ilo: let shaders determine surface counts
authorChia-I Wu <olvaffe@gmail.com>
Mon, 6 Oct 2014 04:42:56 +0000 (12:42 +0800)
committerChia-I Wu <olvaffe@gmail.com>
Mon, 6 Oct 2014 07:10:30 +0000 (15:10 +0800)
When a shader needs N surfaces, we should upload N surfaces and not depend on
how many are bound.  This commit is larger than it should be because we did
not export how many surfaces a surface uses before.

Signed-off-by: Chia-I Wu <olvaffe@gmail.com>
src/gallium/drivers/ilo/ilo_render_gen.h
src/gallium/drivers/ilo/ilo_render_surface.c
src/gallium/drivers/ilo/ilo_shader.c
src/gallium/drivers/ilo/ilo_shader.h
src/gallium/drivers/ilo/ilo_state.h
src/gallium/drivers/ilo/shader/ilo_shader_fs.c
src/gallium/drivers/ilo/shader/ilo_shader_gs.c
src/gallium/drivers/ilo/shader/ilo_shader_internal.h
src/gallium/drivers/ilo/shader/ilo_shader_vs.c

index f21df4a5a2caff23cfce3cbdf7c9619fe55232de..32d1237c18e589d9b3fee935caca5d0c7b69e597 100644 (file)
@@ -97,8 +97,7 @@ struct ilo_render {
 
       struct {
          uint32_t BINDING_TABLE_STATE;
-         int BINDING_TABLE_STATE_size;
-         uint32_t SURFACE_STATE[ILO_MAX_VS_SURFACES];
+         uint32_t SURFACE_STATE[ILO_MAX_SURFACES];
          uint32_t SAMPLER_STATE;
          uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
          uint32_t PUSH_CONSTANT_BUFFER;
@@ -107,15 +106,13 @@ struct ilo_render {
 
       struct {
          uint32_t BINDING_TABLE_STATE;
-         int BINDING_TABLE_STATE_size;
-         uint32_t SURFACE_STATE[ILO_MAX_GS_SURFACES];
+         uint32_t SURFACE_STATE[ILO_MAX_SURFACES];
          bool active;
       } gs;
 
       struct {
          uint32_t BINDING_TABLE_STATE;
-         int BINDING_TABLE_STATE_size;
-         uint32_t SURFACE_STATE[ILO_MAX_WM_SURFACES];
+         uint32_t SURFACE_STATE[ILO_MAX_SURFACES];
          uint32_t SAMPLER_STATE;
          uint32_t SAMPLER_BORDER_COLOR_STATE[ILO_MAX_SAMPLERS];
          uint32_t PUSH_CONSTANT_BUFFER;
@@ -153,8 +150,6 @@ struct ilo_render_draw_session {
    bool binding_table_vs_changed;
    bool binding_table_gs_changed;
    bool binding_table_fs_changed;
-
-   int num_surfaces[PIPE_SHADER_TYPES];
 };
 
 struct ilo_render_rectlist_session {
index c29aea1dfcd5f4ae5fcbbc7d0ff8e0d6284b87a6..22a7e488edfc12d34ef89d2e03596c07628306f2 100644 (file)
@@ -38,46 +38,37 @@ gen6_emit_draw_surface_rt(struct ilo_render *r,
                           const struct ilo_state_vector *vec,
                           struct ilo_render_draw_session *session)
 {
+   const struct ilo_shader_state *fs = vec->fs;
+   const struct ilo_fb_state *fb = &vec->fb;
+   uint32_t *surface_state;
+   int base, count, i;
+
    ILO_DEV_ASSERT(r->dev, 6, 7.5);
 
-   /* SURFACE_STATEs for render targets */
-   if (DIRTY(FB)) {
-      const struct ilo_fb_state *fb = &vec->fb;
-      const int offset = ILO_WM_DRAW_SURFACE(0);
-      uint32_t *surface_state = &r->state.wm.SURFACE_STATE[offset];
-      int i;
+   if (!DIRTY(FS) && !DIRTY(FB))
+      return;
+   if (!fs)
+      return;
+
+   session->binding_table_fs_changed = true;
 
-      for (i = 0; i < fb->state.nr_cbufs; i++) {
+   base = ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_SURFACE_RT_BASE);
+   count = ilo_shader_get_kernel_param(fs, ILO_KERNEL_FS_SURFACE_RT_COUNT);
+
+   /* SURFACE_STATEs for render targets */
+   surface_state = &r->state.wm.SURFACE_STATE[base];
+   for (i = 0; i < count; i++) {
+      if (i < fb->state.nr_cbufs && fb->state.cbufs[i]) {
          const struct ilo_surface_cso *surface =
             (const struct ilo_surface_cso *) fb->state.cbufs[i];
 
