return dri2_ctx->dri_context;
}
+static __DRIscreen *
+egl_dri3_get_dri_screen(void)
+{
+ _EGLContext *ctx = _eglGetCurrentContext();
+ struct dri2_egl_context *dri2_ctx;
+ if (!ctx)
+ return NULL;
+ dri2_ctx = dri2_egl_context(ctx);
+ return dri2_egl_display(dri2_ctx->base.Resource.Display)->dri_screen;
+}
+
static void
egl_dri3_flush_drawable(struct loader_dri3_drawable *draw, unsigned flags)
{
.set_drawable_size = egl_dri3_set_drawable_size,
.in_current_context = egl_dri3_in_current_context,
.get_dri_context = egl_dri3_get_dri_context,
+ .get_dri_screen = egl_dri3_get_dri_screen,
.flush_drawable = egl_dri3_flush_drawable,
.show_fps = NULL,
};
return (gc != &dummyContext) ? dri3Ctx->driContext : NULL;
}
+static __DRIscreen *
+glx_dri3_get_dri_screen(void)
+{
+ struct glx_context *gc = __glXGetCurrentContext();
+ struct dri3_context *pcp = (struct dri3_context *) gc;
+ struct dri3_screen *psc = (struct dri3_screen *) pcp->base.psc;
+
+ return (gc != &dummyContext && psc) ? psc->driScreen : NULL;
+}
+
static void
glx_dri3_flush_drawable(struct loader_dri3_drawable *draw, unsigned flags)
{
.set_drawable_size = glx_dri3_set_drawable_size,
.in_current_context = glx_dri3_in_current_context,
.get_dri_context = glx_dri3_get_dri_context,
+ .get_dri_screen = glx_dri3_get_dri_screen,
.flush_drawable = glx_dri3_flush_drawable,
.show_fps = glx_dri3_show_fps,
};
xcb_sync_fence_t sync_fence;
struct xshmfence *shm_fence;
int fence_fd;
+ __DRIscreen *cur_screen;
if (buffer)
return buffer;
if (!bp_reply)
goto no_image;
+ /* Get the currently-bound screen or revert to using the drawable's screen if
+ * no contexts are currently bound. The latter case is at least necessary for
+ * obs-studio, when using Window Capture (Xcomposite) as a Source.
+ */
+ cur_screen = draw->vtable->get_dri_screen();
+ if (!cur_screen) {
+ cur_screen = draw->dri_screen;
+ }
+
buffer->image = loader_dri3_create_image(draw->conn, bp_reply, format,
- draw->dri_screen, draw->ext->image,
+ cur_screen, draw->ext->image,
buffer);
if (!buffer->image)
goto no_image;
void (*set_drawable_size)(struct loader_dri3_drawable *, int, int);
bool (*in_current_context)(struct loader_dri3_drawable *);
__DRIcontext *(*get_dri_context)(struct loader_dri3_drawable *);
+ __DRIscreen *(*get_dri_screen)(void);
void (*flush_drawable)(struct loader_dri3_drawable *, unsigned);
void (*show_fps)(struct loader_dri3_drawable *, uint64_t);
};