mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 21 Jun 2017 09:31:43 +0000 (11:31 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Fri, 23 Jun 2017 14:26:24 +0000 (16:26 +0200)
This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
src/mesa/main/texstate.c

index 0a2883fcc69a90ea6a4a215a10baa08c3a7f9112..caad77a1cc20de2b91f2c3c977eaa8d1aaedd7ab 100644 (file)
@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
       }
    }
 
-   FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
-
    ctx->Texture.CurrentUnit = texUnit;
    if (ctx->Transform.MatrixMode == GL_TEXTURE) {
       /* update current stack pointer */