-         if (!surface) {
-            surface_state[i] =
-               gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
-         } else {
-            assert(surface && surface->is_rt);
-            surface_state[i] =
-               gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
-         }
-      }
-
-      /*
-       * Upload at least one render target, as
-       * brw_update_renderbuffer_surfaces() does.  I don't know why.
-       */
-      if (i == 0) {
+         assert(surface->is_rt);
+         surface_state[i] =
+            gen6_SURFACE_STATE(r->builder, &surface->u.rt, true);
+      } else {
          surface_state[i] =
             gen6_SURFACE_STATE(r->builder, &fb->null_rt, true);
-
-         i++;
       }
-
-      memset(&surface_state[i], 0, (ILO_MAX_DRAW_BUFFERS - i) * 4);
-
-      if (i && session->num_surfaces[PIPE_SHADER_FRAGMENT] < offset + i)
-         session->num_surfaces[PIPE_SHADER_FRAGMENT] = offset + i;
-
-      session->binding_table_fs_changed = true;
    }
 }
 
@@ -86,38 +77,49 @@ gen6_emit_draw_surface_so(struct ilo_render *r,
                           const struct ilo_state_vector *vec,
                           struct ilo_render_draw_session *session)
 {
+   const struct ilo_shader_state *vs = vec->vs;
+   const struct ilo_shader_state *gs = vec->gs;
    const struct ilo_so_state *so = &vec->so;
+   const struct pipe_stream_output_info *so_info;
+   uint32_t *surface_state;
+   int base, count, i;
 
    ILO_DEV_ASSERT(r->dev, 6, 6);
 
-   /* SURFACE_STATEs for stream output targets */
-   if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) {
-      const struct pipe_stream_output_info *so_info =
-         (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) :
-         (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL;
-      const int offset = ILO_GS_SO_SURFACE(0);
-      uint32_t *surface_state = &r->state.gs.SURFACE_STATE[offset];
-      int i;
-
-      for (i = 0; so_info && i < so_info->num_outputs; i++) {
-         const int target = so_info->output[i].output_buffer;
-         const struct pipe_stream_output_target *so_target =
-            (target < so->count) ? so->states[target] : NULL;
+   if (!DIRTY(VS) && !DIRTY(GS) && !DIRTY(SO))
+      return;
 
-         if (so_target) {
-            surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
-                  so_target, so_info, i);
-         } else {
-            surface_state[i] = 0;
-         }
-      }
+   if (gs) {
+      so_info = ilo_shader_get_kernel_so_info(gs);
+      base = ilo_shader_get_kernel_param(gs,
+            ILO_KERNEL_GS_GEN6_SURFACE_SO_BASE);
+      count = ilo_shader_get_kernel_param(gs,
+            ILO_KERNEL_GS_GEN6_SURFACE_SO_COUNT);
+   } else if (vs) {
+      so_info = ilo_shader_get_kernel_so_info(vs);
+      base = 0;
+      count = ilo_shader_get_kernel_param(vs,
+            ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT);
+   } else {
+      return;
+   }
 
-      memset(&surface_state[i], 0, (ILO_MAX_SO_BINDINGS - i) * 4);
+   session->binding_table_gs_changed = true;
 
-      if (i && session->num_surfaces[PIPE_SHADER_GEOMETRY] < offset + i)
-         session->num_surfaces[PIPE_SHADER_GEOMETRY] = offset + i;
+   /* SURFACE_STATEs for stream output targets */
+   surface_state = &r->state.gs.SURFACE_STATE[base];
+   for (i = 0; i < count; i++) {
+      if (so_info && i < so_info->num_outputs &&
+          so_info->output[i].output_buffer < so->count &&
+          so->states[so_info->output[i].output_buffer]) {
+         const struct pipe_stream_output_target *so_target =
+            so->states[so_info->output[i].output_buffer];
 
-      session->binding_table_gs_changed = true;
+         surface_state[i] = gen6_so_SURFACE_STATE(r->builder,
+               so_target, so_info, i);
+      } else {
+         surface_state[i] = 0;
+      }
    }
 }
 
@@ -128,44 +130,45 @@ gen6_emit_draw_surface_view(struct ilo_render *r,
                             struct ilo_render_draw_session *session)
 {
    const struct ilo_view_state *view = &vec->view[shader_type];
+   const struct ilo_shader_state *sh;
    uint32_t *surface_state;
-   int offset, i;
-   bool skip = false;
+   int base, count, i;
 
    ILO_DEV_ASSERT(r->dev, 6, 7.5);
 
-   /* SURFACE_STATEs for sampler views */
    switch (shader_type) {
    case PIPE_SHADER_VERTEX:
-      if (DIRTY(VIEW_VS)) {
-         offset = ILO_VS_TEXTURE_SURFACE(0);
-         surface_state = &r->state.vs.SURFACE_STATE[offset];
+      if (!DIRTY(VS) && !DIRTY(VIEW_VS))
+         return;
+      if (!vec->vs)
+         return;
 
