return FALSE;
if (bind & PIPE_BIND_RENDER_TARGET) {
- /* TODO: Support all the formats! :) */
- bool supported = util_format_is_rgba8_variant(format_desc);
- supported |= format == PIPE_FORMAT_B5G6R5_UNORM;
-
- if (!supported)
- return FALSE;
-
if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_ZS)
return FALSE;
+ if (format == PIPE_FORMAT_B5G6R5_UNORM)
+ return TRUE;
+
+ /* Check for vaguely 8UNORM formats. Looser than
+ * util_format_is_rgba8_variant, since it permits R8 (for
+ * instance) */
+
+ for (unsigned chan = 0; chan < 4; ++chan) {
+ enum util_format_type t = format_desc->channel[chan].type;
+ if (t == UTIL_FORMAT_TYPE_VOID) continue;
+ if (t != UTIL_FORMAT_TYPE_UNSIGNED) return FALSE;
+ if (!format_desc->channel[chan].normalized) return FALSE;
+ if (format_desc->channel[chan].size != 8) return FALSE;
+ }
+
/*
* Although possible, it is unnatural to render into compressed or YUV
* surfaces. So disable these here to avoid going into weird paths
return FALSE;
}
- if ((bind & (PIPE_BIND_RENDER_TARGET | PIPE_BIND_SAMPLER_VIEW)) &&
- ((bind & PIPE_BIND_DISPLAY_TARGET) == 0) &&
- target != PIPE_BUFFER) {
- const struct util_format_description *desc =
- util_format_description(format);
-
- if (desc->nr_channels == 3 && desc->is_array) {
- /* Don't support any 3-component formats for rendering/texturing
- * since we don't support the corresponding 8-bit 3 channel UNORM
- * formats. This allows us to support GL_ARB_copy_image between
- * GL_RGB8 and GL_RGB8UI, for example. Otherwise, we may be asked to
- * do a resource copy between PIPE_FORMAT_R8G8B8_UINT and
- * PIPE_FORMAT_R8G8B8X8_UNORM, for example, which will not work
- * (different bpp).
- */
- return FALSE;
- }
- }
-
return TRUE;
}