No-op the bad drawing command rather than go out of bounds and render
garbage. Print a warning to alert the developer to the bad drawing call.
if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
return;
+ if (end >= ctx->Array._MaxElement) {
+ /* the max element is out of bounds of one or more enabled arrays */
+ _mesa_warning(ctx, "glDraw[Range]Elements() index=%u is "
+ "out of bounds (max=%u)", end, ctx->Array._MaxElement);
+ return;
+ }
+
FLUSH_CURRENT( ctx, 0 );
if (ctx->NewState)