-         session->binding_table_vs_changed = true;
-      } else {
-         skip = true;
-      }
+      sh = vec->vs;
+      surface_state = r->state.vs.SURFACE_STATE;
+      session->binding_table_vs_changed = true;
       break;
    case PIPE_SHADER_FRAGMENT:
-      if (DIRTY(VIEW_FS)) {
-         offset = ILO_WM_TEXTURE_SURFACE(0);
-         surface_state = &r->state.wm.SURFACE_STATE[offset];
+      if (!DIRTY(FS) && !DIRTY(VIEW_FS))
+         return;
+      if (!vec->fs)
+         return;
 
-         session->binding_table_fs_changed = true;
-      } else {
-         skip = true;
-      }
+      sh = vec->fs;
+      surface_state = r->state.wm.SURFACE_STATE;
+      session->binding_table_fs_changed = true;
       break;
    default:
-      skip = true;
+      return;
       break;
    }
 
-   if (skip)
-      return;
+   base = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_TEX_BASE);
+   count = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_TEX_COUNT);
 
-   for (i = 0; i < view->count; i++) {
-      if (view->states[i]) {
+   /* SURFACE_STATEs for sampler views */
+   surface_state += base;
+   for (i = 0; i < count; i++) {
+      if (i < view->count && view->states[i]) {
          const struct ilo_view_cso *cso =
             (const struct ilo_view_cso *) view->states[i];
 
@@ -175,11 +178,6 @@ gen6_emit_draw_surface_view(struct ilo_render *r,
          surface_state[i] = 0;
       }
    }
-
-   memset(&surface_state[i], 0, (ILO_MAX_SAMPLER_VIEWS - i) * 4);
-
-   if (i && session->num_surfaces[shader_type] < offset + i)
-      session->num_surfaces[shader_type] = offset + i;
 }
 
 static void
@@ -189,54 +187,53 @@ gen6_emit_draw_surface_const(struct ilo_render *r,
                              struct ilo_render_draw_session *session)
 {
    const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type];
+   const struct ilo_shader_state *sh;
    uint32_t *surface_state;
-   bool *binding_table_changed;
-   int offset, count, i;
+   int base, count, i;
 
    ILO_DEV_ASSERT(r->dev, 6, 7.5);
 
-   if (!DIRTY(CBUF))
-      return;
-
-   /* SURFACE_STATEs for constant buffers */
    switch (shader_type) {
    case PIPE_SHADER_VERTEX:
-      offset = ILO_VS_CONST_SURFACE(0);
-      surface_state = &r->state.vs.SURFACE_STATE[offset];
-      binding_table_changed = &session->binding_table_vs_changed;
+      if (!DIRTY(VS) && !DIRTY(CBUF))
+         return;
+      if (!vec->vs)
+         return;
+
+      sh = vec->vs;
+      surface_state = r->state.vs.SURFACE_STATE;
+      session->binding_table_vs_changed = true;
       break;
    case PIPE_SHADER_FRAGMENT:
-      offset = ILO_WM_CONST_SURFACE(0);
-      surface_state = &r->state.wm.SURFACE_STATE[offset];
-      binding_table_changed = &session->binding_table_fs_changed;
+      if (!DIRTY(FS) && !DIRTY(CBUF))
+         return;
+      if (!vec->fs)
+         return;
+
+      sh = vec->fs;
+      surface_state = r->state.wm.SURFACE_STATE;
+      session->binding_table_fs_changed = true;
       break;
    default:
       return;
       break;
    }
 
-   /* constants are pushed via PCB */
-   if (cbuf->enabled_mask == 0x1 && !cbuf->cso[0].resource) {
-      memset(surface_state, 0, ILO_MAX_CONST_BUFFERS * 4);
-      return;
-   }
+   base = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_CONST_BASE);
+   count = ilo_shader_get_kernel_param(sh, ILO_KERNEL_SURFACE_CONST_COUNT);
 
-   count = util_last_bit(cbuf->enabled_mask);
+   /* SURFACE_STATEs for constant buffers */
+   surface_state += base;
    for (i = 0; i < count; i++) {
-      if (cbuf->cso[i].resource) {
+      const struct ilo_cbuf_cso *cso = &cbuf->cso[i];
+
+      if (cso->resource) {
          surface_state[i] = gen6_SURFACE_STATE(r->builder,
-               &cbuf->cso[i].surface, false);
+               &cso->surface, false);
       } else {
          surface_state[i] = 0;
       }
    }
-
-   memset(&surface_state[count], 0, (ILO_MAX_CONST_BUFFERS - count) * 4);
-
-   if (count && session->num_surfaces[shader_type] < offset + count)
-      session->num_surfaces[shader_type] = offset + count;
-
-   *binding_table_changed = true;
 }
 
 static void
@@ -245,59 +242,55 @@ gen6_emit_draw_surface_binding_tables(struct ilo_render *r,
                                       int shader_type,
                                       struct ilo_render_draw_session *session)
 {
-   uint32_t *binding_table_state, *surface_state;
-   int *binding_table_state_size, size;
-   bool skip = false;
+   int count;
 
