#define MT_COMPRESS_DXT1_RGB (4<<3)
#define MS3_USE_FENCE_REGS (1<<2)
#define MS3_TILED_SURFACE (1<<1)
-#define MS3_TILE_WALK (1<<0)
+#define MS3_TILE_WALK_Y (1<<0)
#define MS4_PITCH_SHIFT 21
#define MS4_CUBE_FACE_ENA_NEGX (1<<20)
if (enabled & (1 << unit)) {
struct i915_texture *texture = i915_texture(i915->fragment_sampler_views[unit]->texture);
struct i915_winsys_buffer *buf = texture->buffer;
- uint offset = 0;
assert(buf);
count++;
- OUT_RELOC_FENCED(buf, I915_USAGE_SAMPLER, offset);
+ OUT_RELOC(buf, I915_USAGE_SAMPLER, 0);
OUT_BATCH(i915->current.texbuffer[unit][0]); /* MS3 */
OUT_BATCH(i915->current.texbuffer[unit][1]); /* MS4 */
}
}
}
+static inline uint32_t
+ms3_tiling_bits(enum i915_winsys_buffer_tile tiling)
+{
+ uint32_t tiling_bits = 0;
+
+ switch (tiling) {
+ case I915_TILE_Y:
+ tiling_bits |= MS3_TILE_WALK_Y;
+ case I915_TILE_X:
+ tiling_bits |= MS3_TILED_SURFACE;
+ case I915_TILE_NONE:
+ break;
+ }
+
+ return tiling_bits;
+}
+
static void update_map(struct i915_context *i915,
uint unit,
const struct i915_texture *tex,
const uint width = pt->width0, height = pt->height0, depth = pt->depth0;
const uint num_levels = pt->last_level;
unsigned max_lod = num_levels * 4;
- unsigned tiled = MS3_USE_FENCE_REGS;
assert(tex);
assert(width);
(((height - 1) << MS3_HEIGHT_SHIFT)
| ((width - 1) << MS3_WIDTH_SHIFT)
| format
- | tiled);
+ | ms3_tiling_bits(tex->tiling));
/*
* XXX When min_filter != mag_filter and there's just one mipmap level,