
- }
-
- if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit )
- || (gc->server_major > 1) || (gc->server_minor >= 3) ) {
- __indirect_glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units );
- }
-
- if ( __glExtensionBitIsEnabled( gc, GL_ARB_vertex_program_bit ) ) {
- __indirect_glGetProgramivARB( GL_VERTEX_PROGRAM_ARB,
- GL_MAX_PROGRAM_ATTRIBS_ARB,
- & vertex_program_attribs );
- }
-
- arrays->num_texture_units = texture_units;
- arrays->num_vertex_program_attribs = vertex_program_attribs;
- array_count += texture_units + vertex_program_attribs;
- arrays->num_arrays = array_count;
- arrays->arrays = calloc( array_count, sizeof( struct array_state ) );
-
- arrays->arrays[0].data_type = GL_FLOAT;
- arrays->arrays[0].count = 3;
- arrays->arrays[0].key = GL_NORMAL_ARRAY;
- arrays->arrays[0].normalized = GL_TRUE;
- arrays->arrays[0].old_DrawArrays_possible = GL_TRUE;
-
- arrays->arrays[1].data_type = GL_FLOAT;
- arrays->arrays[1].count = 4;
- arrays->arrays[1].key = GL_COLOR_ARRAY;
- arrays->arrays[1].normalized = GL_TRUE;
- arrays->arrays[1].old_DrawArrays_possible = GL_TRUE;
-
- arrays->arrays[2].data_type = GL_FLOAT;
- arrays->arrays[2].count = 1;
- arrays->arrays[2].key = GL_INDEX_ARRAY;
- arrays->arrays[2].old_DrawArrays_possible = GL_TRUE;
-
- arrays->arrays[3].data_type = GL_UNSIGNED_BYTE;
- arrays->arrays[3].count = 1;
- arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY;
- arrays->arrays[3].old_DrawArrays_possible = GL_TRUE;
-
- for ( i = 0 ; i < texture_units ; i++ ) {
- arrays->arrays[4 + i].data_type = GL_FLOAT;
- arrays->arrays[4 + i].count = 4;
- arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY;
-
- arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);
- arrays->arrays[4 + i].index = i;
-
- arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;
- }
-
- i = 4 + texture_units;
-
- if ( got_fog ) {
- arrays->arrays[i].data_type = GL_FLOAT;
- arrays->arrays[i].count = 1;
- arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY;
- arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
- i++;
- }
-
- if ( got_secondary_color ) {
- arrays->arrays[i].data_type = GL_FLOAT;
- arrays->arrays[i].count = 3;
- arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY;
- arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
- arrays->arrays[i].normalized = GL_TRUE;
- i++;
- }
-
-
- for ( j = 0 ; j < vertex_program_attribs ; j++ ) {
- const unsigned idx = (vertex_program_attribs - (j + 1));
-
-
- arrays->arrays[idx + i].data_type = GL_FLOAT;
- arrays->arrays[idx + i].count = 4;
- arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER;
-
- arrays->arrays[idx + i].old_DrawArrays_possible = 0;
- arrays->arrays[idx + i].index = idx;
-
- arrays->arrays[idx + i].header[1] = idx;
- }
-
- i += vertex_program_attribs;
-
-
- /* Vertex array *must* be last becuase of the way that
- * emit_DrawArrays_none works.
- */
-
- arrays->arrays[i].data_type = GL_FLOAT;
- arrays->arrays[i].count = 4;
- arrays->arrays[i].key = GL_VERTEX_ARRAY;
- arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
-
- assert( (i + 1) == arrays->num_arrays );
-
- arrays->stack_index = 0;
- arrays->stack = malloc( sizeof( struct array_stack_state )
- * arrays->num_arrays );
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays;
+
+ unsigned array_count;
+ int texture_units = 1, vertex_program_attribs = 0;
+ unsigned i, j;
+
+ GLboolean got_fog = GL_FALSE;
+ GLboolean got_secondary_color = GL_FALSE;
+
+
+ arrays = calloc(1, sizeof(struct array_state_vector));
+ state->array_state = arrays;
+
+ arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
+ arrays->new_DrawArrays_possible = GL_FALSE;
+ arrays->DrawArrays = NULL;
+
+ arrays->active_texture_unit = 0;
+
+
+ /* Determine how many arrays are actually needed. Only arrays that
+ * are supported by the server are create. For example, if the server
+ * supports only 2 texture units, then only 2 texture coordinate arrays
+ * are created.
+ *
+ * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
+ * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
+ * GL_EDGE_FLAG_ARRAY are supported.
+ */
+
+ array_count = 5;
+
+ if (__glExtensionBitIsEnabled(gc, GL_EXT_fog_coord_bit)
+ || (gc->server_major > 1) || (gc->server_minor >= 4)) {
+ got_fog = GL_TRUE;
+ array_count++;
+ }
+
+ if (__glExtensionBitIsEnabled(gc, GL_EXT_secondary_color_bit)
+ || (gc->server_major > 1) || (gc->server_minor >= 4)) {
+ got_secondary_color = GL_TRUE;
+ array_count++;
+ }
+
+ if (__glExtensionBitIsEnabled(gc, GL_ARB_multitexture_bit)
+ || (gc->server_major > 1) || (gc->server_minor >= 3)) {
+ __indirect_glGetIntegerv(GL_MAX_TEXTURE_UNITS, &texture_units);
+ }
+
+ if (__glExtensionBitIsEnabled(gc, GL_ARB_vertex_program_bit)) {
+ __indirect_glGetProgramivARB(GL_VERTEX_PROGRAM_ARB,
+ GL_MAX_PROGRAM_ATTRIBS_ARB,
+ &vertex_program_attribs);
+ }
+
+ arrays->num_texture_units = texture_units;
+ arrays->num_vertex_program_attribs = vertex_program_attribs;
+ array_count += texture_units + vertex_program_attribs;
+ arrays->num_arrays = array_count;
+ arrays->arrays = calloc(array_count, sizeof(struct array_state));
+
+ arrays->arrays[0].data_type = GL_FLOAT;
+ arrays->arrays[0].count = 3;
+ arrays->arrays[0].key = GL_NORMAL_ARRAY;
+ arrays->arrays[0].normalized = GL_TRUE;
+ arrays->arrays[0].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[1].data_type = GL_FLOAT;
+ arrays->arrays[1].count = 4;
+ arrays->arrays[1].key = GL_COLOR_ARRAY;
+ arrays->arrays[1].normalized = GL_TRUE;
+ arrays->arrays[1].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[2].data_type = GL_FLOAT;
+ arrays->arrays[2].count = 1;
+ arrays->arrays[2].key = GL_INDEX_ARRAY;
+ arrays->arrays[2].old_DrawArrays_possible = GL_TRUE;
+
+ arrays->arrays[3].data_type = GL_UNSIGNED_BYTE;
+ arrays->arrays[3].count = 1;
+ arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY;
+ arrays->arrays[3].old_DrawArrays_possible = GL_TRUE;
+
+ for (i = 0; i < texture_units; i++) {
+ arrays->arrays[4 + i].data_type = GL_FLOAT;
+ arrays->arrays[4 + i].count = 4;
+ arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY;
+
+ arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);
+ arrays->arrays[4 + i].index = i;
+
+ arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;
+ }
+
+ i = 4 + texture_units;
+
+ if (got_fog) {
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 1;
+ arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+ i++;
+ }
+
+ if (got_secondary_color) {
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 3;
+ arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+ arrays->arrays[i].normalized = GL_TRUE;
+ i++;
+ }
+
+
+ for (j = 0; j < vertex_program_attribs; j++) {
+ const unsigned idx = (vertex_program_attribs - (j + 1));
+
+
+ arrays->arrays[idx + i].data_type = GL_FLOAT;
+ arrays->arrays[idx + i].count = 4;
+ arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER;
+
+ arrays->arrays[idx + i].old_DrawArrays_possible = 0;
+ arrays->arrays[idx + i].index = idx;
+
+ arrays->arrays[idx + i].header[1] = idx;
+ }
+
+ i += vertex_program_attribs;
+
+
+ /* Vertex array *must* be last becuase of the way that
+ * emit_DrawArrays_none works.
+ */
+
+ arrays->arrays[i].data_type = GL_FLOAT;
+ arrays->arrays[i].count = 4;
+ arrays->arrays[i].key = GL_VERTEX_ARRAY;
+ arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
+
+ assert((i + 1) == arrays->num_arrays);
+
+ arrays->stack_index = 0;
+ arrays->stack = malloc(sizeof(struct array_stack_state)
+ * arrays->num_arrays);
}
* implement the enabled vertex arrays.