    ILO_DEV_ASSERT(r->dev, 6, 7.5);
 
    /* BINDING_TABLE_STATE */
    switch (shader_type) {
    case PIPE_SHADER_VERTEX:
-      surface_state = r->state.vs.SURFACE_STATE;
-      binding_table_state = &r->state.vs.BINDING_TABLE_STATE;
-      binding_table_state_size = &r->state.vs.BINDING_TABLE_STATE_size;
+      if (!session->binding_table_vs_changed)
+         return;
+      if (!vec->vs)
+         return;
+
+      count = ilo_shader_get_kernel_param(vec->vs,
+            ILO_KERNEL_SURFACE_TOTAL_COUNT);
 
-      skip = !session->binding_table_vs_changed;
+      r->state.vs.BINDING_TABLE_STATE = gen6_BINDING_TABLE_STATE(r->builder,
+            r->state.vs.SURFACE_STATE, count);
       break;
    case PIPE_SHADER_GEOMETRY:
-      surface_state = r->state.gs.SURFACE_STATE;
-      binding_table_state = &r->state.gs.BINDING_TABLE_STATE;
-      binding_table_state_size = &r->state.gs.BINDING_TABLE_STATE_size;
+      if (!session->binding_table_gs_changed)
+         return;
+      if (vec->gs) {
+         count = ilo_shader_get_kernel_param(vec->gs,
+               ILO_KERNEL_SURFACE_TOTAL_COUNT);
+      } else if (ilo_dev_gen(r->dev) == ILO_GEN(6) && vec->vs) {
+         count = ilo_shader_get_kernel_param(vec->vs,
+               ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT);
+      } else {
+         return;
+      }
 
-      skip = !session->binding_table_gs_changed;
+      r->state.gs.BINDING_TABLE_STATE = gen6_BINDING_TABLE_STATE(r->builder,
+            r->state.gs.SURFACE_STATE, count);
       break;
    case PIPE_SHADER_FRAGMENT:
-      surface_state = r->state.wm.SURFACE_STATE;
-      binding_table_state = &r->state.wm.BINDING_TABLE_STATE;
-      binding_table_state_size = &r->state.wm.BINDING_TABLE_STATE_size;
+      if (!session->binding_table_fs_changed)
+         return;
+      if (!vec->fs)
+         return;
+
+      count = ilo_shader_get_kernel_param(vec->fs,
+            ILO_KERNEL_SURFACE_TOTAL_COUNT);
 
-      skip = !session->binding_table_fs_changed;
+      r->state.wm.BINDING_TABLE_STATE = gen6_BINDING_TABLE_STATE(r->builder,
+            r->state.wm.SURFACE_STATE, count);
       break;
    default:
-      skip = true;
       break;
    }
-
-   if (skip)
-      return;
-
-   /*
-    * If we have seemingly less SURFACE_STATEs than before, it could be that
-    * we did not touch those reside at the tail in this upload.  Loop over
-    * them to figure out the real number of SURFACE_STATEs.
-    */
-   for (size = *binding_table_state_size;
-         size > session->num_surfaces[shader_type]; size--) {
-      if (surface_state[size - 1])
-         break;
-   }
-   if (size < session->num_surfaces[shader_type])
-      size = session->num_surfaces[shader_type];
-
-   *binding_table_state = gen6_BINDING_TABLE_STATE(r->builder,
-         surface_state, size);
-   *binding_table_state_size = size;
 }
 
 #undef DIRTY
@@ -318,40 +311,26 @@ ilo_render_get_draw_surface_states_len(const struct ilo_render *render,
 
       switch (sh_type) {
       case PIPE_SHADER_VERTEX:
-         if (vec->view[sh_type].count) {
-            num_surfaces = ILO_VS_TEXTURE_SURFACE(vec->view[sh_type].count);
-         } else {
-            num_surfaces = ILO_VS_CONST_SURFACE(
-                  util_last_bit(vec->cbuf[sh_type].enabled_mask));
-         }
-
          if (vec->vs) {
-            if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
-               const struct pipe_stream_output_info *so_info =
-                  ilo_shader_get_kernel_so_info(vec->vs);
+            num_surfaces = ilo_shader_get_kernel_param(vec->vs,
+                  ILO_KERNEL_SURFACE_TOTAL_COUNT);
 
