unsigned locations_used,
ir_variable_mode mode,
unsigned gs_input_vertices,
- exec_list *main_instructions);
+ exec_list *out_instructions);
void run(exec_list *instructions);
const unsigned gs_input_vertices;
/**
- * List of instructions corresponding to the main() function. This is
- * where we add instructions to pack or unpack the varyings.
+ * Exec list into which the visitor should insert the packing instructions.
+ * Caller provides this list; it should insert the instructions into the
+ * appropriate place in the shader once the visitor has finished running.
*/
- exec_list *main_instructions;
+ exec_list *out_instructions;
};
lower_packed_varyings_visitor::lower_packed_varyings_visitor(
void *mem_ctx, unsigned location_base, unsigned locations_used,
ir_variable_mode mode, unsigned gs_input_vertices,
- exec_list *main_instructions)
+ exec_list *out_instructions)
: mem_ctx(mem_ctx),
location_base(location_base),
locations_used(locations_used),
locations_used)),
mode(mode),
gs_input_vertices(gs_input_vertices),
- main_instructions(main_instructions)
+ out_instructions(out_instructions)
{
}
if (this->mode == ir_var_shader_out) {
ir_assignment *assignment
= this->bitwise_assign_pack(swizzle, rvalue);
- this->main_instructions->push_tail(assignment);
+ this->out_instructions->push_tail(assignment);
} else {
ir_assignment *assignment
= this->bitwise_assign_unpack(rvalue, swizzle);
- this->main_instructions->push_head(assignment);
+ this->out_instructions->push_tail(assignment);
}
return fine_location + components;
}
exec_list void_parameters;
ir_function_signature *main_func_sig
= main_func->matching_signature(&void_parameters);
- exec_list *main_instructions = &main_func_sig->body;
+ exec_list new_instructions;
lower_packed_varyings_visitor visitor(mem_ctx, location_base,
locations_used, mode,
- gs_input_vertices, main_instructions);
+ gs_input_vertices, &new_instructions);
visitor.run(instructions);
+ if (mode == ir_var_shader_out) {
+ /* Shader outputs need to be lowered at the end of main() */
+ main_func_sig->body.append_list(&new_instructions);
+ } else {
+ /* Shader inputs need to be lowered at the beginning of main() */
+ main_func_sig->body.head->insert_before(&new_instructions);
+ }
}