*/
static size_t
-calculate_single_vertex_size_none( const struct array_state_vector * arrays )
+calculate_single_vertex_size_none(const struct array_state_vector *arrays)
{
- size_t single_vertex_size = 0;
- unsigned i;
+ size_t single_vertex_size = 0;
+ unsigned i;
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- if ( arrays->arrays[i].enabled ) {
- single_vertex_size += ((uint16_t *)arrays->arrays[i].header)[0];
- }
- }
-
- return single_vertex_size;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ single_vertex_size += ((uint16_t *) arrays->arrays[i].header)[0];
+ }
+ }
+
+ return single_vertex_size;
}
* Emit a single element using non-DrawArrays protocol.
*/
GLubyte *
-emit_element_none( GLubyte * dst,
- const struct array_state_vector * arrays,
- unsigned index )
+emit_element_none(GLubyte * dst,
+ const struct array_state_vector * arrays, unsigned index)
{
- unsigned i;
+ unsigned i;
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- if ( arrays->arrays[i].enabled ) {
- const size_t offset = index * arrays->arrays[i].true_stride;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ const size_t offset = index * arrays->arrays[i].true_stride;
- /* The generic attributes can have more data than is in the
- * elements. This is because a vertex array can be a 2 element,
- * normalized, unsigned short, but the "closest" immediate mode
- * protocol is for a 4Nus. Since the sizes are small, the
- * performance impact on modern processors should be negligible.
- */
- (void) memset( dst, 0,
- ((uint16_t *)arrays->arrays[i].header)[0] );
+ /* The generic attributes can have more data than is in the
+ * elements. This is because a vertex array can be a 2 element,
+ * normalized, unsigned short, but the "closest" immediate mode
+ * protocol is for a 4Nus. Since the sizes are small, the
+ * performance impact on modern processors should be negligible.
+ */
+ (void) memset(dst, 0, ((uint16_t *) arrays->arrays[i].header)[0]);
- (void) memcpy( dst, arrays->arrays[i].header,
- arrays->arrays[i].header_size );
+ (void) memcpy(dst, arrays->arrays[i].header,
+ arrays->arrays[i].header_size);
- dst += arrays->arrays[i].header_size;
+ dst += arrays->arrays[i].header_size;
- (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,
- arrays->arrays[i].element_size );
+ (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
+ arrays->arrays[i].element_size);
- dst += __GLX_PAD( arrays->arrays[i].element_size );
- }
- }
+ dst += __GLX_PAD(arrays->arrays[i].element_size);
+ }
+ }
- return dst;
+ return dst;
}
* EXT_vertex_arrays / OpenGL 1.1.
*/
GLubyte *
-emit_element_old( GLubyte * dst,
- const struct array_state_vector * arrays,
- unsigned index )
+emit_element_old(GLubyte * dst,
+ const struct array_state_vector * arrays, unsigned index)
{
- unsigned i;
+ unsigned i;
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- if ( arrays->arrays[i].enabled ) {
- const size_t offset = index * arrays->arrays[i].true_stride;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ const size_t offset = index * arrays->arrays[i].true_stride;
- (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,
- arrays->arrays[i].element_size );
+ (void) memcpy(dst, ((GLubyte *) arrays->arrays[i].data) + offset,
+ arrays->arrays[i].element_size);
- dst += __GLX_PAD( arrays->arrays[i].element_size );
- }
- }
+ dst += __GLX_PAD(arrays->arrays[i].element_size);
+ }
+ }
- return dst;
+ return dst;
}
struct array_state *
-get_array_entry( const struct array_state_vector * arrays,
- GLenum key, unsigned index )
+get_array_entry(const struct array_state_vector *arrays,
+ GLenum key, unsigned index)
{
- unsigned i;
-
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- if ( (arrays->arrays[i].key == key)
- && (arrays->arrays[i].index == index) ) {
- return & arrays->arrays[i];
- }
- }
-
- return NULL;
+ unsigned i;
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if ((arrays->arrays[i].key == key)
+ && (arrays->arrays[i].index == index)) {
+ return &arrays->arrays[i];
+ }
+ }
+
+ return NULL;
}
static GLboolean
-allocate_array_info_cache( struct array_state_vector * arrays,
- size_t required_size )
+allocate_array_info_cache(struct array_state_vector *arrays,
+ size_t required_size)
{
#define MAX_HEADER_SIZE 20
- if ( arrays->array_info_cache_buffer_size < required_size ) {
- GLubyte * temp = realloc( arrays->array_info_cache_base,
- required_size + MAX_HEADER_SIZE );
+ if (arrays->array_info_cache_buffer_size < required_size) {
+ GLubyte *temp = realloc(arrays->array_info_cache_base,
+ required_size + MAX_HEADER_SIZE);
- if ( temp == NULL ) {
- return GL_FALSE;
- }
+ if (temp == NULL) {
+ return GL_FALSE;
+ }
- arrays->array_info_cache_base = temp;
- arrays->array_info_cache = temp + MAX_HEADER_SIZE;
- arrays->array_info_cache_buffer_size = required_size;
- }
+ arrays->array_info_cache_base = temp;
+ arrays->array_info_cache = temp + MAX_HEADER_SIZE;
+ arrays->array_info_cache_buffer_size = required_size;
+ }
- arrays->array_info_cache_size = required_size;
- return GL_TRUE;
+ arrays->array_info_cache_size = required_size;
+ return GL_TRUE;
}
/**
*/
void
-fill_array_info_cache( struct array_state_vector * arrays )
+fill_array_info_cache(struct array_state_vector *arrays)
{
- GLboolean old_DrawArrays_possible;
- unsigned i;
-
-
- /* Determine how many arrays are enabled.
- */
-
- arrays->enabled_client_array_count = 0;
- old_DrawArrays_possible = arrays->old_DrawArrays_possible;
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- if ( arrays->arrays[i].enabled ) {
- arrays->enabled_client_array_count++;
- old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
- }
- }
-
- if ( arrays->new_DrawArrays_possible ) {
- assert( ! arrays->new_DrawArrays_possible );
- }
- else if ( old_DrawArrays_possible ) {
- const size_t required_size = arrays->enabled_client_array_count * 12;
- uint32_t * info;
-
-
- if ( ! allocate_array_info_cache( arrays, required_size ) ) {
- return;
- }
-
-
- info = (uint32_t *) arrays->array_info_cache;
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- if ( arrays->arrays[i].enabled ) {
- *(info++) = arrays->arrays[i].data_type;
- *(info++) = arrays->arrays[i].count;
- *(info++) = arrays->arrays[i].key;
- }
- }
-
- arrays->DrawArrays = emit_DrawArrays_old;
- arrays->DrawElements = emit_DrawElements_old;
- }
- else {
- arrays->DrawArrays = emit_DrawArrays_none;
- arrays->DrawElements = emit_DrawElements_none;
- }
-
- arrays->array_info_cache_valid = GL_TRUE;
+ GLboolean old_DrawArrays_possible;
+ unsigned i;
+
+
+ /* Determine how many arrays are enabled.
+ */
+
+ arrays->enabled_client_array_count = 0;
+ old_DrawArrays_possible = arrays->old_DrawArrays_possible;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ arrays->enabled_client_array_count++;
+ old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
+ }
+ }
+
+ if (arrays->new_DrawArrays_possible) {
+ assert(!arrays->new_DrawArrays_possible);
+ }
+ else if (old_DrawArrays_possible) {
+ const size_t required_size = arrays->enabled_client_array_count * 12;
+ uint32_t *info;
+
+
+ if (!allocate_array_info_cache(arrays, required_size)) {
+ return;
+ }
+
+
+ info = (uint32_t *) arrays->array_info_cache;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ *(info++) = arrays->arrays[i].data_type;
+ *(info++) = arrays->arrays[i].count;
+ *(info++) = arrays->arrays[i].key;
+ }
+ }
+
+ arrays->DrawArrays = emit_DrawArrays_old;
+ arrays->DrawElements = emit_DrawElements_old;
+ }
+ else {
+ arrays->DrawArrays = emit_DrawArrays_none;
+ arrays->DrawElements = emit_DrawElements_none;
+ }
+
+ arrays->array_info_cache_valid = GL_TRUE;
}
* vertex state is enabled that is not compatible with that protocol.