-               /* stream outputs */
-               num_surfaces += so_info->num_outputs;
+            if (ilo_dev_gen(render->dev) == ILO_GEN(6)) {
+               num_surfaces += ilo_shader_get_kernel_param(vec->vs,
+                     ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT);
             }
          }
          break;
       case PIPE_SHADER_GEOMETRY:
-         if (vec->gs && ilo_dev_gen(render->dev) == ILO_GEN(6)) {
-            const struct pipe_stream_output_info *so_info =
-               ilo_shader_get_kernel_so_info(vec->gs);
-
-            /* stream outputs */
-            num_surfaces += so_info->num_outputs;
+         if (vec->gs) {
+            num_surfaces = ilo_shader_get_kernel_param(vec->gs,
+                  ILO_KERNEL_SURFACE_TOTAL_COUNT);
          }
          break;
       case PIPE_SHADER_FRAGMENT:
-         if (vec->view[sh_type].count) {
-            num_surfaces = ILO_WM_TEXTURE_SURFACE(vec->view[sh_type].count);
-         } else if (vec->cbuf[sh_type].enabled_mask) {
-            num_surfaces = ILO_WM_CONST_SURFACE(
-                  util_last_bit(vec->cbuf[sh_type].enabled_mask));
-         } else {
-            num_surfaces = vec->fb.state.nr_cbufs;
+         if (vec->fs) {
+            num_surfaces = ilo_shader_get_kernel_param(vec->fs,
+                  ILO_KERNEL_SURFACE_TOTAL_COUNT);
          }
          break;
       default:
index fdbd2b88ea9166ad446199dc8104f452df9ea5a6..f4203aa97565d3d816e7e745c81fb10aa06e28bd 100644 (file)
@@ -385,6 +385,14 @@ ilo_shader_info_parse_decl(struct ilo_shader_info *info,
           decl->Semantic.Name == TGSI_SEMANTIC_EDGEFLAG)
          info->edgeflag_out = decl->Range.First;
       break;
+   case TGSI_FILE_CONSTANT:
+      {
+         const int idx = (decl->Declaration.Dimension) ?
+            decl->Dim.Index2D : 0;
+         if (info->constant_buffer_count <= idx)
+            info->constant_buffer_count = idx + 1;
+      }
+      break;
    case TGSI_FILE_SYSTEM_VALUE:
       if (decl->Declaration.Semantic &&
           decl->Semantic.Name == TGSI_SEMANTIC_INSTANCEID)
@@ -1013,6 +1021,22 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
       val = kernel->pcb.cbuf0_size;
       break;
 
+   case ILO_KERNEL_SURFACE_TOTAL_COUNT:
+      val = kernel->bt.total_count;
+      break;
+   case ILO_KERNEL_SURFACE_TEX_BASE:
+      val = kernel->bt.tex_base;
+      break;
+   case ILO_KERNEL_SURFACE_TEX_COUNT:
+      val = kernel->bt.tex_count;
+      break;
+   case ILO_KERNEL_SURFACE_CONST_BASE:
+      val = kernel->bt.const_base;
+      break;
+   case ILO_KERNEL_SURFACE_CONST_COUNT:
+      val = kernel->bt.const_count;
+      break;
+
    case ILO_KERNEL_VS_INPUT_INSTANCEID:
       val = shader->info.has_instanceid;
       break;
@@ -1047,6 +1071,9 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
    case ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET:
       val = kernel->gs_offsets[2];
       break;
+   case ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT:
+      val = kernel->gs_bt_so_count;
+      break;
 
    case ILO_KERNEL_GS_DISCARD_ADJACENCY:
       val = kernel->in.discard_adj;
@@ -1054,6 +1081,12 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
    case ILO_KERNEL_GS_GEN6_SVBI_POST_INC:
       val = kernel->svbi_post_inc;
       break;
+   case ILO_KERNEL_GS_GEN6_SURFACE_SO_BASE:
+      val = kernel->bt.gen6_so_base;
+      break;
+   case ILO_KERNEL_GS_GEN6_SURFACE_SO_COUNT:
+      val = kernel->bt.gen6_so_count;
+      break;
 
    case ILO_KERNEL_FS_INPUT_Z:
    case ILO_KERNEL_FS_INPUT_W:
@@ -1071,6 +1104,12 @@ ilo_shader_get_kernel_param(const struct ilo_shader_state *shader,
    case ILO_KERNEL_FS_DISPATCH_16_OFFSET:
       val = 0;
       break;
+   case ILO_KERNEL_FS_SURFACE_RT_BASE:
+      val = kernel->bt.rt_base;
+      break;
+   case ILO_KERNEL_FS_SURFACE_RT_COUNT:
+      val = kernel->bt.rt_count;
+      break;
 
    default:
       assert(!"unknown kernel parameter");
index 77deee95ef038c38858d992d1a95e4c2b504164c..c66513e27e09c34fd3a0c6f52d04a3e58b9907e8 100644 (file)
@@ -38,6 +38,12 @@ enum ilo_kernel_param {
    ILO_KERNEL_SKIP_CBUF0_UPLOAD,
    ILO_KERNEL_PCB_CBUF0_SIZE,
 
