uint32_t *size)
{
const float vertices[] = {
- /* v0 */ (float)params->x0, (float)params->y1,
- /* v1 */ (float)params->x1, (float)params->y1,
+ /* v0 */ (float)params->x1, (float)params->y1,
+ /* v1 */ (float)params->x0, (float)params->y1,
/* v2 */ (float)params->x0, (float)params->y0,
};
* v2 ------ implied
* | |
* | |
- * v0 ----- v1
+ * v1 ----- v0
*
* Since the VS is disabled, the clipper loads each VUE directly from
* the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and