*/
void
-emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count )
+emit_DrawArrays_none(GLenum mode, GLint first, GLsizei count)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
- size_t single_vertex_size;
- GLubyte * pc;
- unsigned i;
- static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
- static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
+ size_t single_vertex_size;
+ GLubyte *pc;
+ unsigned i;
+ static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
+ static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
- single_vertex_size = calculate_single_vertex_size_none( arrays );
+ single_vertex_size = calculate_single_vertex_size_none(arrays);
- pc = gc->pc;
+ pc = gc->pc;
- (void) memcpy( pc, begin_cmd, 4 );
- *(int *)(pc + 4) = mode;
+ (void) memcpy(pc, begin_cmd, 4);
+ *(int *) (pc + 4) = mode;
- pc += 8;
+ pc += 8;
- for ( i = 0 ; i < count ; i++ ) {
- if ( (pc + single_vertex_size) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, pc);
- }
+ for (i = 0; i < count; i++) {
+ if ((pc + single_vertex_size) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
- pc = emit_element_none( pc, arrays, first + i );
- }
+ pc = emit_element_none(pc, arrays, first + i);
+ }
- if ( (pc + 4) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, pc);
- }
+ if ((pc + 4) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
- (void) memcpy( pc, end_cmd, 4 );
- pc += 4;
+ (void) memcpy(pc, end_cmd, 4);
+ pc += 4;
- gc->pc = pc;
- if ( gc->pc > gc->limit ) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
}
* A pointer to the buffer for array data.
*/
static GLubyte *
-emit_DrawArrays_header_old( __GLXcontext * gc,
- struct array_state_vector * arrays,
- size_t * elements_per_request,
- unsigned int * total_requests,
- GLenum mode, GLsizei count )
+emit_DrawArrays_header_old(__GLXcontext * gc,
+ struct array_state_vector *arrays,
+ size_t * elements_per_request,
+ unsigned int *total_requests,
+ GLenum mode, GLsizei count)
{
- size_t command_size;
- size_t single_vertex_size;
- const unsigned header_size = 16;
- unsigned i;
- GLubyte * pc;
-
-
- /* Determine the size of the whole command. This includes the header,
- * the ARRAY_INFO data and the array data. Once this size is calculated,
- * it will be known whether a Render or RenderLarge command is needed.
- */
-
- single_vertex_size = 0;
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- if ( arrays->arrays[i].enabled ) {
- single_vertex_size += __GLX_PAD( arrays->arrays[i].element_size );
- }
- }
-
- command_size = arrays->array_info_cache_size + header_size
+ size_t command_size;
+ size_t single_vertex_size;
+ const unsigned header_size = 16;
+ unsigned i;
+ GLubyte *pc;
+
+
+ /* Determine the size of the whole command. This includes the header,
+ * the ARRAY_INFO data and the array data. Once this size is calculated,
+ * it will be known whether a Render or RenderLarge command is needed.
+ */
+
+ single_vertex_size = 0;
+ for (i = 0; i < arrays->num_arrays; i++) {
+ if (arrays->arrays[i].enabled) {
+ single_vertex_size += __GLX_PAD(arrays->arrays[i].element_size);
+ }
+ }
+
+ command_size = arrays->array_info_cache_size + header_size
+ (single_vertex_size * count);
- /* Write the header for either a Render command or a RenderLarge
- * command. After the header is written, write the ARRAY_INFO data.
- */
+ /* Write the header for either a Render command or a RenderLarge
+ * command. After the header is written, write the ARRAY_INFO data.
+ */
+
+ if (command_size > gc->maxSmallRenderCommandSize) {
+ /* maxSize is the maximum amount of data can be stuffed into a single
+ * packet. sz_xGLXRenderReq is added because bufSize is the maximum
+ * packet size minus sz_xGLXRenderReq.
+ */
+ const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq)
+ - sz_xGLXRenderLargeReq;
+ unsigned vertex_requests;
- if ( command_size > gc->maxSmallRenderCommandSize ) {
- /* maxSize is the maximum amount of data can be stuffed into a single
- * packet. sz_xGLXRenderReq is added because bufSize is the maximum
- * packet size minus sz_xGLXRenderReq.
- */
- const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq)
- - sz_xGLXRenderLargeReq;
- unsigned vertex_requests;
+ /* Calculate the number of data packets that will be required to send
+ * the whole command. To do this, the number of verticies that
+ * will fit in a single buffer must be calculated.
+ *
+ * The important value here is elements_per_request. This is the
+ * number of complete array elements that will fit in a single
+ * buffer. There may be some wasted space at the end of the buffer,
+ * but splitting elements across buffer boundries would be painful.
+ */
- /* Calculate the number of data packets that will be required to send
- * the whole command. To do this, the number of verticies that
- * will fit in a single buffer must be calculated.
- *
- * The important value here is elements_per_request. This is the
- * number of complete array elements that will fit in a single
- * buffer. There may be some wasted space at the end of the buffer,
- * but splitting elements across buffer boundries would be painful.
- */
+ elements_per_request[0] = maxSize / single_vertex_size;
- elements_per_request[0] = maxSize / single_vertex_size;
+ vertex_requests = (count + elements_per_request[0] - 1)
+ / elements_per_request[0];
- vertex_requests = (count + elements_per_request[0] - 1)
- / elements_per_request[0];
-
- *total_requests = vertex_requests + 1;
+ *total_requests = vertex_requests + 1;
- __glXFlushRenderBuffer(gc, gc->pc);
+ __glXFlushRenderBuffer(gc, gc->pc);
- command_size += 4;
+ command_size += 4;
- pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4);
- *(uint32_t *)(pc + 0) = command_size;
- *(uint32_t *)(pc + 4) = X_GLrop_DrawArrays;
- *(uint32_t *)(pc + 8) = count;
- *(uint32_t *)(pc + 12) = arrays->enabled_client_array_count;
- *(uint32_t *)(pc + 16) = mode;
+ pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4);
+ *(uint32_t *) (pc + 0) = command_size;
+ *(uint32_t *) (pc + 4) = X_GLrop_DrawArrays;
+ *(uint32_t *) (pc + 8) = count;
+ *(uint32_t *) (pc + 12) = arrays->enabled_client_array_count;
+ *(uint32_t *) (pc + 16) = mode;
- __glXSendLargeChunk( gc, 1, *total_requests, pc,
- header_size + 4 + arrays->array_info_cache_size );
+ __glXSendLargeChunk(gc, 1, *total_requests, pc,
+ header_size + 4 + arrays->array_info_cache_size);
- pc = gc->pc;
- }
- else {
- if ( (gc->pc + command_size) >= gc->bufEnd ) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
+ pc = gc->pc;
+ }
+ else {
+ if ((gc->pc + command_size) >= gc->bufEnd) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
- pc = gc->pc;
- *(uint16_t *)(pc + 0) = command_size;
- *(uint16_t *)(pc + 2) = X_GLrop_DrawArrays;
- *(uint32_t *)(pc + 4) = count;
- *(uint32_t *)(pc + 8) = arrays->enabled_client_array_count;
- *(uint32_t *)(pc + 12) = mode;
+ pc = gc->pc;
+ *(uint16_t *) (pc + 0) = command_size;
+ *(uint16_t *) (pc + 2) = X_GLrop_DrawArrays;
+ *(uint32_t *) (pc + 4) = count;
+ *(uint32_t *) (pc + 8) = arrays->enabled_client_array_count;
+ *(uint32_t *) (pc + 12) = mode;
- pc += header_size;
+ pc += header_size;
- (void) memcpy( pc, arrays->array_info_cache,
- arrays->array_info_cache_size );
- pc += arrays->array_info_cache_size;
+ (void) memcpy(pc, arrays->array_info_cache,
+ arrays->array_info_cache_size);
+ pc += arrays->array_info_cache_size;
- *elements_per_request = count;
- *total_requests = 0;
- }
+ *elements_per_request = count;
+ *total_requests = 0;
+ }
- return pc;
+ return pc;
}
/**
*/
void
-emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count )
+emit_DrawArrays_old(GLenum mode, GLint first, GLsizei count)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
- GLubyte * pc;
- size_t elements_per_request;
- unsigned total_requests = 0;
- unsigned i;
- size_t total_sent = 0;
+ GLubyte *pc;
+ size_t elements_per_request;
+ unsigned total_requests = 0;
+ unsigned i;
+ size_t total_sent = 0;
- pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request,
- & total_requests, mode, count);
+ pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request,
+ &total_requests, mode, count);
-
- /* Write the arrays.