+   ILO_KERNEL_SURFACE_TOTAL_COUNT,
+   ILO_KERNEL_SURFACE_TEX_BASE,
+   ILO_KERNEL_SURFACE_TEX_COUNT,
+   ILO_KERNEL_SURFACE_CONST_BASE,
+   ILO_KERNEL_SURFACE_CONST_COUNT,
+
    ILO_KERNEL_VS_INPUT_INSTANCEID,
    ILO_KERNEL_VS_INPUT_VERTEXID,
    ILO_KERNEL_VS_INPUT_EDGEFLAG,
@@ -47,9 +53,12 @@ enum ilo_kernel_param {
    ILO_KERNEL_VS_GEN6_SO_POINT_OFFSET,
    ILO_KERNEL_VS_GEN6_SO_LINE_OFFSET,
    ILO_KERNEL_VS_GEN6_SO_TRI_OFFSET,
+   ILO_KERNEL_VS_GEN6_SO_SURFACE_COUNT,
 
    ILO_KERNEL_GS_DISCARD_ADJACENCY,
    ILO_KERNEL_GS_GEN6_SVBI_POST_INC,
+   ILO_KERNEL_GS_GEN6_SURFACE_SO_BASE,
+   ILO_KERNEL_GS_GEN6_SURFACE_SO_COUNT,
 
    ILO_KERNEL_FS_INPUT_Z,
    ILO_KERNEL_FS_INPUT_W,
@@ -57,6 +66,8 @@ enum ilo_kernel_param {
    ILO_KERNEL_FS_USE_KILL,
    ILO_KERNEL_FS_BARYCENTRIC_INTERPOLATIONS,
    ILO_KERNEL_FS_DISPATCH_16_OFFSET,
+   ILO_KERNEL_FS_SURFACE_RT_BASE,
+   ILO_KERNEL_FS_SURFACE_RT_COUNT,
 
    ILO_KERNEL_PARAM_COUNT,
 };
index c371716118c7a56e3fdf86246f2c7c14e8540312..a1d4b7bffcb9e084ab827dd43a1b60dd924403f3 100644 (file)
 #define ILO_MAX_SO_BUFFERS      4
 #define ILO_MAX_VIEWPORTS       1
 
-#define ILO_MAX_VS_SURFACES        (ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
-#define ILO_VS_CONST_SURFACE(i)    (i)
-#define ILO_VS_TEXTURE_SURFACE(i)  (ILO_MAX_CONST_BUFFERS  + i)
-
-#define ILO_MAX_GS_SURFACES        (ILO_MAX_SO_BINDINGS)
-#define ILO_GS_SO_SURFACE(i)       (i)
-
-#define ILO_MAX_WM_SURFACES        (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS + ILO_MAX_SAMPLER_VIEWS)
-#define ILO_WM_DRAW_SURFACE(i)     (i)
-#define ILO_WM_CONST_SURFACE(i)    (ILO_MAX_DRAW_BUFFERS + i)
-#define ILO_WM_TEXTURE_SURFACE(i)  (ILO_MAX_DRAW_BUFFERS + ILO_MAX_CONST_BUFFERS  + i)
+#define ILO_MAX_SURFACES        256
 
 /**
  * States that we track.
index fbf3216fa2475ec68721258d10cbdf021d1cf52a..e41a1f64fcb55e391ffae4fffd7fba507f20b99b 100644 (file)
@@ -294,7 +294,7 @@ fs_lower_opcode_tgsi_indirect_const(struct fs_compile_context *fcc,
          simd_mode,
          GEN6_MSG_SAMPLER_LD,
          0,
-         ILO_WM_CONST_SURFACE(dim));
+         fcc->shader->bt.const_base + dim);
 
    tmp = tdst(TOY_FILE_VRF, tc_alloc_vrf(tc, param_size * 4), 0);
    inst = tc_SEND(tc, tmp, tsrc_from(offset), desc, GEN6_SFID_SAMPLER);
@@ -370,7 +370,7 @@ fs_lower_opcode_tgsi_const_gen6(struct fs_compile_context *fcc,
    msg_len = 1;
 
    desc = tsrc_imm_mdesc_data_port(tc, false, msg_len, 1, true, false,
-         msg_type, msg_ctrl, ILO_WM_CONST_SURFACE(dim));
+         msg_type, msg_ctrl, fcc->shader->bt.const_base + dim);
 
    tmp = tc_alloc_tmp(tc);
 
@@ -417,7 +417,7 @@ fs_lower_opcode_tgsi_const_gen7(struct fs_compile_context *fcc,
          GEN6_MSG_SAMPLER_SIMD4X2,
          GEN6_MSG_SAMPLER_LD,
          0,
-         ILO_WM_CONST_SURFACE(dim));
+         fcc->shader->bt.const_base + dim);
 
    tmp = tc_alloc_tmp(tc);
    inst = tc_SEND(tc, tmp, tsrc_from(offset), desc, GEN6_SFID_SAMPLER);
@@ -714,10 +714,12 @@ fs_add_sampler_params_gen7(struct toy_compiler *tc, int msg_type,
  * Set up message registers and return the message descriptor for sampling.
  */
 static struct toy_src
-fs_prepare_tgsi_sampling(struct toy_compiler *tc, const struct toy_inst *inst,
+fs_prepare_tgsi_sampling(struct fs_compile_context *fcc,
+                         const struct toy_inst *inst,
                          int base_mrf, const uint32_t *saturate_coords,
                          unsigned *ret_sampler_index)
 {
+   struct toy_compiler *tc = &fcc->tc;
    unsigned simd_mode, msg_type, msg_len, sampler_index, binding_table_index;
    struct toy_src coords[4], ddx[4], ddy[4], bias_or_lod, ref_or_si;
    int num_coords, ref_pos, num_derivs;
@@ -976,7 +978,7 @@ fs_prepare_tgsi_sampling(struct toy_compiler *tc, const struct toy_inst *inst,
 
    assert(inst->src[sampler_src].file == TOY_FILE_IMM);
    sampler_index = inst->src[sampler_src].val32;
-   binding_table_index = ILO_WM_TEXTURE_SURFACE(sampler_index);
+   binding_table_index = fcc->shader->bt.tex_base + sampler_index;
 
    /*
     * From the Sandy Bridge PRM, volume 4 part 1, page 18:
@@ -1100,7 +1102,7 @@ fs_lower_opcode_tgsi_sampling(struct fs_compile_context *fcc,
    int swizzles[4], i;
    bool need_filter;
 
-   desc = fs_prepare_tgsi_sampling(tc, inst,
+   desc = fs_prepare_tgsi_sampling(fcc, inst,
          fcc->first_free_mrf,
          fcc->variant->saturate_tex_coords,
          &sampler_index);
@@ -1568,7 +1570,7 @@ fs_write_fb(struct fs_compile_context *fcc)
             mrf - fcc->first_free_mrf, 0,
             header_present, false,
             GEN6_MSG_DP_RT_WRITE,
-            ctrl, ILO_WM_DRAW_SURFACE(cbuf));
+            ctrl, fcc->shader->bt.rt_base + cbuf);
 
       tc_add2(tc, TOY_OPCODE_FB_WRITE, tdst_null(),
             tsrc(TOY_FILE_MRF, fcc->first_free_mrf, 0), desc);
@@ -1859,6 +1861,23 @@ fs_setup(struct fs_compile_context *fcc,
    fcc->shader->dispatch_16 =
       (fcc->dispatch_mode == GEN6_WM_DW5_16_PIXEL_DISPATCH);
 
+   fcc->shader->bt.rt_base = 0;
+   fcc->shader->bt.rt_count = fcc->variant->u.fs.num_cbufs;
+   /* to send EOT */
+   if (!fcc->shader->bt.rt_count)
+      fcc->shader->bt.rt_count = 1;
+
+   fcc->shader->bt.tex_base = fcc->shader->bt.rt_base +
+                              fcc->shader->bt.rt_count;
+   fcc->shader->bt.tex_count = fcc->variant->num_sampler_views;
+
+   fcc->shader->bt.const_base = fcc->shader->bt.tex_base +
+                                fcc->shader->bt.tex_count;
+   fcc->shader->bt.const_count = state->info.constant_buffer_count;
+
+   fcc->shader->bt.total_count = fcc->shader->bt.const_base +
+                                 fcc->shader->bt.const_count;
+
    return true;
 }
 
index 2814662043af079b8a37f76d8e6da930e742e23a..aeeb17783759bc5e1a12071702cbdd08811a9b45 100644 (file)
@@ -488,7 +488,7 @@ gs_lower_opcode_emit_so_static(struct gs_compile_context *gcc)
                 j == gcc->so_info->num_outputs - 1);
 
 
-            binding_table_index = ILO_GS_SO_SURFACE(j);
+            binding_table_index = gcc->shader->bt.gen6_so_base + j;
 
             gs_write_so(gcc, gcc->vars.tmp, index,
                   out, write_commit, binding_table_index);
@@ -1347,6 +1347,11 @@ gs_setup(struct gs_compile_context *gcc,
    gcc->first_free_mrf = 1;
    gcc->last_free_mrf = 15;
 
+   gcc->shader->bt.gen6_so_base = 0;
+   gcc->shader->bt.gen6_so_count = gcc->so_info->num_outputs;
+
+   gcc->shader->bt.total_count = gcc->shader->bt.gen6_so_count;
+
    return true;
 }
 