- */
- if ( total_requests == 0 ) {
- assert( elements_per_request >= count );
+ /* Write the arrays.
+ */
- for ( i = 0 ; i < count ; i++ ) {
- pc = emit_element_old( pc, arrays, i + first );
- }
+ if (total_requests == 0) {
+ assert(elements_per_request >= count);
- assert( pc <= gc->bufEnd );
+ for (i = 0; i < count; i++) {
+ pc = emit_element_old(pc, arrays, i + first);
+ }
- gc->pc = pc;
- if ( gc->pc > gc->limit ) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
- }
- else {
- unsigned req;
+ assert(pc <= gc->bufEnd);
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ }
+ else {
+ unsigned req;
- for ( req = 2 ; req <= total_requests ; req++ ) {
- if ( count < elements_per_request ) {
- elements_per_request = count;
- }
- pc = gc->pc;
- for ( i = 0 ; i < elements_per_request ; i++ ) {
- pc = emit_element_old( pc, arrays, i + first );
- }
+ for (req = 2; req <= total_requests; req++) {
+ if (count < elements_per_request) {
+ elements_per_request = count;
+ }
- first += elements_per_request;
+ pc = gc->pc;
+ for (i = 0; i < elements_per_request; i++) {
+ pc = emit_element_old(pc, arrays, i + first);
+ }
- total_sent += (size_t) (pc - gc->pc);
- __glXSendLargeChunk( gc, req, total_requests, gc->pc,
- pc - gc->pc );
+ first += elements_per_request;
- count -= elements_per_request;
- }
- }
+ total_sent += (size_t) (pc - gc->pc);
+ __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc);
+
+ count -= elements_per_request;
+ }
+ }
}
void
-emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices )
+emit_DrawElements_none(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
- static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
+ static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
- GLubyte * pc;
- size_t single_vertex_size;
- unsigned i;
+ GLubyte *pc;
+ size_t single_vertex_size;
+ unsigned i;
- single_vertex_size = calculate_single_vertex_size_none( arrays );
+ single_vertex_size = calculate_single_vertex_size_none(arrays);
- if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) {
- gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
- }
+ if ((gc->pc + single_vertex_size) >= gc->bufEnd) {
+ gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
- pc = gc->pc;
+ pc = gc->pc;
- (void) memcpy( pc, begin_cmd, 4 );
- *(int *)(pc + 4) = mode;
+ (void) memcpy(pc, begin_cmd, 4);
+ *(int *) (pc + 4) = mode;
- pc += 8;
+ pc += 8;
- for ( i = 0 ; i < count ; i++ ) {
- unsigned index = 0;
+ for (i = 0; i < count; i++) {
+ unsigned index = 0;
- if ( (pc + single_vertex_size) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, pc);
- }
+ if ((pc + single_vertex_size) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
- switch( type ) {
- case GL_UNSIGNED_INT:
- index = (unsigned) (((GLuint *) indices)[i]);
- break;
- case GL_UNSIGNED_SHORT:
- index = (unsigned) (((GLushort *) indices)[i]);
- break;
- case GL_UNSIGNED_BYTE:
- index = (unsigned) (((GLubyte *) indices)[i]);
- break;
- }
- pc = emit_element_none( pc, arrays, index );
- }
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ index = (unsigned) (((GLuint *) indices)[i]);
+ break;
+ case GL_UNSIGNED_SHORT:
+ index = (unsigned) (((GLushort *) indices)[i]);
+ break;
+ case GL_UNSIGNED_BYTE:
+ index = (unsigned) (((GLubyte *) indices)[i]);
+ break;
+ }
+ pc = emit_element_none(pc, arrays, index);
+ }
- if ( (pc + 4) >= gc->bufEnd ) {
- pc = __glXFlushRenderBuffer(gc, pc);
- }
+ if ((pc + 4) >= gc->bufEnd) {
+ pc = __glXFlushRenderBuffer(gc, pc);
+ }
- (void) memcpy( pc, end_cmd, 4 );
- pc += 4;
+ (void) memcpy(pc, end_cmd, 4);
+ pc += 4;
- gc->pc = pc;
- if ( gc->pc > gc->limit ) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
}
/**
*/
void
-emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices )
+emit_DrawElements_old(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
-
- GLubyte * pc;
- size_t elements_per_request;
- unsigned total_requests = 0;
- unsigned i;
- unsigned req;
- unsigned req_element=0;
-
-
- pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request,
- & total_requests, mode, count);
-
-
- /* Write the arrays.
- */
-
- req = 2;
- while ( count > 0 ) {
- if ( count < elements_per_request ) {
- elements_per_request = count;
- }
-
- switch( type ) {
- case GL_UNSIGNED_INT: {
- const GLuint * ui_ptr = (const GLuint *) indices + req_element;
-
- for ( i = 0 ; i < elements_per_request ; i++ ) {
- const GLint index = (GLint) *(ui_ptr++);
- pc = emit_element_old( pc, arrays, index );
- }
- break;
- }
- case GL_UNSIGNED_SHORT: {
- const GLushort * us_ptr = (const GLushort *) indices + req_element;
-
- for ( i = 0 ; i < elements_per_request ; i++ ) {
- const GLint index = (GLint) *(us_ptr++);
- pc = emit_element_old( pc, arrays, index );
- }
- break;
- }
- case GL_UNSIGNED_BYTE: {
- const GLubyte * ub_ptr = (const GLubyte *) indices + req_element;
-
- for ( i = 0 ; i < elements_per_request ; i++ ) {
- const GLint index = (GLint) *(ub_ptr++);
- pc = emit_element_old( pc, arrays, index );
- }
- break;
- }
- }
-
- if ( total_requests != 0 ) {
- __glXSendLargeChunk( gc, req, total_requests, gc->pc,
- pc - gc->pc );
- pc = gc->pc;
- req++;
- }
-
- count -= elements_per_request;
- req_element += elements_per_request;
- }
-
-
- assert( (total_requests == 0) || ((req - 1) == total_requests) );
-
- if ( total_requests == 0 ) {
- assert( pc <= gc->bufEnd );
-
- gc->pc = pc;
- if ( gc->pc > gc->limit ) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+ GLubyte *pc;
+ size_t elements_per_request;
+ unsigned total_requests = 0;
+ unsigned i;
+ unsigned req;
+ unsigned req_element = 0;
+
+
+ pc = emit_DrawArrays_header_old(gc, arrays, &elements_per_request,
+ &total_requests, mode, count);
+
+
+ /* Write the arrays.
+ */
+
+ req = 2;
+ while (count > 0) {
+ if (count < elements_per_request) {
+ elements_per_request = count;
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_INT:{
+ const GLuint *ui_ptr = (const GLuint *) indices + req_element;
+
+ for (i = 0; i < elements_per_request; i++) {
+ const GLint index = (GLint) * (ui_ptr++);
+ pc = emit_element_old(pc, arrays, index);
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:{
+ const GLushort *us_ptr = (const GLushort *) indices + req_element;
+
+ for (i = 0; i < elements_per_request; i++) {
+ const GLint index = (GLint) * (us_ptr++);
+ pc = emit_element_old(pc, arrays, index);
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:{
+ const GLubyte *ub_ptr = (const GLubyte *) indices + req_element;
+
+ for (i = 0; i < elements_per_request; i++) {
+ const GLint index = (GLint) * (ub_ptr++);
+ pc = emit_element_old(pc, arrays, index);
+ }
+ break;
+ }
+ }
+
+ if (total_requests != 0) {
+ __glXSendLargeChunk(gc, req, total_requests, gc->pc, pc - gc->pc);
+ pc = gc->pc;
+ req++;
+ }
+
+ count -= elements_per_request;
+ req_element += elements_per_request;
+ }
+
+
+ assert((total_requests == 0) || ((req - 1) == total_requests));
+
+ if (total_requests == 0) {
+ assert(pc <= gc->bufEnd);
+
+ gc->pc = pc;
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
+ }
}
* \c GL_TRUE if the argument is valid, \c GL_FALSE if is not.
*/
static GLboolean
-validate_mode(__GLXcontext *gc, GLenum mode)
+validate_mode(__GLXcontext * gc, GLenum mode)
{
- switch(mode) {
- case GL_POINTS:
- case GL_LINE_STRIP:
- case GL_LINE_LOOP:
- case GL_LINES:
- case GL_TRIANGLE_STRIP:
- case GL_TRIANGLE_FAN:
- case GL_TRIANGLES:
- case GL_QUAD_STRIP:
- case GL_QUADS:
- case GL_POLYGON:
- break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return GL_FALSE;
- }
-
- return GL_TRUE;
+ switch (mode) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ case GL_LINES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLES:
+ case GL_QUAD_STRIP:
+ case GL_QUADS:
+ case GL_POLYGON:
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return GL_FALSE;
+ }
+
+ return GL_TRUE;
}
* \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
*/
static GLboolean
-validate_count(__GLXcontext *gc, GLsizei count)
+validate_count(__GLXcontext * gc, GLsizei count)
{
- if (count < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- }
+ if (count < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ }
- return (count > 0);
+ return (count > 0);
}
* \returns
* \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
*/
-static GLboolean validate_type(__GLXcontext *gc, GLenum type)
+static GLboolean
+validate_type(__GLXcontext * gc, GLenum type)
{
- switch( type ) {
- case GL_UNSIGNED_INT:
- case GL_UNSIGNED_SHORT:
- case GL_UNSIGNED_BYTE:
- return GL_TRUE;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return GL_FALSE;
- }
+ switch (type) {
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_BYTE:
+ return GL_TRUE;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return GL_FALSE;
+ }
}
-void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
+void
+__indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
-
-
- if ( validate_mode(gc, mode) && validate_count(gc, count) ) {
- if ( ! arrays->array_info_cache_valid ) {
- fill_array_info_cache( arrays );
- }
-
- arrays->DrawArrays(mode, first, count);
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+
+
+ if (validate_mode(gc, mode) && validate_count(gc, count)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ arrays->DrawArrays(mode, first, count);
+ }
}
-void __indirect_glArrayElement(GLint index)
+void
+__indirect_glArrayElement(GLint index)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
- size_t single_vertex_size;
+ size_t single_vertex_size;
- single_vertex_size = calculate_single_vertex_size_none( arrays );
+ single_vertex_size = calculate_single_vertex_size_none(arrays);
- if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) {
- gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
- }
+ if ((gc->pc + single_vertex_size) >= gc->bufEnd) {
+ gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
+ }
- gc->pc = emit_element_none( gc->pc, arrays, index );
+ gc->pc = emit_element_none(gc->pc, arrays, index);
- if ( gc->pc > gc->limit ) {
- (void) __glXFlushRenderBuffer(gc, gc->pc);
- }
+ if (gc->pc > gc->limit) {
+ (void) __glXFlushRenderBuffer(gc, gc->pc);
+ }
}
-void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
- const GLvoid *indices)
+void
+__indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
+ const GLvoid * indices)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
- if ( validate_mode(gc, mode) && validate_count(gc, count)
- && validate_type(gc, type) ) {
- if ( ! arrays->array_info_cache_valid ) {
- fill_array_info_cache( arrays );
- }
+ if (validate_mode(gc, mode) && validate_count(gc, count)
+ && validate_type(gc, type)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
- arrays->DrawElements(mode, count, type, indices);
- }
+ arrays->DrawElements(mode, count, type, indices);
+ }
}
-void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
- GLsizei count, GLenum type,
- const GLvoid *indices)
+void
+__indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
+ GLsizei count, GLenum type,
+ const GLvoid * indices)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
- if ( validate_mode(gc, mode) && validate_count(gc, count)
- && validate_type(gc, type) ) {
- if (end < start) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
+ if (validate_mode(gc, mode) && validate_count(gc, count)
+ && validate_type(gc, type)) {
+ if (end < start) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
- if ( ! arrays->array_info_cache_valid ) {
- fill_array_info_cache( arrays );
- }
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
- arrays->DrawElements(mode, count, type, indices);
- }
+ arrays->DrawElements(mode, count, type, indices);
+ }
}
-void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count,
- GLsizei primcount)
+void
+__indirect_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count,
+ GLsizei primcount)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- GLsizei i;
-
-
- if ( validate_mode(gc, mode) ) {
- if ( ! arrays->array_info_cache_valid ) {
- fill_array_info_cache( arrays );
- }
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( validate_count( gc, count[i] ) ) {
- arrays->DrawArrays(mode, first[i], count[i]);
- }
- }
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ GLsizei i;
+
+
+ if (validate_mode(gc, mode)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (validate_count(gc, count[i])) {
+ arrays->DrawArrays(mode, first[i], count[i]);
+ }
+ }
+ }
}
-void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count,
- GLenum type, const GLvoid ** indices,
- GLsizei primcount)
+void
+__indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count,
+ GLenum type, const GLvoid ** indices,
+ GLsizei primcount)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- const __GLXattribute * state =
- (const __GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- GLsizei i;
-
-
- if ( validate_mode(gc, mode) && validate_type(gc, type) ) {
- if ( ! arrays->array_info_cache_valid ) {
- fill_array_info_cache( arrays );
- }
-
- for ( i = 0 ; i < primcount ; i++ ) {
- if ( validate_count( gc, count[i] ) ) {
- arrays->DrawElements(mode, count[i], type, indices[i]);
- }
- }
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ const __GLXattribute *state =
+ (const __GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ GLsizei i;
+
+
+ if (validate_mode(gc, mode) && validate_type(gc, type)) {
+ if (!arrays->array_info_cache_valid) {
+ fill_array_info_cache(arrays);
+ }
+
+ for (i = 0; i < primcount; i++) {
+ if (validate_count(gc, count[i])) {
+ arrays->DrawElements(mode, count[i], type, indices[i]);
+ }
+ }
+ }
}
} while(0)
-void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer )
+void
+__indirect_glVertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
{
- static const uint16_t short_ops[5] = {
- 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv
- };
- static const uint16_t int_ops[5] = {
- 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv
- };
- static const uint16_t float_ops[5] = {
- 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv
- };
- static const uint16_t double_ops[5] = {
- 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv
- };
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
-
- if (size < 2 || size > 4 || stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- switch ( type ) {
- case GL_SHORT: opcode = short_ops[size]; break;
- case GL_INT: opcode = int_ops[size]; break;
- case GL_FLOAT: opcode = float_ops[size]; break;
- case GL_DOUBLE: opcode = double_ops[size]; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 );
- assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4,
- opcode );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ static const uint16_t short_ops[5] = {
+ 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv
+ };
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (size < 2 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_INT:
+ opcode = int_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_VERTEX_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE, 4,
+ opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glNormalPointer( GLenum type, GLsizei stride,
- const GLvoid * pointer )
+void
+__indirect_glNormalPointer(GLenum type, GLsizei stride,
+ const GLvoid * pointer)
{
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
-
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- switch ( type ) {
- case GL_BYTE: opcode = X_GLrop_Normal3bv; break;
- case GL_SHORT: opcode = X_GLrop_Normal3sv; break;
- case GL_INT: opcode = X_GLrop_Normal3iv; break;
- case GL_FLOAT: opcode = X_GLrop_Normal3fv; break;
- case GL_DOUBLE: opcode = X_GLrop_Normal3dv; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 );
- assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4,
- opcode );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = X_GLrop_Normal3bv;
+ break;
+ case GL_SHORT:
+ opcode = X_GLrop_Normal3sv;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_Normal3iv;
+ break;
+ case GL_FLOAT:
+ opcode = X_GLrop_Normal3fv;
+ break;
+ case GL_DOUBLE:
+ opcode = X_GLrop_Normal3dv;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_NORMAL_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 3, GL_TRUE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer )
+void
+__indirect_glColorPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
{
- static const uint16_t byte_ops[5] = {
- 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv
- };