@@ -1397,6 +1402,7 @@ append_gs_to_vs(struct ilo_shader *vs, struct ilo_shader *gs, int num_verts)
    vs->stream_output = true;
    vs->gs_offsets[num_verts - 1] = gs_offset;
    vs->gs_start_grf = gs->in.start_grf;
+   vs->gs_bt_so_count = gs->bt.gen6_so_count;
 
    ilo_shader_destroy_kernel(gs);
 
index 498e7433be726739c414aecb5d1025b271d9f0f9..98ec8dd0e04bb1af2ea4300d8a9bae5403a3fe57 100644 (file)
@@ -116,6 +116,7 @@ struct ilo_shader {
    /* for VS stream output / rasterizer discard */
    int gs_offsets[3];
    int gs_start_grf;
+   int gs_bt_so_count;
 
    void *kernel;
    int kernel_size;
@@ -132,6 +133,17 @@ struct ilo_shader {
       int clip_state_size;
    } pcb;
 
+   /* binding table */
+   struct {
+      int rt_base, rt_count;
+      int tex_base, tex_count;
+      int const_base, const_count;
+
+      int gen6_so_base, gen6_so_count;
+
+      int total_count;
+   } bt;
+
    struct list_head list;
 
    /* managed by shader cache */
@@ -168,6 +180,8 @@ struct ilo_shader_info {
 
    uint32_t shadow_samplers;
    int num_samplers;
+
+   int constant_buffer_count;
 };
 
 /**
index da88e55f65a7a59419f523dc3ceeea1b255301e6..a29baab10c149a06847d8a58cf6a019f246c1d8a 100644 (file)
@@ -130,7 +130,7 @@ vs_lower_opcode_tgsi_const_gen6(struct vs_compile_context *vcc,
    msg_len = 2;
 
    desc = tsrc_imm_mdesc_data_port(tc, false, msg_len, 1, true, false,
-         msg_type, msg_ctrl, ILO_VS_CONST_SURFACE(dim));
+         msg_type, msg_ctrl, vcc->shader->bt.const_base + dim);
 
    tc_SEND(tc, dst, tsrc_from(header), desc, vcc->const_cache);
 }
@@ -162,7 +162,7 @@ vs_lower_opcode_tgsi_const_gen7(struct vs_compile_context *vcc,
          GEN6_MSG_SAMPLER_SIMD4X2,
          GEN6_MSG_SAMPLER_LD,
          0,
-         ILO_VS_CONST_SURFACE(dim));
+         vcc->shader->bt.const_base + dim);
 
    tc_SEND(tc, dst, tsrc_from(offset), desc, GEN6_SFID_SAMPLER);
 }
@@ -387,9 +387,11 @@ vs_add_sampler_params(struct toy_compiler *tc, int msg_type, int base_mrf,
  * Set up message registers and return the message descriptor for sampling.
  */
 static struct toy_src
-vs_prepare_tgsi_sampling(struct toy_compiler *tc, const struct toy_inst *inst,
+vs_prepare_tgsi_sampling(struct vs_compile_context *vcc,
+                         const struct toy_inst *inst,
                          int base_mrf, unsigned *ret_sampler_index)
 {
+   struct toy_compiler *tc = &vcc->tc;
    unsigned simd_mode, msg_type, msg_len, sampler_index, binding_table_index;
    struct toy_src coords, ddx, ddy, bias_or_lod, ref_or_si;
    int num_coords, ref_pos, num_derivs;
@@ -502,7 +504,7 @@ vs_prepare_tgsi_sampling(struct toy_compiler *tc, const struct toy_inst *inst,
 
    assert(inst->src[sampler_src].file == TOY_FILE_IMM);
    sampler_index = inst->src[sampler_src].val32;
-   binding_table_index = ILO_VS_TEXTURE_SURFACE(sampler_index);
+   binding_table_index = vcc->shader->bt.tex_base + sampler_index;
 
    /*
     * From the Sandy Bridge PRM, volume 4 part 1, page 18:
@@ -573,7 +575,7 @@ vs_lower_opcode_tgsi_sampling(struct vs_compile_context *vcc,
    unsigned swizzle_zero_mask, swizzle_one_mask, swizzle_normal_mask;
    bool need_filter;
 
-   desc = vs_prepare_tgsi_sampling(tc, inst,
+   desc = vs_prepare_tgsi_sampling(vcc, inst,
          vcc->first_free_mrf, &sampler_index);
 
    switch (inst->opcode) {
@@ -1282,6 +1284,16 @@ vs_setup(struct vs_compile_context *vcc,
    vcc->shader->pcb.clip_state_size =
       vcc->variant->u.vs.num_ucps * (sizeof(float) * 4);
 
+   vcc->shader->bt.tex_base = 0;
+   vcc->shader->bt.tex_count = vcc->variant->num_sampler_views;
+
+   vcc->shader->bt.const_base = vcc->shader->bt.tex_base +
+                                vcc->shader->bt.tex_count;
+   vcc->shader->bt.const_count = state->info.constant_buffer_count;
+
+   vcc->shader->bt.total_count = vcc->shader->bt.const_base +
+                                 vcc->shader->bt.const_count;
+
    return true;
 }