- static const uint16_t ubyte_ops[5] = {
- 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv
- };
- static const uint16_t short_ops[5] = {
- 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv
- };
- static const uint16_t ushort_ops[5] = {
- 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv
- };
- static const uint16_t int_ops[5] = {
- 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv
- };
- static const uint16_t uint_ops[5] = {
- 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv
- };
- static const uint16_t float_ops[5] = {
- 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv
- };
- static const uint16_t double_ops[5] = {
- 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv
- };
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
-
- if (size < 3 || size > 4 || stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- switch ( type ) {
- case GL_BYTE: opcode = byte_ops[size]; break;
- case GL_UNSIGNED_BYTE: opcode = ubyte_ops[size]; break;
- case GL_SHORT: opcode = short_ops[size]; break;
- case GL_UNSIGNED_SHORT: opcode = ushort_ops[size]; break;
- case GL_INT: opcode = int_ops[size]; break;
- case GL_UNSIGNED_INT: opcode = uint_ops[size]; break;
- case GL_FLOAT: opcode = float_ops[size]; break;
- case GL_DOUBLE: opcode = double_ops[size]; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 );
- assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
- opcode );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ static const uint16_t byte_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv
+ };
+ static const uint16_t ubyte_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv
+ };
+ static const uint16_t short_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv
+ };
+ static const uint16_t ushort_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv
+ };
+ static const uint16_t uint_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv
+ };
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (size < 3 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = byte_ops[size];
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = ubyte_ops[size];
+ break;
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = ushort_ops[size];
+ break;
+ case GL_INT:
+ opcode = int_ops[size];
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = uint_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_COLOR_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glIndexPointer( GLenum type, GLsizei stride,
- const GLvoid * pointer )
+void
+__indirect_glIndexPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
{
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
-
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- switch ( type ) {
- case GL_UNSIGNED_BYTE: opcode = X_GLrop_Indexubv; break;
- case GL_SHORT: opcode = X_GLrop_Indexsv; break;
- case GL_INT: opcode = X_GLrop_Indexiv; break;
- case GL_FLOAT: opcode = X_GLrop_Indexfv; break;
- case GL_DOUBLE: opcode = X_GLrop_Indexdv; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 );
- assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
- opcode );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ opcode = X_GLrop_Indexubv;
+ break;
+ case GL_SHORT:
+ opcode = X_GLrop_Indexsv;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_Indexiv;
+ break;
+ case GL_FLOAT:
+ opcode = X_GLrop_Indexfv;
+ break;
+ case GL_DOUBLE:
+ opcode = X_GLrop_Indexdv;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_INDEX_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer )
+void
+__indirect_glEdgeFlagPointer(GLsizei stride, const GLvoid * pointer)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
-
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
-
- a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 );
- assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
- 4, X_GLrop_EdgeFlagv );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+
+ a = get_array_entry(arrays, GL_EDGE_FLAG_ARRAY, 0);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
+ 4, X_GLrop_EdgeFlagv);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer )
+void
+__indirect_glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
{
- static const uint16_t short_ops[5] = {
- 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, X_GLrop_TexCoord4sv
- };
- static const uint16_t int_ops[5] = {
- 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, X_GLrop_TexCoord4iv
- };
- static const uint16_t float_ops[5] = {
- 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, X_GLrop_TexCoord4fv
- };
- static const uint16_t double_ops[5] = {
- 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, X_GLrop_TexCoord4dv
- };
-
- static const uint16_t mshort_ops[5] = {
- 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
- };
- static const uint16_t mint_ops[5] = {
- 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
- };
- static const uint16_t mfloat_ops[5] = {
- 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
- };
- static const uint16_t mdouble_ops[5] = {
- 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
- };
-
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
- unsigned header_size;
- unsigned index;
-
-
- if (size < 1 || size > 4 || stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- index = arrays->active_texture_unit;
- if ( index == 0 ) {
- switch ( type ) {
- case GL_SHORT: opcode = short_ops[size]; break;
- case GL_INT: opcode = int_ops[size]; break;
- case GL_FLOAT: opcode = float_ops[size]; break;
- case GL_DOUBLE: opcode = double_ops[size]; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- header_size = 4;
- }
- else {
- switch ( type ) {
- case GL_SHORT: opcode = mshort_ops[size]; break;
- case GL_INT: opcode = mint_ops[size]; break;
- case GL_FLOAT: opcode = mfloat_ops[size]; break;
- case GL_DOUBLE: opcode = mdouble_ops[size]; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- header_size = 8;
- }
-
- a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index );
- assert( a != NULL );
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE,
- header_size, opcode );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ static const uint16_t short_ops[5] = {
+ 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv,
+ X_GLrop_TexCoord4sv
+ };
+ static const uint16_t int_ops[5] = {
+ 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv,
+ X_GLrop_TexCoord4iv
+ };
+ static const uint16_t float_ops[5] = {
+ 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv,
+ X_GLrop_TexCoord4fv
+ };
+ static const uint16_t double_ops[5] = {
+ 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv,
+ X_GLrop_TexCoord4dv
+ };
+
+ static const uint16_t mshort_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB,
+ X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
+ };
+ static const uint16_t mint_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB,
+ X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
+ };
+ static const uint16_t mfloat_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB,
+ X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
+ };
+ static const uint16_t mdouble_ops[5] = {
+ 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB,
+ X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
+ };
+
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+ unsigned header_size;
+ unsigned index;
+
+
+ if (size < 1 || size > 4 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ index = arrays->active_texture_unit;
+ if (index == 0) {
+ switch (type) {
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_INT:
+ opcode = int_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ header_size = 4;
+ }
+ else {
+ switch (type) {
+ case GL_SHORT:
+ opcode = mshort_ops[size];
+ break;
+ case GL_INT:
+ opcode = mint_ops[size];
+ break;
+ case GL_FLOAT:
+ opcode = mfloat_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = mdouble_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ header_size = 8;
+ }
+
+ a = get_array_entry(arrays, GL_TEXTURE_COORD_ARRAY, index);
+ assert(a != NULL);
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_FALSE,
+ header_size, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride,
- const GLvoid * pointer )
+void
+__indirect_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride,
+ const GLvoid * pointer)
{
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
-
- if (size != 3 || stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- switch ( type ) {
- case GL_BYTE: opcode = 4126; break;
- case GL_UNSIGNED_BYTE: opcode = 4131; break;
- case GL_SHORT: opcode = 4127; break;
- case GL_UNSIGNED_SHORT: opcode = 4132; break;
- case GL_INT: opcode = 4128; break;
- case GL_UNSIGNED_INT: opcode = 4133; break;
- case GL_FLOAT: opcode = 4129; break;
- case GL_DOUBLE: opcode = 4130; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- a = get_array_entry( arrays, GL_SECONDARY_COLOR_ARRAY, 0 );
- if ( a == NULL ) {
- __glXSetError(gc, GL_INVALID_OPERATION);
- return;
- }
-
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
- opcode );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (size != 3 || stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = 4126;
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = 4131;
+ break;
+ case GL_SHORT:
+ opcode = 4127;
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = 4132;
+ break;
+ case GL_INT:
+ opcode = 4128;
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = 4133;
+ break;
+ case GL_FLOAT:
+ opcode = 4129;
+ break;
+ case GL_DOUBLE:
+ opcode = 4130;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_SECONDARY_COLOR_ARRAY, 0);
+ if (a == NULL) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, GL_TRUE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride,
- const GLvoid * pointer )
+void
+__indirect_glFogCoordPointerEXT(GLenum type, GLsizei stride,
+ const GLvoid * pointer)
{
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
-
- if (stride < 0) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- switch ( type ) {
- case GL_FLOAT: opcode = 4124; break;
- case GL_DOUBLE: opcode = 4125; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- a = get_array_entry( arrays, GL_FOG_COORD_ARRAY, 0 );
- if ( a == NULL ) {
- __glXSetError(gc, GL_INVALID_OPERATION);
- return;
- }
-
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
- opcode );
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
+
+ if (stride < 0) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ switch (type) {
+ case GL_FLOAT:
+ opcode = 4124;
+ break;
+ case GL_DOUBLE:
+ opcode = 4125;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ a = get_array_entry(arrays, GL_FOG_COORD_ARRAY, 0);
+ if (a == NULL) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, 1, GL_FALSE, 4, opcode);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
-void __indirect_glVertexAttribPointerARB(GLuint index, GLint size,
- GLenum type, GLboolean normalized,
- GLsizei stride,
- const GLvoid * pointer)
+void
+__indirect_glVertexAttribPointerARB(GLuint index, GLint size,
+ GLenum type, GLboolean normalized,
+ GLsizei stride, const GLvoid * pointer)
{
- static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 };
- static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 };
- static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 };
-
- uint16_t opcode;
- __GLXcontext *gc = __glXGetCurrentContext();
- __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
- unsigned true_immediate_count;
- unsigned true_immediate_size;
-
-
- if ( (size < 1) || (size > 4) || (stride < 0)
- || (index > arrays->num_vertex_program_attribs) ){
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
-
- if ( normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) {
- switch( type ) {
- case GL_BYTE: opcode = X_GLrop_VertexAttrib4NbvARB; break;
- case GL_UNSIGNED_BYTE: opcode = X_GLrop_VertexAttrib4NubvARB; break;
- case GL_SHORT: opcode = X_GLrop_VertexAttrib4NsvARB; break;
- case GL_UNSIGNED_SHORT: opcode = X_GLrop_VertexAttrib4NusvARB; break;
- case GL_INT: opcode = X_GLrop_VertexAttrib4NivARB; break;
- case GL_UNSIGNED_INT: opcode = X_GLrop_VertexAttrib4NuivARB; break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
-
- true_immediate_count = 4;
- }
- else {
- true_immediate_count = size;
-
- switch( type ) {
- case GL_BYTE:
- opcode = X_GLrop_VertexAttrib4bvARB;
- true_immediate_count = 4;
- break;
- case GL_UNSIGNED_BYTE:
- opcode = X_GLrop_VertexAttrib4ubvARB;
- true_immediate_count = 4;
- break;
- case GL_SHORT:
- opcode = short_ops[size];
- break;
- case GL_UNSIGNED_SHORT:
- opcode = X_GLrop_VertexAttrib4usvARB;
- true_immediate_count = 4;
- break;
- case GL_INT:
- opcode = X_GLrop_VertexAttrib4ivARB;
- true_immediate_count = 4;
- break;
- case GL_UNSIGNED_INT:
- opcode = X_GLrop_VertexAttrib4uivARB;
- true_immediate_count = 4;
- break;
- case GL_FLOAT:
- opcode = float_ops[size];
- break;
- case GL_DOUBLE:
- opcode = double_ops[size];
- break;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
- }
-
- a = get_array_entry( arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index );
- if ( a == NULL ) {
- __glXSetError(gc, GL_INVALID_OPERATION);
- return;
- }
-
- COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8,
- opcode );
-
- true_immediate_size = __glXTypeSize(type) * true_immediate_count;
- ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
- + true_immediate_size);
-
- if ( a->enabled ) {
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 };
+ static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 };
+ static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 };
+
+ uint16_t opcode;
+ __GLXcontext *gc = __glXGetCurrentContext();
+ __GLXattribute *state = (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+ unsigned true_immediate_count;
+ unsigned true_immediate_size;
+
+
+ if ((size < 1) || (size > 4) || (stride < 0)
+ || (index > arrays->num_vertex_program_attribs)) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+
+ if (normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) {
+ switch (type) {
+ case GL_BYTE:
+ opcode = X_GLrop_VertexAttrib4NbvARB;
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = X_GLrop_VertexAttrib4NubvARB;
+ break;
+ case GL_SHORT:
+ opcode = X_GLrop_VertexAttrib4NsvARB;
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = X_GLrop_VertexAttrib4NusvARB;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_VertexAttrib4NivARB;
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = X_GLrop_VertexAttrib4NuivARB;
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+
+ true_immediate_count = 4;
+ }
+ else {
+ true_immediate_count = size;
+
+ switch (type) {
+ case GL_BYTE:
+ opcode = X_GLrop_VertexAttrib4bvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_UNSIGNED_BYTE:
+ opcode = X_GLrop_VertexAttrib4ubvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_SHORT:
+ opcode = short_ops[size];
+ break;
+ case GL_UNSIGNED_SHORT:
+ opcode = X_GLrop_VertexAttrib4usvARB;
+ true_immediate_count = 4;
+ break;
+ case GL_INT:
+ opcode = X_GLrop_VertexAttrib4ivARB;
+ true_immediate_count = 4;
+ break;
+ case GL_UNSIGNED_INT:
+ opcode = X_GLrop_VertexAttrib4uivARB;
+ true_immediate_count = 4;
+ break;
+ case GL_FLOAT:
+ opcode = float_ops[size];
+ break;
+ case GL_DOUBLE:
+ opcode = double_ops[size];
+ break;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
+ }
+
+ a = get_array_entry(arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index);
+ if (a == NULL) {
+ __glXSetError(gc, GL_INVALID_OPERATION);
+ return;
+ }
+
+ COMMON_ARRAY_DATA_INIT(a, pointer, type, stride, size, normalized, 8,
+ opcode);
+
+ true_immediate_size = __glXTypeSize(type) * true_immediate_count;
+ ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
+ + true_immediate_size);
+
+ if (a->enabled) {
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
}
* client just sends all the data to the server and lets the server deal
* with it.
*/
-void __indirect_glVertexAttribPointerNV( GLuint index, GLint size,
- GLenum type, GLsizei stride,
- const GLvoid * pointer)
+void
+__indirect_glVertexAttribPointerNV(GLuint index, GLint size,
+ GLenum type, GLsizei stride,
+ const GLvoid * pointer)
{
- __GLXcontext *gc = __glXGetCurrentContext();
- GLboolean normalized = GL_FALSE;
-
-
- switch( type ) {
- case GL_UNSIGNED_BYTE:
- if ( size != 4 ) {
- __glXSetError(gc, GL_INVALID_VALUE);
- return;
- }
- normalized = GL_TRUE;
-
- case GL_SHORT:
- case GL_FLOAT:
- case GL_DOUBLE:
- __indirect_glVertexAttribPointerARB(index, size, type,
- normalized,
- stride, pointer);
- return;
- default:
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
+ __GLXcontext *gc = __glXGetCurrentContext();
+ GLboolean normalized = GL_FALSE;
+
+
+ switch (type) {
+ case GL_UNSIGNED_BYTE:
+ if (size != 4) {
+ __glXSetError(gc, GL_INVALID_VALUE);
+ return;
+ }
+ normalized = GL_TRUE;
+
+ case GL_SHORT:
+ case GL_FLOAT:
+ case GL_DOUBLE:
+ __indirect_glVertexAttribPointerARB(index, size, type,
+ normalized, stride, pointer);
+ return;
+ default:
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
}
-void __indirect_glClientActiveTextureARB(GLenum texture)
+void
+__indirect_glClientActiveTextureARB(GLenum texture)
{
- __GLXcontext * const gc = __glXGetCurrentContext();
- __GLXattribute * const state = (__GLXattribute *)(gc->client_state_private);
- struct array_state_vector * const arrays = state->array_state;
- const GLint unit = (GLint) texture - GL_TEXTURE0;
+ __GLXcontext *const gc = __glXGetCurrentContext();
+ __GLXattribute *const state =
+ (__GLXattribute *) (gc->client_state_private);
+ struct array_state_vector *const arrays = state->array_state;
+ const GLint unit = (GLint) texture - GL_TEXTURE0;
- if ( (unit < 0) || (unit >= arrays->num_texture_units) ) {
- __glXSetError(gc, GL_INVALID_ENUM);
- return;
- }
+ if ((unit < 0) || (unit >= arrays->num_texture_units)) {
+ __glXSetError(gc, GL_INVALID_ENUM);
+ return;
+ }
- arrays->active_texture_unit = unit;
+ arrays->active_texture_unit = unit;
}
* Modify the enable state for the selected array
*/
GLboolean
-__glXSetArrayEnable(__GLXattribute *state, GLenum key, unsigned index,
+__glXSetArrayEnable(__GLXattribute * state, GLenum key, unsigned index,
GLboolean enable)
{
- struct array_state_vector * arrays = state->array_state;
- struct array_state * a;
-
+ struct array_state_vector *arrays = state->array_state;
+ struct array_state *a;
+
- /* Texture coordinate arrays have an implict index set when the
- * application calls glClientActiveTexture.
- */
- if (key == GL_TEXTURE_COORD_ARRAY) {
- index = arrays->active_texture_unit;
- }
+ /* Texture coordinate arrays have an implict index set when the
+ * application calls glClientActiveTexture.
+ */
+ if (key == GL_TEXTURE_COORD_ARRAY) {
+ index = arrays->active_texture_unit;
+ }
- a = get_array_entry( arrays, key, index );
+ a = get_array_entry(arrays, key, index);
- if ( (a != NULL) && (a->enabled != enable) ) {
- a->enabled = enable;
- arrays->array_info_cache_valid = GL_FALSE;
- }
+ if ((a != NULL) && (a->enabled != enable)) {
+ a->enabled = enable;
+ arrays->array_info_cache_valid = GL_FALSE;
+ }
- return (a != NULL);
+ return (a != NULL);
}
void
-__glXArrayDisableAll( __GLXattribute * state )
+__glXArrayDisableAll(__GLXattribute * state)
{
- struct array_state_vector * arrays = state->array_state;
- unsigned i;
+ struct array_state_vector *arrays = state->array_state;
+ unsigned i;
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- arrays->arrays[i].enabled = GL_FALSE;
- }
+ for (i = 0; i < arrays->num_arrays; i++) {
+ arrays->arrays[i].enabled = GL_FALSE;
+ }
- arrays->array_info_cache_valid = GL_FALSE;
+ arrays->array_info_cache_valid = GL_FALSE;
}
/**
*/
GLboolean
-__glXGetArrayEnable( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest )
+__glXGetArrayEnable(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
{
- const struct array_state_vector * arrays = state->array_state;
- const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
- key, index );
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
- if ( a != NULL ) {
- *dest = (GLintptr) a->enabled;
- }
+ if (a != NULL) {
+ *dest = (GLintptr) a->enabled;
+ }
- return (a != NULL);
+ return (a != NULL);
}
/**
*/
GLboolean
-__glXGetArrayType( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest )
+__glXGetArrayType(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
{
- const struct array_state_vector * arrays = state->array_state;
- const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
- key, index );
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
- if ( a != NULL ) {
- *dest = (GLintptr) a->data_type;
- }
+ if (a != NULL) {
+ *dest = (GLintptr) a->data_type;
+ }
- return (a != NULL);
+ return (a != NULL);
}
/**
*/
GLboolean
-__glXGetArraySize( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest )
+__glXGetArraySize(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
{
- const struct array_state_vector * arrays = state->array_state;
- const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
- key, index );
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
- if ( a != NULL ) {
- *dest = (GLintptr) a->count;
- }
+ if (a != NULL) {
+ *dest = (GLintptr) a->count;
+ }
- return (a != NULL);
+ return (a != NULL);
}
/**
*/
GLboolean
-__glXGetArrayStride( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest )
+__glXGetArrayStride(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
{
- const struct array_state_vector * arrays = state->array_state;
- const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
- key, index );
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
- if ( a != NULL ) {
- *dest = (GLintptr) a->user_stride;
- }
+ if (a != NULL) {
+ *dest = (GLintptr) a->user_stride;
+ }
- return (a != NULL);
+ return (a != NULL);
}
/**
*/
GLboolean
-__glXGetArrayPointer( const __GLXattribute * const state,
- GLenum key, unsigned index, void ** dest )
+__glXGetArrayPointer(const __GLXattribute * const state,
+ GLenum key, unsigned index, void **dest)
{
- const struct array_state_vector * arrays = state->array_state;
- const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
- key, index );
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
- if ( a != NULL ) {
- *dest = (void *) (a->data);
- }
+ if (a != NULL) {
+ *dest = (void *) (a->data);
+ }
- return (a != NULL);
+ return (a != NULL);
}
/**
*/
GLboolean
-__glXGetArrayNormalized( const __GLXattribute * const state,
- GLenum key, unsigned index, GLintptr * dest )
+__glXGetArrayNormalized(const __GLXattribute * const state,
+ GLenum key, unsigned index, GLintptr * dest)
{
- const struct array_state_vector * arrays = state->array_state;
- const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
- key, index );
+ const struct array_state_vector *arrays = state->array_state;
+ const struct array_state *a =
+ get_array_entry((struct array_state_vector *) arrays,
+ key, index);
- if ( a != NULL ) {
- *dest = (GLintptr) a->normalized;
- }
+ if (a != NULL) {
+ *dest = (GLintptr) a->normalized;
+ }
- return (a != NULL);
+ return (a != NULL);
}
/**
*/
GLuint
-__glXGetActiveTextureUnit( const __GLXattribute * const state )
+__glXGetActiveTextureUnit(const __GLXattribute * const state)
{
- return state->array_state->active_texture_unit;
+ return state->array_state->active_texture_unit;
}
void
-__glXPushArrayState( __GLXattribute * state )
+__glXPushArrayState(__GLXattribute * state)
{
- struct array_state_vector * arrays = state->array_state;
- struct array_stack_state * stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays)];
- unsigned i;
-
- /* XXX are we pushing _all_ the necessary fields? */
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- stack[i].data = arrays->arrays[i].data;
- stack[i].data_type = arrays->arrays[i].data_type;
- stack[i].user_stride = arrays->arrays[i].user_stride;
- stack[i].count = arrays->arrays[i].count;
- stack[i].key = arrays->arrays[i].key;
- stack[i].index = arrays->arrays[i].index;
- stack[i].enabled = arrays->arrays[i].enabled;
- }
-
- arrays->active_texture_unit_stack[ arrays->stack_index ] =
+ struct array_state_vector *arrays = state->array_state;
+ struct array_stack_state *stack =
+ &arrays->stack[(arrays->stack_index * arrays->num_arrays)];
+ unsigned i;
+
+ /* XXX are we pushing _all_ the necessary fields? */
+ for (i = 0; i < arrays->num_arrays; i++) {
+ stack[i].data = arrays->arrays[i].data;
+ stack[i].data_type = arrays->arrays[i].data_type;
+ stack[i].user_stride = arrays->arrays[i].user_stride;
+ stack[i].count = arrays->arrays[i].count;
+ stack[i].key = arrays->arrays[i].key;
+ stack[i].index = arrays->arrays[i].index;
+ stack[i].enabled = arrays->arrays[i].enabled;
+ }
+
+ arrays->active_texture_unit_stack[arrays->stack_index] =
arrays->active_texture_unit;
- arrays->stack_index++;
+ arrays->stack_index++;
}
void
-__glXPopArrayState( __GLXattribute * state )
+__glXPopArrayState(__GLXattribute * state)
{
- struct array_state_vector * arrays = state->array_state;
- struct array_stack_state * stack;
- unsigned i;
-
-
- arrays->stack_index--;
- stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays) ];
-
- for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
- switch ( stack[i].key ) {
- case GL_NORMAL_ARRAY:
- __indirect_glNormalPointer( stack[i].data_type,
- stack[i].user_stride,
- stack[i].data );
- break;
- case GL_COLOR_ARRAY:
- __indirect_glColorPointer( stack[i].count,
- stack[i].data_type,
- stack[i].user_stride,
- stack[i].data );
- break;
- case GL_INDEX_ARRAY:
- __indirect_glIndexPointer( stack[i].data_type,
- stack[i].user_stride,
- stack[i].data );
- break;
- case GL_EDGE_FLAG_ARRAY:
- __indirect_glEdgeFlagPointer( stack[i].user_stride,
- stack[i].data );
- break;
- case GL_TEXTURE_COORD_ARRAY:
- arrays->active_texture_unit = stack[i].index;
- __indirect_glTexCoordPointer( stack[i].count,
- stack[i].data_type,
- stack[i].user_stride,
- stack[i].data );
- break;
- case GL_SECONDARY_COLOR_ARRAY:
- __indirect_glSecondaryColorPointerEXT( stack[i].count,
- stack[i].data_type,
- stack[i].user_stride,
- stack[i].data );
- break;
- case GL_FOG_COORDINATE_ARRAY:
- __indirect_glFogCoordPointerEXT( stack[i].data_type,
- stack[i].user_stride,
- stack[i].data );
- break;
-
- }
-
- __glXSetArrayEnable( state, stack[i].key, stack[i].index,
- stack[i].enabled );
- }
-
- arrays->active_texture_unit =
- arrays->active_texture_unit_stack[ arrays->stack_index ];
+ struct array_state_vector *arrays = state->array_state;
+ struct array_stack_state *stack;
+ unsigned i;
+
+
+ arrays->stack_index--;
+ stack = &arrays->stack[(arrays->stack_index * arrays->num_arrays)];
+
+ for (i = 0; i < arrays->num_arrays; i++) {
+ switch (stack[i].key) {
+ case GL_NORMAL_ARRAY:
+ __indirect_glNormalPointer(stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_COLOR_ARRAY:
+ __indirect_glColorPointer(stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_INDEX_ARRAY:
+ __indirect_glIndexPointer(stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_EDGE_FLAG_ARRAY:
+ __indirect_glEdgeFlagPointer(stack[i].user_stride, stack[i].data);
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ arrays->active_texture_unit = stack[i].index;
+ __indirect_glTexCoordPointer(stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+ case GL_SECONDARY_COLOR_ARRAY:
+ __indirect_glSecondaryColorPointerEXT(stack[i].count,
+ stack[i].data_type,
+ stack[i].user_stride,
+ stack[i].data);
+ break;
+ case GL_FOG_COORDINATE_ARRAY:
+ __indirect_glFogCoordPointerEXT(stack[i].data_type,
+ stack[i].user_stride, stack[i].data);
+ break;
+
+ }
+
+ __glXSetArrayEnable(state, stack[i].key, stack[i].index,
+ stack[i].enabled);
+ }
+
+ arrays->active_texture_unit =
+ arrays->active_texture_unit_stack[arrays->stack_index];
}